sound fix again
it turns out that MT uses sound.#.ogg for randomization, and selecting certain of them is not workingmaster
parent
8b5c9a1e3e
commit
70da830923
2
init.lua
2
init.lua
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@ -71,7 +71,7 @@ core.register_tool("rocket_launcher:launcher", {
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obj:set_yaw(yaw)
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obj:set_yaw(yaw)
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end
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end
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end
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end
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core.sound_play('fire_extinguish_flame.2',{to_player = name, gain=0.5})
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core.sound_play('fire_extinguish_flame',{to_player = name, gain=0.5})
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return itemstack
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return itemstack
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end
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end
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end})
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end})
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