Add density and destroy_nodes settings
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parent
6c9cecf01b
commit
903f4d2cd2
8
init.lua
8
init.lua
@ -1,4 +1,6 @@
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local range = minetest.settings:get("railgun.range") or 100
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local density = minetest.settings:get("railgun.density") or 3
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local destroy_nodes = minetest.settings:get_bool("railgun.destroy_nodes", true)
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minetest.register_tool("railgun:railgun",{
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description = "Railgun",
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@ -28,9 +30,9 @@ minetest.register_tool("railgun:railgun",{
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pos.y = pos.y + props.eye_height*0.9
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pos.x = pos.x + math.cos(yaw)/4
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pos.z = pos.z + math.sin(yaw)/4
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for i=1, range*10 do
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for i=1, range*density do
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minetest.add_particle({
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pos = {x = pos.x + dir.x * i/10, y = pos.y + dir.y * i/10, z = pos.z + dir.z * i/10},
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pos = {x = pos.x + dir.x * i/density, y = pos.y + dir.y * i/density, z = pos.z + dir.z * i/density},
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expirationtime = 0.2+i/5000,
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size = 0.8,
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vertical = false,
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@ -52,7 +54,7 @@ minetest.register_tool("railgun:railgun",{
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}, dir)
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end
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end
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if pointed_thing.type == "node" then
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if destroy_nodes and pointed_thing.type == "node" then
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if not minetest.is_protected(pointed_thing.under, name) then
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local node = minetest.get_node(pointed_thing.under)
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local rnode = minetest.registered_nodes[node.name]
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@ -1,2 +1,8 @@
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railgun.enable_crafts (Enable crafting railgun) bool true
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railgun.destroy_nodes (Allow destroying nodes using railgun) bool true
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railgun.range (Railgun range) int 100
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# Set lower value to improve the perfomance
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railgun.density (Railgun particles density) int 3
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