Use a better model

master
PilzAdam 2012-12-13 20:34:49 +01:00
parent a6129c8336
commit cb85d45a05
4 changed files with 108 additions and 100 deletions

View File

@ -11,7 +11,7 @@ local cart = {
visual = "mesh", visual = "mesh",
mesh = "cart.x", mesh = "cart.x",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
textures = {"cart_top.png", "cart_bottom.png", "cart_side.png", "cart_side.png", "cart_side.png", "cart_side.png"}, textures = {"cart.png"},
driver = nil, driver = nil,
velocity = {x=0, y=0, z=0}, velocity = {x=0, y=0, z=0},

Binary file not shown.

View File

@ -9,9 +9,9 @@ Frame Root {
} }
Frame Cube { Frame Cube {
FrameTransformMatrix { FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;; 0.000000, 0.000000, 0.000000, 1.000000;;
} }
Mesh { //Cube_001 Mesh Mesh { //Cube_001 Mesh
@ -202,123 +202,131 @@ Frame Root {
4;68;69;70;71;; 4;68;69;70;71;;
} //End of Cube_001 Normals } //End of Cube_001 Normals
MeshMaterialList { //Cube_001 Material List MeshMaterialList { //Cube_001 Material List
3; 1;
18; 18;
0, 0,
1,
2,
1,
1,
1,
1,
1,
2,
1,
1,
0, 0,
2, 0,
2, 0,
2, 0,
2, 0,
2, 0,
2;; 0,
Material Bottom { 0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material {
0.640000; 0.640000; 0.640000; 1.000000;; 0.640000; 0.640000; 0.640000; 1.000000;;
96.078431; 96.078431;
0.500000; 0.500000; 0.500000;; 0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;; 0.000000; 0.000000; 0.000000;;
TextureFilename {"carts_cart_bottom.png";} TextureFilename {"cart.png";}
}
Material Top {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"carts_cart_top.png";}
}
Material Side {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"carts_cart_side.png";}
} }
} //End of Cube_001 Material List } //End of Cube_001 Material List
MeshTextureCoords { //Cube_001 UV Coordinates MeshTextureCoords { //Cube_001 UV Coordinates
72; 72;
0.000000; 0.000000;, 0.000000; 0.500000;,
1.000000; 0.000000;, 0.500000; 0.500000;,
1.000000; 1.000000;, 0.500000; 1.000000;,
0.000000; 1.000000;, 0.000000; 1.000000;,
0.062500; 1.000000;, 0.031250; 0.500000;,
-0.000000; 1.000000;, -0.000000; 0.500000;,
-0.000000; 0.937500;, -0.000000; 0.468750;,
0.062500; 0.937500;, 0.031250; 0.468750;,
-0.000000; 1.000000;, 0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.500000;,
0.468750; 0.468750;,
0.500000; 0.468750;,
0.500000; 0.500000;,
0.468750; 0.500000;,
0.031250; 0.468750;,
0.468750; 0.468750;,
0.468750; 0.500000;,
0.031250; 0.500000;,
0.468750; 0.000000;,
0.500000; 0.000000;,
0.500000; 0.031250;,
0.468750; 0.031250;,
0.468750; 0.031250;,
0.500000; 0.031250;,
0.500000; 0.468750;,
0.468750; 0.468750;,
0.468750; 0.031250;,
0.031250; 0.031250;,
0.031250; 0.000000;,
0.468750; 0.000000;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
0.031250; 0.031250;,
0.000000; 0.031250;,
0.000000; 0.000000;, 0.000000; 0.000000;,
1.000000; 0.000000;, 0.031250; 0.000000;,
1.000000; 1.000000;, 0.031250; 0.468750;,
0.937500; 0.937500;, -0.000000; 0.468750;,
1.000000; 0.937500;, 0.000000; 0.031250;,
1.000000; 1.000000;, 0.031250; 0.031250;,
0.937500; 1.000000;, 0.000000; 0.500000;,
0.062500; 0.937500;, 0.500000; 0.500000;,
0.937500; 0.937500;, 0.500000; 1.000000;,
0.937500; 1.000000;,
0.062500; 1.000000;,
0.937500; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.062500;,
0.937500; 0.062500;,
0.937500; 0.062500;,
1.000000; 0.062500;,
1.000000; 0.937500;,
0.937500; 0.937500;,
0.937500; 0.062500;,
0.062500; 0.062500;,
0.062500; 0.000000;,
0.937500; 0.000000;,
1.000000; 1.000000;,
0.000000; 1.000000;, 0.000000; 1.000000;,
0.000000; 0.000000;, 1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;, 1.000000; 0.000000;,
0.062500; 0.062500;, 1.000000; 0.500000;,
0.000000; 0.062500;, 0.500000; 0.500000;,
0.000000; 0.000000;, 0.500000; 0.000000;,
0.062500; 0.000000;,
0.062500; 0.937500;,
-0.000000; 0.937500;,
0.000000; 0.062500;,
0.062500; 0.062500;,
0.000000; 0.000000;,
1.000000; 0.000000;, 1.000000; 0.000000;,
1.000000; 1.000000;, 1.000000; 0.500000;,
0.000000; 1.000000;, 0.500000; 0.500000;,
1.000000; 1.000000;, 0.500000; 0.000000;,
0.000000; 1.000000;,
0.000000; 0.000000;,
1.000000; 0.000000;, 1.000000; 0.000000;,
1.000000; 1.000000;, 0.500000; 0.500000;,
0.000000; 1.000000;, 0.500000; 0.000000;,
0.000000; 0.000000;,
1.000000; 0.000000;, 1.000000; 0.000000;,
1.000000; 1.000000;, 1.000000; 0.500000;,
0.000000; 1.000000;,
0.000000; 0.000000;,
1.000000; 0.000000;, 1.000000; 0.000000;,
-0.000000; 1.000000;, 1.000000; 0.500000;,
0.000000; 0.000000;, 0.500000; 0.500000;,
0.500000; 0.000000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;, 1.000000; 0.000000;,
1.000000; 1.000000;, 1.000000; 0.500000;;
1.000000; 0.000000;,
1.000000; 1.000000;,
-0.000000; 1.000000;,
0.000000; 0.000000;,
-0.000000; 1.000000;,
0.000000; 0.000000;,
1.000000; 0.000000;,
1.000000; 1.000000;;
} //End of Cube_001 UV Coordinates } //End of Cube_001 UV Coordinates
} //End of Cube_001 Mesh } //End of Cube_001 Mesh
} //End of Cube } //End of Cube
} //End of Root Frame } //End of Root Frame
AnimationSet {
Animation {
{Cube}
AnimationKey { //Position
2;
1;
0;3; 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Rotation
0;
3;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -0.923880, 0.000000, 0.382683, 0.000000;;,
2;4; -0.923880, 0.000000,-0.382683,-0.000000;;;
}
AnimationKey { //Scale
1;
1;
0;3; 5.000000, 5.000000, 5.000000;;;
}
}
} //End of AnimationSet

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textures/cart.png Normal file

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