improvement
parent
48c40cd005
commit
a8c405e625
3
init.lua
3
init.lua
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@ -54,6 +54,7 @@ local rocket = {
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collisionbox = {-0.25,-0.25,-0.25,0.25,0.25,0.25},
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--selectionbox = {-0.25,-0.25,-0.25,0.25,0.25,0.25},
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collide_with_objects = false,
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automatic_face_movement_dir = 270
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}
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rocket.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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@ -79,7 +80,7 @@ rocket.on_step = function(self, dtime)
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local prop = obj:get_properties()
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if not prop then goto nodes end
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if obj:is_player() or prop.collide_with_objects then
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tnt.boom(pos,{radius=rocket_raduis})
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tnt.boom(pos,{radius=rocket_radius})
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self.object:remove()
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end
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end
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