Commit Graph

19 Commits (98f2fc92df279c1bd7d558efb5c1e23f834a65f2)

Author SHA1 Message Date
Maksim 98f2fc92df Minor fixes and changes 2022-04-10 13:20:59 +02:00
MoNTE48 4cfc5a506f OSX: minor fixes 2021-12-26 02:24:23 +01:00
MoNTE48 0534d696f7 Merge MultiCraft Legacy changes 2021-07-25 12:06:24 +02:00
luk3yx 1aabc2ca14 Merge tag '5.4.1' into main
5.4.1
2021-06-08 10:37:38 +12:00
sfan5 9b59b2f75d Fix keyWasDown in input handler
This was changed 291a6b70d6 but should have never been done.
2021-02-23 19:41:38 +01:00
MoNTE48 2aa0400bd2 Backport MultiCraft Engine changes 2021-02-14 09:58:28 +01:00
SmallJoker 68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29a.
2020-11-12 19:16:02 +01:00
Vincent Robinson 787561b29a
Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
MoNTE48 2f9205c23d License upgrade to GNU Lesser General Public License 3.0+ 2020-08-28 18:31:02 +02:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
random-geek aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
Vanessa Dannenberg 1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
Gaël C 327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00
ThomasMonroe314 501f936b37 Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
Loic Blot 99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot f5a006dce7 Game refactor [3/X]: Move keycache to inputhandler 2018-01-20 16:38:38 +01:00
Vitaliy 20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
Loïc Blot 9dd0f952e0 Modernize client code (#6250)
* Various code style fixes
* Use range based for loops
* Use empty instead of empty objects
* Use C++11 default keyword for trivial constructors and destructors
* Drop some useless casts
* Use emplace_back instead of push_back to improve performance of some vectors push
2017-08-15 20:30:30 +02:00
Loïc Blot 9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00