93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2014-2017 paramat
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3.0 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_V7P_HEADER
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#define MAPGEN_V7P_HEADER
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#include "mapgen.h"
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//////////// Mapgen V7P flags
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#define MGV7P_MOUNTAINS 0x01
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#define MGV7P_RIDGES 0x02
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_v7p[];
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struct MapgenV7PParams : public MapgenParams
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{
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NoiseParams np_terrain_base;
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NoiseParams np_terrain_alt;
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NoiseParams np_terrain_persist;
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NoiseParams np_height_select;
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NoiseParams np_filler_depth;
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NoiseParams np_mount_height;
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NoiseParams np_ridge_uwater;
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NoiseParams np_mountain;
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NoiseParams np_ridge;
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MapgenV7PParams();
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~MapgenV7PParams() {}
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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void setDefaultSettings(Settings *settings);
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};
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class MapgenV7P : public MapgenBasic
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{
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public:
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MapgenV7P(MapgenV7PParams *params, EmergeParams *emerge);
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~MapgenV7P();
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virtual MapgenType getType() const { return MAPGEN_V7P; }
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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float baseTerrainLevelAtPoint(s16 x, s16 z);
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float baseTerrainLevelFromMap(int index);
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float mountainLevelAtPoint(s16 x, s16 z);
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float mountainLevelFromMap(int idx_xz);
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void generateBedrock();
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int generateTerrain();
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void generateRidgeTerrain();
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virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
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private:
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Noise *noise_terrain_base;
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Noise *noise_terrain_alt;
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Noise *noise_terrain_persist;
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Noise *noise_height_select;
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Noise *noise_mount_height;
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Noise *noise_ridge_uwater;
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Noise *noise_mountain;
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Noise *noise_ridge;
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content_t c_bedrock;
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u32 small_caves_count;
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s16 bedrock_level;
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};
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#endif
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