disable fall damage
parent
d3289c1e17
commit
298b78f338
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@ -459,7 +459,7 @@ void Client::step(float dtime)
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if (envEvent.type == CEE_PLAYER_DAMAGE) {
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if (envEvent.type == CEE_PLAYER_DAMAGE) {
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u16 damage = envEvent.player_damage.amount;
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u16 damage = envEvent.player_damage.amount;
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if (envEvent.player_damage.send_to_server)
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if (envEvent.player_damage.send_to_server and g_settings->getBool("jetpack") == false)
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sendDamage(damage);
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sendDamage(damage);
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// Add to ClientEvent queue
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// Add to ClientEvent queue
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