Commit Graph

10 Commits (6cdef9d49802569bede943961260a46a21de3dae)

Author SHA1 Message Date
Maksim 6cdef9d498 Fix RGB order in shaders on GLES 2022-05-23 22:23:15 +03:00
Vitaliy 5eab298e51 Fix fog disable (#24) 2022-02-11 14:29:32 +02:00
Vitaliy 03540e7140
Fix GLES shader support after #9247 (#10727) 2020-12-22 14:53:52 +01:00
HybridDog e73c5d4585
Fix MSAA stripes (#9247)
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04 20:16:12 +01:00
Vitaliy 707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Danila Shutov 3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
Danila Shutov fe3e69eb40
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Danila Shutov ca646487f2
Transform texture UVs with provided tex. matrix (#9515)
fixes #9481
2020-03-16 22:57:46 +01:00
Danila Shutov 6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00