Serious update

master
Zemtzov7 2022-08-27 22:05:25 +05:00 committed by GitHub
parent cae8dd0c07
commit ae0d4f9fa7
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 44 additions and 35 deletions

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@ -1,4 +1,4 @@
local rocket_radius = tonumber(core.settings:get("rocket_launcher_radius")) or 3
local default_radius = tonumber(core.settings:get("rocket_launcher_radius")) or 3
local ballistic = core.settings:get("rocket_launcher_ballistic") or true
local reloading = {}
local function reload(name)
@ -11,15 +11,24 @@ local function reload(name)
end
core.register_chatcommand("rocket-radius", {
description = "Set rocket explosion radius",
description = "Set rocket explosion radius for wielded rauncher",
params = "<number>",
privs = {server=true},
func = function(name, param)
if not tonumber(param) then return false, 'Invalid value'
else
rocket_radius = tonumber(param)
return true, 'Radius set to '..param
end
local radius = tonumber(param)
if not radius then return false, "Invalid radius" end
local player = core.get_player_by_name(name)
if not player then return end
local witem = player:get_wielded_item()
if not witem then return end
if witem:get_name() ~= "rocket_launcher:launcher" then return false, "Keep rocket launcher in hand!" end
local meta = witem:get_meta()
if meta then
meta:set_int("radius",radius)
meta:set_string("count_meta","R"..param)
player:set_wielded_item(witem)
return true, "Radius set to "..param
end
end})
core.register_craftitem("rocket_launcher:rocket", {
wield_scale = {x=1,y=1,z=1.5},
@ -27,7 +36,7 @@ core.register_craftitem("rocket_launcher:rocket", {
description = "Rocket",
inventory_image = "rocket.png",
})
local owner
core.register_tool("rocket_launcher:launcher", {
wield_scale = {x=1,y=1,z=2},
description = "Rocket Launcher",
@ -45,12 +54,14 @@ core.register_tool("rocket_launcher:launcher", {
reload(name)
inv:remove_item("main", "rocket_launcher:rocket 1")
end
local meta = itemstack:get_meta()
local radius = meta:get("radius") or default_radius
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
if pos and dir then
pos.y = pos.y + 1.5
local obj = core.add_entity(pos, "rocket_launcher:rocket")
local obj = core.add_entity(pos, "rocket_launcher:rocket",radius)
if obj then
obj:set_velocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30})
user:add_velocity({x=dir.x * -4, y=dir.y * -4, z=dir.z * -4})
@ -58,7 +69,7 @@ core.register_tool("rocket_launcher:launcher", {
obj:set_acceleration({x=0,z=0,y=-1})
end
obj:set_yaw(yaw)
owner = user
obj:set_attribute("owner",name)
end
end
core.sound_play('rocket_launch',{to_player = name, gain=0.5})
@ -81,48 +92,46 @@ local rocket = {
collide_with_objects = false,
automatic_face_movement_dir = 270
}
rocket.on_step = function(self, dtime)
rocket.on_activate = function(self, staticdata)
self["radius"] = staticdata or 3
end
rocket.on_step = function(self, dtime, moveresult)
self.timer = self.timer + dtime
local pos = self.object:get_pos()
local node = core.get_node(pos)
local rnd = math.random()
core.after(0.1,function()
core.add_particle({
pos = pos,
velocity = {x=rnd,y=rnd,z=rnd},
--acceleration = {x=rnd,y=rnd,z=rnd},
expirationtime = 0.7,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 15,})end)
core.add_particle({
pos = pos,
velocity = {x=rnd,y=rnd,z=rnd},
--acceleration = {x=rnd,y=rnd,z=rnd},
expirationtime = 0.7,
size = 6,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 15})
end)
if self.timer >= 60 then
self.object:remove()
end
if self.timer > 0.2 then
local objs = core.get_objects_inside_radius({x = pos.x, y = pos.y-1, z = pos.z}, 1)
for k, obj in pairs(objs) do
if not obj then goto nodes end
local prop = obj:get_properties()
if not prop then goto nodes end
if not obj then goto nodes end
local prop = obj:get_properties()
if not prop then goto nodes end
if obj:is_player() or prop.collide_with_objects == true then
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = 20},
}, nil)
if not core.is_protected(self.lastpos,"") then
tnt.boom(pos,{radius=rocket_radius})
end
tnt.boom(pos,{radius=self["radius"]})
self.object:remove()
end
end
end
::nodes::
local velo = self.object:get_velocity()
if not velo then return end
if vector.length(velo) < 28 then
tnt.boom(pos,{radius=rocket_radius})
if moveresult.collides then
tnt.boom(pos,{radius=self["radius"]})
self.object:remove()
end
end