zmv7
7b6fe27316
Merge branch 'MultiCraft:main' into main
2022-08-21 08:40:33 +00:00
Maksim
ee2ebbfb91
Improve Pause menu
2022-08-20 22:03:42 +03:00
zmv7
c596d89cd8
Merge branch 'MultiCraft:main' into main
2022-08-15 10:03:02 +00:00
luk3yx
a6299e1cb5
Remove C++ wielded item status text
...
This clashes with the status text in some games that implement the same
thing in Lua
2022-08-14 10:11:50 +12:00
zmv7
aaa2321915
jetpack toggling
2022-08-09 17:33:39 +05:00
zmv7
5358859056
extended hand(tool) range
2022-08-09 17:23:54 +05:00
Maksim
bd4b420ccd
Minor changes and fixes
2022-08-08 00:31:01 +02:00
luk3yx
d6c82c3f7c
Improve main menu ( #60 )
...
Co-authored-by: Maksim <Maksym48@pm.me>
2022-06-14 12:02:40 +03:00
luk3yx
4765019103
Stop main menu and CSM formspec input errors from crashing the game entirely on Android
2022-05-30 19:50:22 +12:00
DS
635e2893ad
Fix client-side performance of chat UI ( #11612 )
2022-05-11 00:24:52 +03:00
Maksim
98f2fc92df
Minor fixes and changes
2022-04-10 13:20:59 +02:00
Maksim
aea47b3afe
TouchScreenGUI: minor fixes
2022-04-09 12:45:35 +02:00
luk3yx
feb71c65e3
Improve change password UI ( #46 )
2022-04-01 10:20:19 +02:00
Maksim
46bd318b38
Mobile: remove aux1 holding hack
2022-02-27 16:50:32 +01:00
Bektur
db273c4645
Android: latest bugfixes and features ( #39 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
Vitaliy
5eab298e51
Fix fog disable ( #24 )
2022-02-11 14:29:32 +02:00
TheBrokenRail
5cf79ce632
Touch UI support for desktop builds ( #10729 )
2022-02-06 22:42:54 +02:00
Vitaliy
eda0178885
Fix memory leak when CSM blocks inventory opening ( #34 )
2022-02-04 15:27:13 +02:00
MoNTE48
168acbd050
Hide driver name from window title
2021-12-26 02:23:01 +01:00
MoNTE48
b90fe6bbc6
Fix position of the infotext
2021-12-04 23:47:06 +01:00
Vitaliy
40bdb9c609
Pause animations while game is paused ( #10658 )
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Pauses all mesh animations while game is paused.
2021-09-03 21:36:02 +12:00
MoNTE48
0534d696f7
Merge MultiCraft Legacy changes
2021-07-25 12:06:24 +02:00
luk3yx
9bd686216a
Make it compile
2021-07-25 12:06:24 +02:00
luk3yx
1aabc2ca14
Merge tag '5.4.1' into main
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5.4.1
2021-06-08 10:37:38 +12:00
savilli
ae1d82c325
Fix hud_change and hud_remove after hud_add ( #10997 )
2021-04-09 22:05:22 +02:00
Vitaliy
1c89a07226
Restore minimal normal texture support (for minimap shading)
2021-04-09 22:04:51 +02:00
sfan5
43e262f13e
Don't apply connection timeout limit to locally hosted servers
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fixes #11085
2021-04-05 16:02:47 +02:00
Lars
9f8c34c357
Remove all bump mapping and parallax occlusion related code.
2021-02-14 09:58:29 +01:00
numberZero
6797852eec
Fast sky with stairs optimization
2021-02-14 09:58:28 +01:00
MoNTE48
2aa0400bd2
Backport MultiCraft Engine changes
2021-02-14 09:58:28 +01:00
Jean-Patrick Guerrero
1d64e6537c
Pause menu: Fix segfault on u/down key input
2021-02-08 18:56:51 +01:00
sfan5
74762470b2
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
Markus
af22dd86e3
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
Vitaliy
ccbf8029ea
Cleanup shader generation code ( #10663 )
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
SmallJoker
3176daee79
Input: Fix on_rightclick called when placing into air
2020-11-29 19:20:45 +01:00
numzero
cdcf7dca7c
Sky: support GLES2
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IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
Pierre-Yves Rollo
78273027bf
Add sound to press event of some formspecs elements ( #10402 )
2020-11-23 21:28:25 +01:00
Markus Koch
e1142ee57f
Joystick: Remap joystick-specific KeyTypes to generic ones
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According to the following table:
* MOUSE_L -> DIG
* MOUSE_R -> PLACE
* SCROLL_UP -> HOTBAR_NEXT
* SCROLL_DOWN -> HOTBAR_PREV
This commit entirely removes the special KeyTypes used for joysticks.
Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
Maksim
5c0a57f606
Fix Media... 0% on loading screen ( #9478 )
2020-10-21 20:42:40 +01:00
Lars
738f624218
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
2020-10-17 13:22:30 -07:00
Lars
ed22260822
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
Pierre-Yves Rollo
81c66d6efb
Minimap as HUD element with API control
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Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling
3068853e8a
Add First Person Attachments ( #10360 )
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Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused ( #8837 )
2020-10-03 17:33:51 +01:00
luk3yx
205893620c
Re-add support for protocol versions 25-33.
2020-09-03 21:29:12 +02:00
MoNTE48
2f9205c23d
License upgrade to GNU Lesser General Public License 3.0+
2020-08-28 18:31:02 +02:00
Desour
f27cf47779
Properly handle mod-errors in on_shutdown
2020-08-24 19:55:25 +03:00
ANAND
291a6b70d6
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Wuzzy
ae83edd165
Play place_failed sound if occupied or cannot attach ( #9486 )
2020-07-27 19:40:33 +02:00
LoneWolfHT
88ffd64124
Add object crosshair, disable entity selectionboxes by default ( #9523 )
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Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00