Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.master
parent
523f0e8c5b
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7057c196c4
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@ -403,6 +403,11 @@ Apply a mask to the base image.
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The mask is applied using binary AND.
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The mask is applied using binary AND.
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#### `[sheet:<w>x<h>:<x>,<y>`
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Retrieves a tile at position x,y from the base image
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which it assumes to be a tilesheet with dimensions w,h.
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#### `[colorize:<color>:<ratio>`
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#### `[colorize:<color>:<ratio>`
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Colorize the textures with the given color.
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Colorize the textures with the given color.
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`<color>` is specified as a `ColorString`.
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`<color>` is specified as a `ColorString`.
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@ -1130,8 +1130,9 @@ minetest.register_node("default:sign_wall", {
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minetest.register_node("default:chest", {
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minetest.register_node("default:chest", {
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description = "Chest",
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description = "Chest",
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tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0",
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
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@ -1164,8 +1165,9 @@ end
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minetest.register_node("default:chest_locked", {
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minetest.register_node("default:chest_locked", {
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description = "Locked Chest",
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description = "Locked Chest",
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tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0",
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"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0",
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"default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,1"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
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Binary file not shown.
After Width: | Height: | Size: 263 B |
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Before Width: | Height: | Size: 114 B |
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Before Width: | Height: | Size: 98 B |
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Before Width: | Height: | Size: 93 B |
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@ -1827,6 +1827,49 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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baseimg->setPixel(x, y, c);
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baseimg->setPixel(x, y, c);
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}
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}
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}
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}
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/*
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[sheet:WxH:X,Y
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Retrieves a tile at position X,Y (in tiles)
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from the base image it assumes to be a
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tilesheet with dimensions W,H (in tiles).
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*/
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else if (part_of_name.substr(0,7) == "[sheet:") {
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if (baseimg == NULL) {
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errorstream << "generateImagePart(): baseimg != NULL "
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<< "for part_of_name=\"" << part_of_name
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<< "\", cancelling." << std::endl;
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return false;
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}
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Strfnd sf(part_of_name);
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sf.next(":");
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u32 w0 = stoi(sf.next("x"));
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u32 h0 = stoi(sf.next(":"));
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u32 x0 = stoi(sf.next(","));
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u32 y0 = stoi(sf.next(":"));
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core::dimension2d<u32> img_dim = baseimg->getDimension();
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core::dimension2d<u32> tile_dim(v2u32(img_dim) / v2u32(w0, h0));
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video::IImage *img = driver->createImage(
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video::ECF_A8R8G8B8, tile_dim);
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if (!img) {
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errorstream << "generateImagePart(): Could not create image "
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<< "for part_of_name=\"" << part_of_name
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<< "\", cancelling." << std::endl;
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return false;
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}
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img->fill(video::SColor(0,0,0,0));
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v2u32 vdim(tile_dim);
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core::rect<s32> rect(v2s32(x0 * vdim.X, y0 * vdim.Y), tile_dim);
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baseimg->copyToWithAlpha(img, v2s32(0), rect,
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video::SColor(255,255,255,255), NULL);
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// Replace baseimg
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baseimg->drop();
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baseimg = img;
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}
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else
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else
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{
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{
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errorstream << "generateImagePart(): Invalid "
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errorstream << "generateImagePart(): Invalid "
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