186 lines
7.1 KiB
Lua
186 lines
7.1 KiB
Lua
local S = logistica.TRANSLATOR
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local FORMSPEC_NAME = "logistica_bktfil"
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local INV_MAIN = "main"
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local INV_INPUT = "input"
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local BTN_NEXT_LIQUID = "btn_next"
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local BTN_PREV_LIQUID = "btn_prev"
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local TOOLTIP_BUCKET_INPUT = S("If no Empty Buckets are added here,\nthen they will be taken from the network.")
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local forms = {}
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local function get_filler_formspec(pos, errorMsg)
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if not errorMsg then errorMsg = "" else errorMsg = S("Error: ")..errorMsg end
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local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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local currLiquid = logistica.filler_get_current_selected_bucket(pos)
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local liquidInfo = logistica.get_liquid_info_in_network(pos, currLiquid.liquidName)
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local liquidText = ItemStack(currLiquid.bucketName):get_short_description()
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return "formspec_version[4]"..
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"size["..logistica.inv_size(10.5, 9).."]"..
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logistica.ui.background..
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"list["..posForm..";"..INV_MAIN..";6.7,1.2;1,1;0]"..
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"list["..posForm..";"..INV_INPUT..";0.4,1.2;4,1;0]"..
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"label[0.4,0.4;"..S("Supplies the selected filled buckets on-demand, if empty buckets are available").."]"..
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"label[0.4,1.0;"..S("Optional Empty Buckets").." \\[?\\]]"..
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"button[5.8,1.3;0.8,0.8;"..BTN_PREV_LIQUID..";<]"..
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"button[7.8,1.3;0.8,0.8;"..BTN_NEXT_LIQUID..";>]"..
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"label[0.4,3.0;"..errorMsg.."]"..
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"label[5.7,1.0;"..S("Supply")..": "..liquidText.."]"..
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"label[5.7,2.5;"..S("Amount Available")..": "..liquidInfo.curr.." ]"..
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"tooltip[0.2,0.4;3.5,1.0;"..TOOLTIP_BUCKET_INPUT.."]"..
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"listring[current_player;main]"..
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"listring["..posForm..";"..INV_INPUT.."]"..
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"listring[current_player;main]"..
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logistica.player_inv_formspec(0.4,4)
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end
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local function show_filler_formspec(playerName, pos)
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if not forms[playerName] then forms[playerName] = {position = pos} end
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minetest.show_formspec(playerName, FORMSPEC_NAME, get_filler_formspec(pos, forms[playerName].errorMsg))
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end
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local function on_player_receive_fields(player, formname, fields)
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if not player or not player:is_player() then return false end
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if formname ~= FORMSPEC_NAME then return false end
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local playerName = player:get_player_name()
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if not forms[playerName] then return false end
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local pos = forms[playerName].position
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if minetest.is_protected(pos, playerName) then return true end
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if fields.quit then
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forms[playerName] = nil
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elseif fields[BTN_PREV_LIQUID] then
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logistica.filler_change_selected_bucket(pos, -1)
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show_filler_formspec(playerName, pos)
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elseif fields[BTN_NEXT_LIQUID] then
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logistica.filler_change_selected_bucket(pos, 1)
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show_filler_formspec(playerName, pos)
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end
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return true
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end
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local function on_filler_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if not clicker or not clicker:is_player() then return end
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if minetest.is_protected(pos, clicker:get_player_name()) then return end
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show_filler_formspec(clicker:get_player_name(), pos)
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end
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local function after_place_filler(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size(INV_MAIN, 1)
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inv:set_size(INV_INPUT, 4)
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logistica.set_node_tooltip_from_state(pos)
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logistica.filler_change_selected_bucket(pos, 1000000) -- makes sure the 1st liquid is selected
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logistica.on_supplier_change(pos)
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end
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local function allow_filler_inv_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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if listname == INV_MAIN then return 0 end
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if listname == INV_INPUT then
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if logistica.reservoir_is_empty_bucket(stack:get_name()) then return stack:get_count()
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else return 0 end
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end
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end
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local function allow_filler_inv_take(pos, listname, index, stack, player)
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local playerName = player:get_player_name()
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if minetest.is_protected(pos, playerName) then return 0 end
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if listname == INV_MAIN then
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local numTaken = 0
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local takeFunc = function(takenStack) numTaken = takenStack:get_count() ; return 0 end
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local result = logistica.take_item_from_bucket_filler(pos, stack, logistica.get_network_or_nil(pos), takeFunc, false, false)
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if forms[playerName] then
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forms[playerName].errorMsg = result.error
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end
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if numTaken == 0 then show_filler_formspec(player:get_player_name(), pos) end
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return numTaken
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end
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return stack:get_count()
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end
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local function allow_filler_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end
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local function on_filler_inv_take(pos, listname, index, stack, player)
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if not player:is_player() then return end
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if listname == INV_MAIN then
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local inv = minetest.get_meta(pos):get_inventory()
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inv:add_item(listname, stack) -- the bucket is an indicator, it needs to remain there
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show_filler_formspec(player:get_player_name(), pos)
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end
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end
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local function can_dig_filler(pos, player)
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return minetest.get_meta(pos):get_inventory():is_empty(INV_INPUT)
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end
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----------------------------------------------------------------
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-- Minetest registration
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----------------------------------------------------------------
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minetest.register_on_player_receive_fields(on_player_receive_fields)
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minetest.register_on_leaveplayer(function(objRef, timed_out)
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if objRef:is_player() then
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forms[objRef:get_player_name()] = nil
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end
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end)
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----------------------------------------------------------------
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-- Public Registration API
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----------------------------------------------------------------
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-- `simpleName` is used for the description and for the name (can contain spaces)
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function logistica.register_bucket_filler(desc, name, tiles)
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local lname = string.lower(name:gsub(" ", "_"))
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local filler_name = "logistica:"..lname
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logistica.GROUPS.bucket_fillers.register(filler_name)
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local grps = {oddly_breakable_by_hand = 3, cracky = 3, handy = 1, pickaxey = 1, }
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grps[logistica.TIER_ALL] = 1
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local def = {
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description = desc,
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drawtype = "normal",
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = grps,
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drop = filler_name,
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sounds = logistica.node_sound_metallic(),
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after_place_node = after_place_filler,
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after_dig_node = logistica.on_supplier_change,
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on_rightclick = on_filler_rightclick,
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allow_metadata_inventory_put = allow_filler_inv_put,
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allow_metadata_inventory_take = allow_filler_inv_take,
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allow_metadata_inventory_move = allow_filler_inv_move,
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on_metadata_inventory_take = on_filler_inv_take,
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can_dig = can_dig_filler,
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logistica = {},
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 10
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}
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minetest.register_node(filler_name, def)
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logistica.register_non_pushable(filler_name)
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local def_disabled = table.copy(def)
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local tiles_disabled = {}
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for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end
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def_disabled.tiles = tiles_disabled
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def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1, pickaxey = 1, axey = 1, handy = 1 }
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def_disabled.on_construct = nil
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def_disabled.after_dig_node = nil
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def_disabled.on_punch = nil
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def_disabled.on_rightclick = nil
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def_disabled.on_timer = nil
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def_disabled.logistica = nil
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minetest.register_node(filler_name.."_disabled", def_disabled)
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end
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