Use a working model
parent
6927ab4f88
commit
e1cf8d3f63
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@ -9,10 +9,10 @@ Frame Root {
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}
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Frame Cube {
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FrameTransformMatrix {
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5.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 5.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 5.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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5.000000, 0.000000,-0.000000, 0.000000,
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-0.000000, 3.535534, 3.535534, 0.000000,
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0.000000,-3.535534, 3.535534, 0.000000,
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0.000000,-3.000000, 3.000000, 1.000000;;
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}
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Mesh { //Cube_001 Mesh
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72;
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@ -313,20 +313,27 @@ AnimationSet {
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{Cube}
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AnimationKey { //Position
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2;
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1;
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0;3; 0.000000, 0.000000, 0.000000;;;
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4;
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0;3; 0.000000, 0.000000, 0.000000;;,
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1;3; 0.000000, 3.000000, 3.000000;;,
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2;3; 0.000000,-3.000000, 3.000000;;,
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3;3; 0.000000,-3.000000, 3.000000;;;
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}
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AnimationKey { //Rotation
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0;
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3;
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4;
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0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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1;4; -0.923880, 0.000000, 0.382683, 0.000000;;,
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2;4; -0.923880, 0.000000,-0.382683,-0.000000;;;
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1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
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2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
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3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
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}
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AnimationKey { //Scale
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1;
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1;
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0;3; 5.000000, 5.000000, 5.000000;;;
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4;
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0;3; 5.000000, 5.000000, 5.000000;;,
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1;3; 5.000000, 5.000000, 5.000000;;,
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2;3; 5.000000, 5.000000, 5.000000;;,
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3;3; 5.000000, 5.000000, 5.000000;;;
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}
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}
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} //End of AnimationSet
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