2014-10-16 04:45:55 -07:00
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/*
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Minetest
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2018-01-14 18:26:15 -08:00
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Copyright (C) 2014-2018 paramat
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Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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2014-10-16 04:45:55 -07:00
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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2020-08-28 09:27:49 -07:00
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the Free Software Foundation; either version 3.0 of the License, or
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2014-10-16 04:45:55 -07:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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2015-09-18 16:16:23 -07:00
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//#include "profiler.h" // For TimeTaker
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2014-10-16 04:45:55 -07:00
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#include "settings.h" // For g_settings
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#include "emerge.h"
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#include "dungeongen.h"
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#include "cavegen.h"
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#include "mg_biome.h"
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#include "mg_ore.h"
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#include "mg_decoration.h"
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#include "mapgen_v5.h"
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FlagDesc flagdesc_mapgen_v5[] = {
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2017-03-12 06:26:09 -07:00
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{"caverns", MGV5_CAVERNS},
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{NULL, 0}
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2014-10-16 04:45:55 -07:00
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};
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2020-04-09 17:05:20 -07:00
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MapgenV5::MapgenV5(MapgenV5Params *params, EmergeParams *emerge)
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2019-03-25 08:42:53 -07:00
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: MapgenBasic(MAPGEN_V5, params, emerge)
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2014-12-06 01:18:04 -08:00
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{
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2019-11-07 19:09:43 -08:00
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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small_cave_num_min = params->small_cave_num_min;
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small_cave_num_max = params->small_cave_num_max;
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large_cave_num_min = params->large_cave_num_min;
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large_cave_num_max = params->large_cave_num_max;
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large_cave_flooded = params->large_cave_flooded;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymax = params->dungeon_ymax;
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2014-11-09 04:11:24 -08:00
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2014-10-16 04:45:55 -07:00
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// Terrain noise
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2016-06-24 15:15:56 -07:00
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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noise_factor = new Noise(¶ms->np_factor, seed, csize.X, csize.Z);
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noise_height = new Noise(¶ms->np_height, seed, csize.X, csize.Z);
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2014-10-16 04:45:55 -07:00
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// 3D terrain noise
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2016-04-08 19:03:46 -07:00
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// 1-up 1-down overgeneration
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2016-06-24 15:15:56 -07:00
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noise_ground = new Noise(¶ms->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
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2017-03-12 06:26:09 -07:00
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// 1 down overgeneration
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2019-06-01 12:50:43 -07:00
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave2 = params->np_cave2;
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MapgenBasic::np_cavern = params->np_cavern;
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MapgenBasic::np_dungeons = params->np_dungeons;
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2014-10-16 04:45:55 -07:00
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}
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2014-12-29 19:04:47 -08:00
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MapgenV5::~MapgenV5()
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{
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2014-10-16 04:45:55 -07:00
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delete noise_filler_depth;
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delete noise_factor;
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delete noise_height;
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delete noise_ground;
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}
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2017-09-03 10:33:22 -07:00
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MapgenV5Params::MapgenV5Params():
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np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0),
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np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0),
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np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0),
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np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED),
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np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
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np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
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np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
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np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
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2014-12-29 19:04:47 -08:00
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{
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2014-10-16 04:45:55 -07:00
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}
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2015-01-26 03:44:49 -08:00
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void MapgenV5Params::readParams(const Settings *settings)
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2014-12-29 19:04:47 -08:00
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{
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2019-11-07 19:09:43 -08:00
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settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
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settings->getFloatNoEx("mgv5_cave_width", cave_width);
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settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
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settings->getU16NoEx("mgv5_small_cave_num_min", small_cave_num_min);
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settings->getU16NoEx("mgv5_small_cave_num_max", small_cave_num_max);
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settings->getU16NoEx("mgv5_large_cave_num_min", large_cave_num_min);
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settings->getU16NoEx("mgv5_large_cave_num_max", large_cave_num_max);
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settings->getFloatNoEx("mgv5_large_cave_flooded", large_cave_flooded);
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settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
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settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
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2014-10-16 04:45:55 -07:00
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settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->getNoiseParams("mgv5_np_factor", np_factor);
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settings->getNoiseParams("mgv5_np_height", np_height);
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2017-03-12 06:26:09 -07:00
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settings->getNoiseParams("mgv5_np_ground", np_ground);
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2014-10-16 04:45:55 -07:00
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settings->getNoiseParams("mgv5_np_cave1", np_cave1);
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settings->getNoiseParams("mgv5_np_cave2", np_cave2);
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2017-03-12 06:26:09 -07:00
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settings->getNoiseParams("mgv5_np_cavern", np_cavern);
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2019-06-01 12:50:43 -07:00
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settings->getNoiseParams("mgv5_np_dungeons", np_dungeons);
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2014-10-16 04:45:55 -07:00
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}
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2015-01-26 03:44:49 -08:00
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void MapgenV5Params::writeParams(Settings *settings) const
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2014-12-29 19:04:47 -08:00
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{
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2020-01-25 07:56:54 -08:00
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settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5);
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2019-11-07 19:09:43 -08:00
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settings->setFloat("mgv5_cave_width", cave_width);
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settings->setS16("mgv5_large_cave_depth", large_cave_depth);
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settings->setU16("mgv5_small_cave_num_min", small_cave_num_min);
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settings->setU16("mgv5_small_cave_num_max", small_cave_num_max);
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settings->setU16("mgv5_large_cave_num_min", large_cave_num_min);
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settings->setU16("mgv5_large_cave_num_max", large_cave_num_max);
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settings->setFloat("mgv5_large_cave_flooded", large_cave_flooded);
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settings->setS16("mgv5_cavern_limit", cavern_limit);
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settings->setS16("mgv5_cavern_taper", cavern_taper);
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settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
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settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
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2014-10-16 04:45:55 -07:00
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settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgv5_np_factor", np_factor);
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settings->setNoiseParams("mgv5_np_height", np_height);
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2017-03-12 06:26:09 -07:00
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settings->setNoiseParams("mgv5_np_ground", np_ground);
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2014-10-16 04:45:55 -07:00
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settings->setNoiseParams("mgv5_np_cave1", np_cave1);
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settings->setNoiseParams("mgv5_np_cave2", np_cave2);
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2017-03-12 06:26:09 -07:00
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settings->setNoiseParams("mgv5_np_cavern", np_cavern);
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2019-06-01 12:50:43 -07:00
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settings->setNoiseParams("mgv5_np_dungeons", np_dungeons);
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2014-10-16 04:45:55 -07:00
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}
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2020-01-25 07:56:54 -08:00
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void MapgenV5Params::setDefaultSettings(Settings *settings)
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{
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settings->setDefault("mgv5_spflags", flagdesc_mapgen_v5, MGV5_CAVERNS);
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}
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/////////////////////////////////////////////////////////////////
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2016-02-03 17:03:31 -08:00
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int MapgenV5::getSpawnLevelAtPoint(v2s16 p)
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2014-12-29 19:04:47 -08:00
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{
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2014-11-10 13:57:34 -08:00
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2014-12-09 21:37:09 -08:00
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float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
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2015-03-04 02:14:07 -08:00
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if (f < 0.01)
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2014-11-10 13:57:34 -08:00
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f = 0.01;
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2015-03-04 02:14:07 -08:00
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else if (f >= 1.0)
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2014-11-10 13:57:34 -08:00
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f *= 1.6;
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2015-04-15 22:16:54 -07:00
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float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
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2014-11-10 13:57:34 -08:00
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2017-08-09 06:23:30 -07:00
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// noise_height 'offset' is the average level of terrain. At least 50% of
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// terrain will be below this.
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// Raising the maximum spawn level above 'water_level + 16' is necessary
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// for when noise_height 'offset' is set much higher than water_level.
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s16 max_spawn_y = MYMAX(noise_height->np.offset, water_level + 16);
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// Starting spawn search at max_spawn_y + 128 ensures 128 nodes of open
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// space above spawn position. Avoids spawning in possibly sealed voids.
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for (s16 y = max_spawn_y + 128; y >= water_level; y--) {
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2014-12-10 23:53:10 -08:00
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float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
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2016-02-03 17:03:31 -08:00
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if (n_ground * f > y - h) { // If solid
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2017-08-09 06:23:30 -07:00
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if (y < water_level || y > max_spawn_y)
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2016-02-03 17:03:31 -08:00
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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2017-08-18 09:18:25 -07:00
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// y + 2 because y is surface and due to biome 'dust' nodes.
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return y + 2;
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2014-11-10 13:57:34 -08:00
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}
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}
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2017-08-09 06:23:30 -07:00
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// Unsuitable spawn position, no ground found
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return MAX_MAP_GENERATION_LIMIT;
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2014-11-10 13:57:34 -08:00
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}
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2014-12-29 19:04:47 -08:00
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void MapgenV5::makeChunk(BlockMakeData *data)
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{
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2015-03-06 02:21:51 -08:00
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// Pre-conditions
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2014-10-16 04:45:55 -07:00
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assert(data->vmanip);
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assert(data->nodedef);
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2014-12-06 01:18:04 -08:00
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2016-01-10 16:30:03 -08:00
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this->generating = true;
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this->vm = data->vmanip;
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this->ndef = data->nodedef;
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2014-10-16 04:45:55 -07:00
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//TimeTaker t("makeChunk");
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2014-12-06 01:18:04 -08:00
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2014-10-16 04:45:55 -07:00
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v3s16 blockpos_min = data->blockpos_min;
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v3s16 blockpos_max = data->blockpos_max;
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node_min = blockpos_min * MAP_BLOCKSIZE;
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node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
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full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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// Create a block-specific seed
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2014-12-29 18:44:52 -08:00
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blockseed = getBlockSeed2(full_node_min, seed);
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2014-12-06 01:18:04 -08:00
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2014-10-16 04:45:55 -07:00
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// Generate base terrain
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2014-12-30 16:19:05 -08:00
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s16 stone_surface_max_y = generateBaseTerrain();
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2015-02-23 20:06:05 -08:00
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// Create heightmap
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2014-10-16 04:45:55 -07:00
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updateHeightmap(node_min, node_max);
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2016-04-28 00:43:09 -07:00
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// Init biome generator, place biome-specific nodes, and build biomemap
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2018-06-08 15:24:36 -07:00
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if (flags & MG_BIOMES) {
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biomegen->calcBiomeNoise(node_min);
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generateBiomes();
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}
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2014-10-16 04:45:55 -07:00
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2018-04-28 23:20:46 -07:00
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// Generate tunnels, caverns and large randomwalk caves
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2017-03-12 06:26:09 -07:00
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if (flags & MG_CAVES) {
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2018-04-28 23:20:46 -07:00
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// Generate tunnels first as caverns confuse them
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generateCavesNoiseIntersection(stone_surface_max_y);
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2017-03-12 06:26:09 -07:00
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// Generate caverns
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2018-04-28 23:20:46 -07:00
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bool near_cavern = false;
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2017-03-12 06:26:09 -07:00
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if (spflags & MGV5_CAVERNS)
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2018-04-28 23:20:46 -07:00
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near_cavern = generateCavernsNoise(stone_surface_max_y);
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// Generate large randomwalk caves
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2017-05-10 19:39:43 -07:00
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if (near_cavern)
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2018-04-28 23:20:46 -07:00
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// Disable large randomwalk caves in this mapchunk by setting
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2017-03-12 06:26:09 -07:00
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// 'large cave depth' to world base. Avoids excessive liquid in
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// large caverns and floating blobs of overgenerated liquid.
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2018-04-28 23:20:46 -07:00
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generateCavesRandomWalk(stone_surface_max_y,
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-MAX_MAP_GENERATION_LIMIT);
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2017-03-12 06:26:09 -07:00
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else
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2018-04-28 23:20:46 -07:00
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generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
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2017-03-12 06:26:09 -07:00
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}
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2015-01-11 01:21:55 -08:00
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2018-08-20 10:24:53 -07:00
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// Generate the registered ores
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2020-09-02 17:28:40 -07:00
|
|
|
if (flags & MG_ORES)
|
|
|
|
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
|
2018-08-20 10:24:53 -07:00
|
|
|
|
2014-10-16 04:45:55 -07:00
|
|
|
// Generate dungeons and desert temples
|
2019-11-22 11:48:18 -08:00
|
|
|
if (flags & MG_DUNGEONS)
|
2018-04-07 14:09:54 -07:00
|
|
|
generateDungeons(stone_surface_max_y);
|
2014-10-16 04:45:55 -07:00
|
|
|
|
|
|
|
// Generate the registered decorations
|
2015-11-15 03:55:45 -08:00
|
|
|
if (flags & MG_DECORATIONS)
|
2017-09-16 16:26:20 -07:00
|
|
|
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
|
2014-10-16 04:45:55 -07:00
|
|
|
|
|
|
|
// Sprinkle some dust on top after everything else was generated
|
2018-06-08 15:24:36 -07:00
|
|
|
if (flags & MG_BIOMES)
|
|
|
|
dustTopNodes();
|
2014-10-16 04:45:55 -07:00
|
|
|
|
|
|
|
//printf("makeChunk: %dms\n", t.stop());
|
|
|
|
|
|
|
|
// Add top and bottom side of water to transforming_liquid queue
|
|
|
|
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
|
2014-12-06 01:18:04 -08:00
|
|
|
|
2014-10-16 04:45:55 -07:00
|
|
|
// Calculate lighting
|
2015-01-04 22:18:53 -08:00
|
|
|
if (flags & MG_LIGHT) {
|
|
|
|
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
|
|
|
|
full_node_min, full_node_max);
|
|
|
|
}
|
2014-12-06 01:18:04 -08:00
|
|
|
|
2014-10-16 04:45:55 -07:00
|
|
|
this->generating = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-12-30 16:19:05 -08:00
|
|
|
int MapgenV5::generateBaseTerrain()
|
2014-12-29 19:04:47 -08:00
|
|
|
{
|
2014-10-16 04:45:55 -07:00
|
|
|
u32 index = 0;
|
|
|
|
u32 index2d = 0;
|
2015-07-13 08:01:31 -07:00
|
|
|
int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
2014-10-16 04:45:55 -07:00
|
|
|
|
2016-05-20 00:37:31 -07:00
|
|
|
noise_factor->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
noise_height->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
|
|
|
|
|
2015-03-04 02:14:07 -08:00
|
|
|
for (s16 z=node_min.Z; z<=node_max.Z; z++) {
|
|
|
|
for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
|
2016-01-30 20:23:46 -08:00
|
|
|
u32 vi = vm->m_area.index(node_min.X, y, z);
|
|
|
|
for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) {
|
|
|
|
if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
|
2014-10-16 04:45:55 -07:00
|
|
|
continue;
|
|
|
|
|
|
|
|
float f = 0.55 + noise_factor->result[index2d];
|
2015-03-04 02:14:07 -08:00
|
|
|
if (f < 0.01)
|
2014-10-16 04:45:55 -07:00
|
|
|
f = 0.01;
|
2015-03-04 02:14:07 -08:00
|
|
|
else if (f >= 1.0)
|
2014-10-16 04:45:55 -07:00
|
|
|
f *= 1.6;
|
2015-01-21 05:24:11 -08:00
|
|
|
float h = noise_height->result[index2d];
|
2014-11-14 16:32:10 -08:00
|
|
|
|
2015-03-04 02:14:07 -08:00
|
|
|
if (noise_ground->result[index] * f < y - h) {
|
|
|
|
if (y <= water_level)
|
2016-01-30 20:23:46 -08:00
|
|
|
vm->m_data[vi] = MapNode(c_water_source);
|
2014-10-16 04:45:55 -07:00
|
|
|
else
|
2016-01-30 20:23:46 -08:00
|
|
|
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
2014-10-16 04:45:55 -07:00
|
|
|
} else {
|
2016-01-30 20:23:46 -08:00
|
|
|
vm->m_data[vi] = MapNode(c_stone);
|
2014-12-30 16:19:05 -08:00
|
|
|
if (y > stone_surface_max_y)
|
|
|
|
stone_surface_max_y = y;
|
2014-10-16 04:45:55 -07:00
|
|
|
}
|
|
|
|
}
|
2015-03-20 11:06:05 -07:00
|
|
|
index2d -= ystride;
|
2014-10-16 04:45:55 -07:00
|
|
|
}
|
2015-03-20 11:06:05 -07:00
|
|
|
index2d += ystride;
|
2014-10-16 04:45:55 -07:00
|
|
|
}
|
2014-12-30 16:19:05 -08:00
|
|
|
|
|
|
|
return stone_surface_max_y;
|
2014-10-16 04:45:55 -07:00
|
|
|
}
|