logistica-cd2025/api/vaccuum_chest.lua

159 lines
5.4 KiB
Lua

local FORMSPEC_NAME = "logistica_vaccuum_chest"
local ON_OFF_BUTTON = "on_off_btn"
local forms = {}
local function get_vaccuum_formspec(pos)
local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z
local isOn = logistica.is_machine_on(pos)
return "formspec_version[4]" ..
"size["..logistica.inv_size(10.5, 10).."]" ..
logistica.ui.background..
logistica.ui.on_off_btn(isOn, 7.0, 0.5, ON_OFF_BUTTON, "Vaccuum items:")..
"label[0.6,1.0;Supplies collected items to the network.]"..
"list["..posForm..";main;0.4,1.4;8,2;0]"..
logistica.player_inv_formspec(0.4,4.5)..
"listring[current_player;main]"..
"listring["..posForm..";main]"
end
local function show_vaccuum_formspec(playerName, pos)
forms[playerName] = {position = pos}
minetest.show_formspec(playerName, FORMSPEC_NAME, get_vaccuum_formspec(pos))
end
local function on_player_receive_fields(player, formname, fields)
if not player or not player:is_player() then return false end
if formname ~= FORMSPEC_NAME then return false end
local playerName = player:get_player_name()
if not forms[playerName] then return false end
local pos = forms[playerName].position
if minetest.is_protected(pos, playerName) then return true end
if fields.quit then
forms[playerName] = nil
elseif fields[ON_OFF_BUTTON] then
logistica.toggle_machine_on_off(pos)
show_vaccuum_formspec(player:get_player_name(), pos)
end
return true
end
local function on_vaccuum_rightclick(pos, node, clicker, itemstack, pointed_thing)
if not clicker or not clicker:is_player() then return end
if minetest.is_protected(pos, clicker:get_player_name()) then return end
show_vaccuum_formspec(clicker:get_player_name(), pos)
end
local function after_place_vaccuum(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", logistica.get_supplier_inv_size(pos))
logistica.set_node_tooltip_from_state(pos)
logistica.on_supplier_change(pos)
end
local function allow_vaccuum_storage_inv_put(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
return stack:get_count()
end
local function allow_vaccuum_inv_take(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
return stack:get_count()
end
local function allow_vaccuum_inv_move(pos, _, _, _, _, count, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
return count
end
local function on_vaccuum_inventory_put(pos, _, _, _, _)
logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
end
local function on_vaccuum_inventory_take(pos, _, _, _, _)
logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
end
local function can_dig_vaccuum(pos, _)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function on_vaccuum_power(pos, power)
logistica.vaccuum_chest_on_power(pos, power)
end
----------------------------------------------------------------
-- Minetest registration
----------------------------------------------------------------
minetest.register_on_player_receive_fields(on_player_receive_fields)
minetest.register_on_leaveplayer(function(objRef, timed_out)
if objRef:is_player() then
forms[objRef:get_player_name()] = nil
end
end)
----------------------------------------------------------------
-- Public Registration API
----------------------------------------------------------------
-- `simpleName` is used for the description and for the name (can contain spaces)
-- `inventorySize` should be 16 at max
function logistica.register_vaccuum_chest(desc, name, inventorySize, tiles)
local lname = string.lower(name:gsub(" ", "_"))
local vaccuum_name = "logistica:"..lname
logistica.vaccuum_suppliers[vaccuum_name] = true
local grps = {oddly_breakable_by_hand = 3, cracky = 3, handy = 1, pickaxey = 1 }
grps[logistica.TIER_ALL] = 1
local def = {
description = desc,
drawtype = "normal",
tiles = tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = grps,
drop = vaccuum_name,
sounds = logistica.node_sound_metallic(),
after_place_node = after_place_vaccuum,
after_dig_node = logistica.on_supplier_change,
on_rightclick = on_vaccuum_rightclick,
allow_metadata_inventory_put = allow_vaccuum_storage_inv_put,
allow_metadata_inventory_take = allow_vaccuum_inv_take,
allow_metadata_inventory_move = allow_vaccuum_inv_move,
on_metadata_inventory_put = on_vaccuum_inventory_put,
on_metadata_inventory_take = on_vaccuum_inventory_take,
on_timer = logistica.vaccuum_chest_on_timer,
can_dig = can_dig_vaccuum,
logistica = {
inventory_size = inventorySize,
on_power = on_vaccuum_power,
},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 10
}
minetest.register_node(vaccuum_name, def)
local def_disabled = table.copy(def)
local tiles_disabled = {}
for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end
def_disabled.tiles = tiles_disabled
def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, handy = 1, pickaxey = 1, axey = 1, not_in_creative_inventory = 1 }
def_disabled.on_construct = nil
def_disabled.after_dig_node = nil
def_disabled.on_punch = nil
def_disabled.on_rightclick = nil
def_disabled.on_timer = nil
def_disabled.logistica = nil
minetest.register_node(vaccuum_name.."_disabled", def_disabled)
end