achievements_lib/api.lua

142 lines
3.5 KiB
Lua

achvmt_lib = {}
----------------------------------------------
---------------DICHIARAZIONI------------------
----------------------------------------------
local function update_storage() end
local storage = minetest.get_mod_storage()
local achievements = {} -- KEY: mod; VALUE: {KEY: achievement ID; VALUE: {whatever properties}
local p_achievements = {} -- KEY: p_name; VALUE: {KEY: mod, VALUE: {KEY: achievement ID VALUE: true/nil}}}
-- inizializzo storage caricando tutti i giocatori
for pl_name, mods in pairs(storage:to_table().fields) do
p_achievements[pl_name] = minetest.deserialize(mods)
end
----------------------------------------------
-------------------CORPO----------------------
----------------------------------------------
function achvmt_lib.register_achievements(mod, mod_achievements)
assert(achievements[mod] == nil, "[ACHIEVEMENTS_LIB] There was an attempt to register the mod " .. mod .. " more than once! Be sure you didn't call this function twice and you didn't install any suspicious mod")
achievements[mod] = mod_achievements
end
function achvmt_lib.unlock_achievement(p_name, mod, achvmt_ID)
local achievement = achievements[mod][achvmt_ID]
if achievement == nil then return end
if p_achievements[p_name][mod][achvmt_ID] ~= nil then return end
p_achievements[p_name][mod][achvmt_ID] = true
update_storage(p_name)
end
----------------------------------------------
--------------------UTILS---------------------
----------------------------------------------
function achvmt_lib.has_player_achievement(p_name, mod, achvmt_ID)
return p_achievements[p_name][mod][achvmt_ID] ~= nil
end
function achvmt_lib.is_player_in_storage(p_name, mod)
if p_achievements[p_name] then
if mod and p_achievements[p_name][mod] then
return true
else
return false
end
else
return false
end
end
-- INTERNAL USE ONLY
function achvmt_lib.add_player_to_storage(p_name)
if not minetest.get_player_by_name(p_name) then
minetest.log("Warning", "[ACHIEVEMENTS_LIB] Player " .. p_name .. " must be online in order to be added to the storage!")
return end
if not p_achievements[p_name] then
p_achievements[p_name] = {}
end
local update_storage = false
for mod, _ in pairs(achievements) do
if not achvmt_lib.is_player_in_storage(p_name, mod) then
p_achievements[p_name][mod] = {}
update_storage = true
end
end
if update_storage then
storage:set_string(p_name, minetest.serialize(p_achievements[p_name]))
end
end
----------------------------------------------
-----------------GETTERS----------------------
----------------------------------------------
function achvmt_lib.get_achievement(mod, achvmt_ID)
return achievements[mod][achvmt_ID]
end
function achvmt_lib.get_player_achievements(p_name, mod)
return p_achievements[p_name][mod]
end
----------------------------------------------
---------------FUNZIONI LOCALI----------------
----------------------------------------------
function update_storage(p_name)
storage:set_string(p_name, minetest.serialize(p_achievements[p_name]))
end
----------------------------------------------
------------------DEPRECATED------------------
----------------------------------------------
function achvmt_lib.add_achievement(p_name, mod, achvmt_ID)
minetest.log("warning", "[ACHIEVEMENTS_LIB] (" .. mod .. ") achvmt_lib.add_achievement is deprecated: use unlock_achievement instead")
achvmt_lib.unlock_achievement(p_name, mod, achvmt_ID)
end