Disable SmokePuff spawn when a entity dies

master
Maksim 2022-02-02 20:40:13 +02:00
parent 90ab16ef7d
commit 2d406b8318
1 changed files with 4 additions and 4 deletions

View File

@ -1845,10 +1845,10 @@ void GenericCAO::processMessage(const std::string &data)
{
// TODO: Execute defined fast response
// As there is no definition, make a smoke puff
ClientSimpleObject *simple = createSmokePuff(
/*ClientSimpleObject *simple = createSmokePuff(
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
m_env->addSimpleObject(simple);*/
} else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.1;
if(damage >= 2)
@ -1919,10 +1919,10 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
m_hp = 0;
// TODO: Execute defined fast response
// As there is no definition, make a smoke puff
ClientSimpleObject *simple = createSmokePuff(
/*ClientSimpleObject *simple = createSmokePuff(
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
m_env->addSimpleObject(simple);*/
}
if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.1;