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5 Commits

Author SHA1 Message Date
Arturas Norkus fa9e15628d Decrease chance for weather flickering effect (#9) 2019-12-20 11:08:41 +02:00
Artūras d9c26aba55 Merge branch 'master' into 'master'
Update README.md to reflect current location of repo

See merge request rautars/weather_pack!11
2019-12-18 13:03:41 +00:00
Arturas Norkus 2a8c2d0566 MT 0.4.16 compatibility fixes and code clean-up. 2019-07-19 20:06:28 +03:00
Elon Satoshi 0efa6f9e44 Update README.md to reflect current location of repo 2019-07-18 03:30:29 +00:00
Arturas Norkus c6987629e5 added snow particles for snowstorm 2019-07-14 16:45:50 +03:00
5 changed files with 124 additions and 11 deletions

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@ -4,8 +4,8 @@ Weather mod for Minetest (http://minetest.net/)
Feedback and Improvements
-----------------------
* See newest version at https://github.com/xeranas/weather_pack
* Register bugs at https://github.com/xeranas/weather_pack/issues
* See newest version at https://gitlab.com/zombiebot/weather_pack
* Register bugs at https://gitlab.com/zombiebot/weather_pack/issues
* Questions / Discussion at https://forum.minetest.net/viewtopic.php?p=215869
Weathers included

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@ -11,6 +11,12 @@ if minetest.get_modpath("happy_weather_api") == nil then
dofile(modpath.."/commands.lua")
end
legacy_MT_version = false
if minetest.get_humidity == nil then
minetest.log("warning", "MOD [weather_pack]: Old Minetest version detected, some mod features will not work.")
legacy_MT_version = true
end
-- Happy Weather utilities
dofile(modpath.."/utils.lua")

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@ -11,6 +11,7 @@ happy_weather = {}
-- Local variables which helps organize active and deactive weahers
local registered_weathers = {}
local active_weathers = {}
local meta_plawpos = {} -- meta about Player Last Active Weaher Position
------------------------------------
-- Local helper / utility methods --
@ -79,6 +80,44 @@ local is_player_affected = function(affected_players, player_name)
end
end
local remove_meta_plawpos = function(weather_code, player_name)
if #meta_plawpos == 0 then
return
end
for k, meta_ in ipairs(meta_plawpos) do
if (meta_.name == player_name and meta_.code == weather_code) then
table.remove(meta_plawpos, k)
end
end
end
local add_meta_plawpos = function(weather_code, player)
local meta = {}
meta.code = weather_code
meta.pos = player:getpos()
meta.name = player:get_player_name()
remove_meta_plawpos(weather_code, player:get_player_name())
table.insert(meta_plawpos, meta)
end
local get_meta_plawpos = function(weather_code, player_name)
if #meta_plawpos == 0 then
return nil
end
for k, meta_ in ipairs(meta_plawpos) do
if (meta_.name == player_name and meta_.code == weather_code) then
return meta_.pos
end
end
return nil
end
---------------------------
-- Weather API functions --
---------------------------
@ -179,7 +218,7 @@ local weather_remove_player = function(weather_obj, player)
weather_obj.remove_player(player)
end
-- Weather remove_player method nil-safe wrapper
-- Weather in_area method nil-safe wrapper
local weather_in_area = function(weather_obj, position)
if weather_obj.in_area == nil then
return true
@ -224,14 +263,36 @@ local prepare_starting = function(weather_obj)
add_active_weather(weather_obj)
end
local MAX_DISTANCE_FROM_WEATHER = 35
-- This function aims to remove weather flickering effect when player walks on biome edge.
-- To accomlish that extra distance is applied before removing player from weather affection.
local is_outside_recent_weather = function(weather_code, player)
local pos = get_meta_plawpos(weather_code, player:get_player_name())
if pos == nil then
return false
end
local ppos = player:getpos()
local d = ((ppos.x - pos.x)^2 + (ppos.y - pos.y)^2 + (ppos.z - pos.z)^2)^0.5
return MAX_DISTANCE_FROM_WEATHER - d < 0
end
-- While still active weather can or can not affect players based on area they are
local render_if_in_area = function(weather_obj, dtime, player)
if is_player_affected(weather_obj.affected_players, player:get_player_name()) then
if weather_in_area(weather_obj, player:getpos()) then
weather_render(weather_obj, dtime, player)
add_meta_plawpos(weather_obj.code, player)
else
weather_remove_player(weather_obj, player)
remove_player(weather_obj.affected_players, player:get_player_name())
if (is_outside_recent_weather(weather_obj.code, player)) then
weather_remove_player(weather_obj, player)
remove_player(weather_obj.affected_players, player:get_player_name())
-- render weather until player will be completely outside weather range
else
weather_render(weather_obj, dtime, player)
end
end
else
if weather_in_area(weather_obj, player:getpos()) then
@ -273,7 +334,7 @@ minetest.register_globalstep(function(dtime)
remove_player(weather_.affected_players, player:get_player_name())
deactivate_weather = true -- should remain true until all players will be removed from weather
-- Weather still active updating it
-- Weather still active updating it
else
render_if_in_area(weather_, dtime, player)
end

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@ -78,23 +78,27 @@ hw_utils.get_random_pos = function(player, offset)
end
local is_biome_frozen = function(position)
if legacy_MT_version then
return false;
end
local heat = minetest.get_heat(position)
print("karstis: " .. heat)
-- below 35 heat biome considered to be frozen type
return heat < 35
end
hw_utils.is_biome_frozen = function(position)
if mg_name == "v6" then
return false -- v6 not supported yet.
return false -- v6 not supported.
end
return is_biome_frozen(position)
end
local is_biome_dry = function(position)
if legacy_MT_version then
return false;
end
local humidity = minetest.get_humidity(position)
local heat = minetest.get_heat(position)
print("DREGME: " .. humidity)
return humidity < 50 and heat > 65
end
@ -106,6 +110,9 @@ hw_utils.is_biome_dry = function(position)
end
local is_biome_tropic = function(position)
if legacy_MT_version then
return false;
end
local humidity = minetest.get_humidity(position)
local heat = minetest.get_heat(position)

View File

@ -11,8 +11,8 @@ local snowstorm = {}
-- Weather identification code
snowstorm.code = "snowstorm"
snowstorm.last_check = 0
snowstorm.check_interval = 5
snowstorm.chance = 1
snowstorm.check_interval = 300
snowstorm.chance = 0.05
-- Keeps sound handler references
local sound_handlers = {}
@ -137,6 +137,40 @@ local add_wide_range_rain_particle = function(player)
end
end
-- Random texture getter
local choice_random_rain_drop_texture = function()
local base_name = "happy_weather_light_snow_snowflake_"
local number = math.random(1, 3)
local extension = ".png"
return base_name .. number .. extension
end
local add_snow_particle = function(player)
local offset = {
front = 5,
back = 2,
top = 4
}
local random_pos = hw_utils.get_random_pos(player, offset)
if hw_utils.is_outdoor(random_pos) then
minetest.add_particle({
pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
velocity = {x = math.random(-5,-2.5), y = math.random(-10,-5), z = math.random(-5,-2.5)},
acceleration = {x = math.random(-5,-2.5), y=-2.5, z = math.random(-5,-2.5)},
expirationtime = 2.0,
size = math.random(1, 3),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = choice_random_rain_drop_texture(),
playername = player:get_player_name()
})
end
end
local display_particles = function(player)
if hw_utils.is_underwater(player) then
return
@ -146,6 +180,11 @@ local display_particles = function(player)
for i=particles_number_per_update, 1,-1 do
add_wide_range_rain_particle(player)
end
local snow_particles_number_per_update = 10
for i=snow_particles_number_per_update, 1,-1 do
add_snow_particle(player)
end
end
snowstorm.render = function(dtime, player)