Document normalmap textures (#10096)
parent
28e87ce9d5
commit
386d5f778a
|
@ -152,6 +152,7 @@ Mod directory structure
|
|||
│ ├── models
|
||||
│ ├── textures
|
||||
│ │ ├── modname_stuff.png
|
||||
│ │ ├── modname_stuff_normal.png
|
||||
│ │ ├── modname_something_else.png
|
||||
│ │ ├── subfolder_foo
|
||||
│ │ │ ├── modname_more_stuff.png
|
||||
|
@ -384,6 +385,36 @@ stripping out the file extension:
|
|||
* e.g. `foomod_foothing.png`
|
||||
* e.g. `foomod_foothing`
|
||||
|
||||
|
||||
Normalmap Textures
|
||||
------------------
|
||||
|
||||
If shaders and bumpmapping or parallax occlusion is enabled, Minetest tries
|
||||
to load normalmaps.
|
||||
Those image files have to end with `_normal.png` and start with the same name
|
||||
as their corresponding texture.
|
||||
For example a normalmap for `foomod_foothing.png` has to be called
|
||||
`foomod_foothing_normal.png`.
|
||||
|
||||
The sRGB R, G and B colour values of a normalmap pixel are each directly
|
||||
mapped from `{0, ..., 255}` to `[-1, 1]` and, taken together,
|
||||
define the normal vector.
|
||||
The alpha channel defines the heightmap for parallax occlusion.
|
||||
To be safe, the alpha values should always be bigger than zero
|
||||
because the colour values, which define the normal vector,
|
||||
may be undefined for image formats where colour is discarded in fully
|
||||
transparent pixels.
|
||||
|
||||
Bumpmapping and parallax occlusion are currently experimental features:
|
||||
|
||||
* Bumpmapping in Minetest happens in an obscure way; there are no light sources
|
||||
defined in the shaders except the sunlight direction.
|
||||
* Parallax occlusion with relief-mapping mode does not yet work correctly
|
||||
together with Minetest's Fastfaces.
|
||||
* The normalmap files must end with `.png`, so other image files are not
|
||||
supported.
|
||||
|
||||
|
||||
Texture modifiers
|
||||
-----------------
|
||||
|
||||
|
|
Loading…
Reference in New Issue