Commit Graph

4 Commits (master)

Author SHA1 Message Date
luk3yx 1aabc2ca14 Merge tag '5.4.1' into main
5.4.1
2021-06-08 10:37:38 +12:00
SmallJoker 41beb74ef7 Protect per-player detached inventory actions 2021-04-05 16:01:15 +02:00
MoNTE48 2f9205c23d License upgrade to GNU Lesser General Public License 3.0+ 2020-08-28 18:31:02 +02:00
Loïc Blot 454dbf83a9
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00