add basic sounds

master
Artūras Norkus 2016-02-09 13:32:57 +02:00
parent 39d2b13760
commit 3f7b6f5011
3 changed files with 17 additions and 0 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
.settings/*
.project
.buildpath

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@ -18,6 +18,7 @@ local cart = {
old_pos = nil,
old_velocity = nil,
pre_stop_dir = nil,
sound_handle = nil,
MAX_V = 6, -- Limit of the velocity
}
@ -234,6 +235,19 @@ function cart:on_step(dtime)
if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then
self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity)
if self.sound_handle == nil then
self.sound_handle = minetest.sound_play("vcarts_cart_sound", {
object = self.object,
max_hear_distance = 2,
loop = true,
gain = 0.4,
})
end
elseif self.sound_handle ~= nil then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
-- drop cart if its position is incorrect (e.g. floating in air)
elseif cart_func:is_rail(pos) == false then
self.object:remove()

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