Use a working model

master
PilzAdam 2012-12-14 13:22:19 +01:00
parent 6927ab4f88
commit e1cf8d3f63
2 changed files with 18 additions and 11 deletions

Binary file not shown.

View File

@ -9,10 +9,10 @@ Frame Root {
}
Frame Cube {
FrameTransformMatrix {
5.000000, 0.000000, 0.000000, 0.000000,
0.000000, 5.000000, 0.000000, 0.000000,
0.000000, 0.000000, 5.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
5.000000, 0.000000,-0.000000, 0.000000,
-0.000000, 3.535534, 3.535534, 0.000000,
0.000000,-3.535534, 3.535534, 0.000000,
0.000000,-3.000000, 3.000000, 1.000000;;
}
Mesh { //Cube_001 Mesh
72;
@ -313,20 +313,27 @@ AnimationSet {
{Cube}
AnimationKey { //Position
2;
1;
0;3; 0.000000, 0.000000, 0.000000;;;
4;
0;3; 0.000000, 0.000000, 0.000000;;,
1;3; 0.000000, 3.000000, 3.000000;;,
2;3; 0.000000,-3.000000, 3.000000;;,
3;3; 0.000000,-3.000000, 3.000000;;;
}
AnimationKey { //Rotation
0;
3;
4;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -0.923880, 0.000000, 0.382683, 0.000000;;,
2;4; -0.923880, 0.000000,-0.382683,-0.000000;;;
1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
1;
0;3; 5.000000, 5.000000, 5.000000;;;
4;
0;3; 5.000000, 5.000000, 5.000000;;,
1;3; 5.000000, 5.000000, 5.000000;;,
2;3; 5.000000, 5.000000, 5.000000;;,
3;3; 5.000000, 5.000000, 5.000000;;;
}
}
} //End of AnimationSet