Update README.md
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@ -4,6 +4,7 @@ Simple rocket launcher that uses tnt.explode() function
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* Default radius can be set in settings - `rocket_launcher_radius`, default is `3`,
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* Also radius can be set individually for each launcher(radius will displayed in item icon, e.g. `R12`) by the `/rocket-radius <number>` command(keep launcher in the hand to use this command)
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* Rocket's ballistic enabled by default and can be disabled in settings(`rocket_launcher_ballistic = false`)
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* Explosions in protected areas (damage only, not breaking nodes) can be enabled by setting `rocket_launcher_safe_areas` to `false`
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### License of media (textures and model)
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* `rocket.obj` - by Zemtzov7. License - CC-BY-SA-4.0
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