logistica-cd2025/logic/network_logic.lua
2023-11-10 11:16:20 +00:00

405 lines
14 KiB
Lua

local networks = {}
local HARD_NETWORK_NODE_LIMIT = 1000 -- A network cannot consist of more than this many nodes
local STATUS_OK = 0
local CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK = -1
local CREATE_NETWORK_STATUS_TOO_MANY_NODES = -2
-- logistica.networks = networks
local p2h = minetest.hash_node_position
local h2p = minetest.get_position_from_hash
local adjecent = {
vector.new( 1, 0, 0),
vector.new( 0, 1, 0),
vector.new( 0, 0, 1),
vector.new(-1, 0, 0),
vector.new( 0, -1, 0),
vector.new( 0, 0, -1),
}
local function has_machine(network, id)
if not network then return false end
if network.requesters[id]
or network.suppliers[id]
or network.mass_storage[id]
or network.item_storage[id]
or network.injectors[id]
then
return true
else
return false
end
end
function logistica.get_network_by_id_or_nil(networkId)
return networks[networkId]
end
function logistica.get_network_or_nil(pos)
local hash = p2h(pos)
for nHash, network in pairs(networks) do
if hash == nHash then return network end
if network.cables[hash] then return network end
if has_machine(network, hash) then return network end
end
return nil
end
function logistica.get_network_name_or_nil(pos)
local network = logistica.get_network_or_nil(pos)
if not network then return nil else return network.name end
end
function logistica.rename_network(networkId, newName)
local network = networks[networkId]
if not network then return false end
network.name = newName
return true
end
function logistica.get_network_id_or_nil(pos)
local network = logistica.get_network_or_nil(pos)
if not network then return nil else return network.controller end
end
local function notify_connected(pos, node, networkId)
local def = minetest.registered_nodes[node.name]
if def and def.logistica and def.logistica.on_connect_to_network then
def.logistica.on_connect_to_network(pos, networkId)
end
end
----------------------------------------------------------------
-- Network operation functions
----------------------------------------------------------------
local function clear_network(networkName)
local network = networks[networkName]
if not network then return false end
networks[networkName] = nil
end
local function break_logistica_node(pos)
local node = minetest.get_node(pos)
logistica.swap_node(pos, node.name .. "_disabled")
end
-- returns a naturally numbered list of networks on adjecent nodes
local function find_adjecent_networks(pos)
local connectedNetworks = {}
for _, adj in pairs(adjecent) do
local otherPos = vector.add(pos, adj)
local otherNetwork = logistica.get_network_id_or_nil(otherPos)
if otherNetwork then
connectedNetworks[otherNetwork] = true
end
end
local retNetworks = {}
for k,_ in pairs(connectedNetworks) do
table.insert(retNetworks, networks[k])
end
return retNetworks
end
local function recursive_scan_for_nodes_for_controller(network, positionHashes, numScanned)
if not numScanned then numScanned = 0 end
if numScanned > HARD_NETWORK_NODE_LIMIT then
return CREATE_NETWORK_STATUS_TOO_MANY_NODES
end
local connections = {}
local newToScan = 0
for posHash, _ in pairs(positionHashes) do
local pos = h2p(posHash)
numScanned = numScanned + 1
logistica.load_position(pos)
local tiers = logistica.get_item_tiers(minetest.get_node(pos).name)
local isAllTier = tiers[logistica.TIER_ALL] == true
for _, offset in pairs(adjecent) do
local otherPos = vector.add(pos, offset)
logistica.load_position(otherPos)
local otherNode = minetest.get_node(otherPos)
local otherHash = p2h(otherPos)
if network.controller ~= otherHash
and not has_machine(network, otherHash)
and network.cables[otherHash] == nil then
local tiersMatch = isAllTier
if tiersMatch ~= true then
local otherTiers = logistica.get_item_tiers(minetest.get_node(otherPos).name)
tiersMatch = logistica.do_tiers_match(tiers, otherTiers)
end
if tiersMatch then
local existingNetwork = logistica.get_network_id_or_nil(otherPos)
if existingNetwork ~= nil and existingNetwork ~= network then
return CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK
end
local valid = false
if logistica.is_cable(otherNode.name) then
network.cables[otherHash] = true
connections[otherHash] = true
valid = true
elseif logistica.is_requester(otherNode.name) then
network.requesters[otherHash] = true
valid = true
elseif logistica.is_injector(otherNode.name) then
network.injectors[otherHash] = true
valid = true
elseif logistica.is_supplier(otherNode.name) then
network.suppliers[otherHash] = true
valid = true
elseif logistica.is_mass_storage(otherNode.name) then
network.mass_storage[otherHash] = true
valid = true
elseif logistica.is_item_storage(otherNode.name) then
network.item_storage[otherHash] = true
valid = true
end
if valid then
newToScan = newToScan + 1
notify_connected(otherPos, otherNode, network.controller)
end
end -- end if tiersMatch
end -- end of general checks
end -- end inner for loop
end -- end outer for loop
-- We have nested loops so we can do tail recursion
if newToScan <= 0 then return STATUS_OK
else return recursive_scan_for_nodes_for_controller(network, connections, numScanned) end
end
local function create_network(controllerPosition, oldNetworkName)
local node = minetest.get_node(controllerPosition)
if not node.name:find("_controller") or not node.name:find("logistica:") then return false end
local meta = minetest.get_meta(controllerPosition)
local controllerHash = p2h(controllerPosition)
local network = {}
local nameFromMeta = meta:get_string("name")
if nameFromMeta == "" then nameFromMeta = nil end
local networkName = oldNetworkName or nameFromMeta or logistica.get_network_name_for(controllerPosition)
networks[controllerHash] = network
meta:set_string("infotext", "Controller of Network: "..networkName)
network.controller = controllerHash
network.name = networkName
network.cables = {}
network.requesters = {}
network.injectors = {}
network.suppliers = {}
network.mass_storage = {}
network.item_storage = {}
network.storage_cache = {}
network.supplier_cache = {}
network.requester_cache = {}
local startPos = {}
startPos[controllerHash] = true
local status = recursive_scan_for_nodes_for_controller(network, startPos)
local errorMsg = nil
if status == CREATE_NETWORK_STATUS_FAIL_OTHER_NETWORK then
errorMsg = "Cannot create network: Would overlap with another network!"
break_logistica_node(controllerPosition)
elseif status == CREATE_NETWORK_STATUS_TOO_MANY_NODES then
errorMsg = "Controller max nodes limit of "..HARD_NETWORK_NODE_LIMIT.." nodes per network exceeded!"
elseif status == STATUS_OK then
-- controller scan skips updating storage cache, do so now
logistica.update_cache_network(network, LOG_CACHE_MASS_STORAGE)
logistica.update_cache_network(network, LOG_CACHE_REQUESTER)
logistica.update_cache_network(network, LOG_CACHE_SUPPLIER)
end
if errorMsg ~= nil then
networks[controllerHash] = nil
meta:set_string("infotext", "ERROR: "..errorMsg)
end
end
----------------------------------------------------------------
-- worker functions for cable/machine/controllers
----------------------------------------------------------------
local function rescan_network(networkId)
local network = networks[networkId]
if not network then return false end
if not network.controller then return false end
local conHash = network.controller
local controllerPosition = h2p(conHash)
local oldNetworkName = network.name
clear_network(networkId)
create_network(controllerPosition, oldNetworkName)
end
local function find_cable_connections(pos, node)
local connections = {}
for _, offset in pairs(adjecent) do
local otherPos = vector.add(pos, offset)
local otherNode = minetest.get_node_or_nil(otherPos)
if otherNode then
if otherNode.name == node.name then
table.insert(connections, otherPos)
elseif minetest.get_item_group(otherNode, logistica.GROUP_ALL) > 0 then
table.insert(connections, otherPos)
else -- check if adjecent node is a machine of same tier
local nodeTiers = logistica.get_item_tiers(node.name)
local otherTiers = logistica.get_item_tiers(otherNode.name)
if logistica.do_tiers_match(nodeTiers, otherTiers) then
table.insert(connections, otherPos)
end
end
end
end
return connections
end
local function try_to_add_network(pos)
create_network(pos)
end
local function try_to_add_to_network(pos, ops)
local connectedNetworks = find_adjecent_networks(pos)
if #connectedNetworks <= 0 then return STATUS_OK end -- nothing to connect to
if #connectedNetworks >= 2 then
break_logistica_node(pos) -- swap out storage node for disabled one
minetest.get_meta(pos):set_string("infotext", "ERROR: cannot connect to multiple networks!")
end
-- else, we have 1 network, add us to it!
ops.get_list(connectedNetworks[1])[p2h(pos)] = true
ops.update_cache_node_added(pos)
end
local function remove_from_network(pos, ops)
local hash = p2h(pos)
local network = logistica.get_network_or_nil(pos)
if not network then return end
-- first clear the cache while the position is still counted as being "in-network"
ops.update_cache_node_removed(pos)
-- then remove the position from the network
ops.get_list(network)[hash] = nil
end
local MASS_STORAGE_OPS = {
get_list = function(network) return network.mass_storage end,
update_cache_node_added = function(pos) logistica.update_cache_at_pos(pos, LOG_CACHE_MASS_STORAGE) end,
update_cache_node_removed = function(pos) logistica.update_cache_node_removed_at_pos(pos, LOG_CACHE_MASS_STORAGE) end,
}
local REQUESTER_OPS = {
get_list = function(network) return network.requesters end,
update_cache_node_added = function(pos) logistica.update_cache_at_pos(pos, LOG_CACHE_REQUESTER) end,
update_cache_node_removed = function(pos) logistica.update_cache_node_removed_at_pos(pos, LOG_CACHE_REQUESTER) end,
}
local SUPPLIER_OPS = {
get_list = function(network) return network.suppliers end,
update_cache_node_added = function(pos) logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER) end,
update_cache_node_removed = function(pos) logistica.update_cache_node_removed_at_pos(pos, LOG_CACHE_SUPPLIER) end,
}
local INJECTOR_OPS = {
get_list = function(network) return network.injectors end,
update_cache_node_added = function(_) end,
update_cache_node_removed = function(_) end,
}
local function cable_can_extend_network_from(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return false end
return logistica.is_cable(node.name)
end
----------------------------------------------------------------
-- global namespaced functions
----------------------------------------------------------------
function logistica.on_cable_change(pos, oldNode)
local node = oldNode or minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local placed = (oldNode == nil) -- if oldNode is nil, we placed it
local connections = find_cable_connections(pos, node)
if not connections or #connections < 1 then return end -- nothing to update
local networkEnd = #connections == 1
if networkEnd then
if not placed then -- removed a network end
local network = logistica.get_network_or_nil(pos)
if network then network.cables[p2h(pos)] = nil end
elseif cable_can_extend_network_from(connections[1]) then
local otherNetwork = logistica.get_network_or_nil(connections[1])
if otherNetwork then
otherNetwork.cables[p2h(pos)] = true
end
end
return -- was a network end, no need to do anything else
end
-- We have more than 1 connected nodes - either cables or machines, something needs recalculating
local connectedNetworks = {}
for _, connectedPos in pairs(connections) do
local otherNetwork = logistica.get_network_id_or_nil(connectedPos)
if otherNetwork and cable_can_extend_network_from(connectedPos) then
connectedNetworks[otherNetwork] = true
end
end
local firstNetwork = nil
local numNetworks = 0
for k,_ in pairs(connectedNetworks) do
numNetworks = numNetworks + 1
if firstNetwork == nil then firstNetwork = k end
end
if numNetworks <= 0 then return end -- still nothing to update
if numNetworks == 1 then
rescan_network(firstNetwork)
else
-- two or more connected networks (should only happen on place)
-- this cable can't work here, break it, and nothing to update
break_logistica_node(pos)
meta:set_string("infotext", "ERROR: cannot connect to multiple networks!")
end
end
function logistica.on_controller_change(pos, oldNode)
local hashPos = p2h(pos)
local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one
if placed == true then
try_to_add_network(pos)
else
clear_network(hashPos)
end
end
function logistica.on_mass_storage_change(pos, oldNode)
local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one
if placed == true then
try_to_add_to_network(pos, MASS_STORAGE_OPS)
else
remove_from_network(pos, MASS_STORAGE_OPS)
end
end
function logistica.on_requester_change(pos, oldNode)
local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one
if placed == true then
try_to_add_to_network(pos, REQUESTER_OPS)
else
remove_from_network(pos, REQUESTER_OPS)
end
end
function logistica.on_supplier_change(pos, oldNode)
local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one
if placed == true then
try_to_add_to_network(pos, SUPPLIER_OPS)
else
remove_from_network(pos, SUPPLIER_OPS)
end
end
function logistica.on_injector_change(pos, oldNode)
local placed = (oldNode == nil) -- if oldNode is nil, we placed a new one
if placed == true then
try_to_add_to_network(pos, INJECTOR_OPS)
else
remove_from_network(pos, INJECTOR_OPS)
end
end