Add Vaccuum Chest

This commit is contained in:
Zenon Seth 2023-11-17 14:28:33 +00:00
parent ea20145c49
commit eb2d072cdb
14 changed files with 265 additions and 1 deletions

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@ -3,7 +3,6 @@ Missing Features:
High Priority:
- Vaccuum Supply Chest
- Trash Can
- Togglable Cable
- Autocrafter

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@ -11,3 +11,4 @@ dofile(path.."/access_point.lua")
dofile(path.."/lava_furnace.lua")
dofile(path.."/lava_furnace_recipe.lua")
dofile(path.."/trashcan.lua")
dofile(path.."/vaccuum_chest.lua")

155
api/vaccuum_chest.lua Normal file
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@ -0,0 +1,155 @@
local FORMSPEC_NAME = "logistica_vaccuum_chest"
local ON_OFF_BUTTON = "on_off_btn"
local forms = {}
local function get_vaccuum_formspec(pos)
local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z
local isOn = logistica.is_machine_on(pos)
return "formspec_version[4]" ..
"size[10.5,10]" ..
logistica.ui.background..
logistica.ui.on_off_btn(isOn, 7.0, 0.5, ON_OFF_BUTTON, "Vaccuum items:")..
"label[0.6,1.0;Supplies collected items to the network.]"..
"list["..posForm..";main;0.4,1.4;8,2;0]"..
"list[current_player;main;0.4,4.5;8,4;0]"..
"listring[]"
end
local function show_vaccuum_formspec(playerName, pos)
forms[playerName] = {position = pos}
minetest.show_formspec(playerName, FORMSPEC_NAME, get_vaccuum_formspec(pos))
end
local function on_player_receive_fields(player, formname, fields)
if not player or not player:is_player() then return false end
if formname ~= FORMSPEC_NAME then return false end
local playerName = player:get_player_name()
if not forms[playerName] then return false end
local pos = forms[playerName].position
if minetest.is_protected(pos, playerName) then return true end
if fields.quit then
forms[playerName] = nil
elseif fields[ON_OFF_BUTTON] then
logistica.toggle_machine_on_off(pos)
show_vaccuum_formspec(player:get_player_name(), pos)
end
return true
end
local function on_vaccuum_rightclick(pos, node, clicker, itemstack, pointed_thing)
if not clicker or not clicker:is_player() then return end
if minetest.is_protected(pos, clicker:get_player_name()) then return end
show_vaccuum_formspec(clicker:get_player_name(), pos)
end
local function after_place_vaccuum(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", logistica.get_supplier_inv_size(pos))
logistica.set_node_tooltip_from_state(pos)
logistica.on_supplier_change(pos)
end
local function allow_vaccuum_storage_inv_put(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
return stack:get_count()
end
local function allow_vaccuum_inv_take(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
return stack:get_count()
end
local function allow_vaccuum_inv_move(pos, _, _, _, _, count, player)
if minetest.is_protected(pos, player:get_player_name()) then return 0 end
return count
end
local function on_vaccuum_inventory_put(pos, _, _, _, _)
logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
end
local function on_vaccuum_inventory_take(pos, _, _, _, _)
logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
end
local function can_dig_vaccuum(pos, _)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function on_vaccuum_power(pos, power)
logistica.vaccuum_chest_on_power(pos, power)
end
----------------------------------------------------------------
-- Minetest registration
----------------------------------------------------------------
minetest.register_on_player_receive_fields(on_player_receive_fields)
minetest.register_on_leaveplayer(function(objRef, timed_out)
if objRef:is_player() then
forms[objRef:get_player_name()] = nil
end
end)
----------------------------------------------------------------
-- Public Registration API
----------------------------------------------------------------
-- `simpleName` is used for the description and for the name (can contain spaces)
-- `inventorySize` should be 16 at max
function logistica.register_vaccuum_chest(desc, name, inventorySize, tiles)
local lname = string.lower(name:gsub(" ", "_"))
local vaccuum_name = "logistica:"..lname
logistica.vaccuum_suppliers[vaccuum_name] = true
local grps = {oddly_breakable_by_hand = 3, cracky = 3 }
grps[logistica.TIER_ALL] = 1
local def = {
description = desc,
drawtype = "normal",
tiles = tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = grps,
drop = vaccuum_name,
sounds = logistica.node_sound_metallic(),
after_place_node = after_place_vaccuum,
after_destruct = logistica.on_supplier_change,
on_rightclick = on_vaccuum_rightclick,
allow_metadata_inventory_put = allow_vaccuum_storage_inv_put,
allow_metadata_inventory_take = allow_vaccuum_inv_take,
allow_metadata_inventory_move = allow_vaccuum_inv_move,
on_metadata_inventory_put = on_vaccuum_inventory_put,
on_metadata_inventory_take = on_vaccuum_inventory_take,
on_timer = logistica.vaccuum_chest_on_timer,
can_dig = can_dig_vaccuum,
logistica = {
inventory_size = inventorySize,
on_power = on_vaccuum_power,
}
}
minetest.register_node(vaccuum_name, def)
local def_disabled = table.copy(def)
local tiles_disabled = {}
for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end
def_disabled.tiles = tiles_disabled
def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1 }
def_disabled.on_construct = nil
def_disabled.after_destruct = nil
def_disabled.on_punch = nil
def_disabled.on_rightclick = nil
def_disabled.on_timer = nil
def_disabled.logistica = nil
minetest.register_node(vaccuum_name.."_disabled", def_disabled)
end

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@ -7,6 +7,7 @@ logistica.mass_storage = {}
logistica.item_storage = {}
logistica.misc_machines = {}
logistica.trashcans = {}
logistica.vaccuum_suppliers = {}
logistica.tiers = {}
logistica.TIER_ALL = "logistica_all_tiers"
logistica.GROUP_ALL = "group:" .. logistica.TIER_ALL
@ -62,6 +63,10 @@ function logistica.is_trashcan(name)
return logistica.trashcans[name] ~= nil
end
function logistica.is_vaccuum_supplier(name)
return logistica.vaccuum_suppliers[name] ~= nil
end
function logistica.get_item_tiers(name)
local tiers = {}
for tier,_ in pairs(logistica.tiers) do

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@ -15,3 +15,4 @@ dofile(path.."/access_point.lua")
dofile(path.."/access_point_formspec.lua")
dofile(path.."/lava_furnace_guide_formspec.lua")
dofile(path.."/trashcan.lua")
dofile(path.."/vaccuum_chest.lua")

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@ -147,6 +147,9 @@ local function recursive_scan_for_nodes_for_controller(network, positionHashes,
elseif logistica.is_supplier(otherName) then
network.suppliers[otherHash] = true
valid = true
elseif logistica.is_vaccuum_supplier(otherName) then
network.suppliers[otherHash] = true
valid = true
elseif logistica.is_mass_storage(otherName) then
network.mass_storage[otherHash] = true
valid = true

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@ -23,6 +23,8 @@ end
-- tries to put the given item in this supplier, returns what's leftover
function logistica.put_item_in_supplier(pos, stack)
local nodeName = minetest.get_node(pos).name
if not logistica.is_supplier(nodeName) then return stack end
-- only insert if its enabled
if not logistica.is_machine_on(pos) then return stack end
local origCount = stack:get_count()

89
logic/vaccuum_chest.lua Normal file
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@ -0,0 +1,89 @@
local TIMER_INTERVAL = 0.8
local TIMER_INTERVAL_LONG = 2.0
local DEF_RADIUS = 3
local INV_MAIN = "main"
local ITEM_TAKE_PER_CYCLE_LIMIT = 10
local NUM_PARTICLES_PER_COLLECT = 3
local function random_offset()
return vector.new((math.random() - 0.5)/4, (math.random() - 0.5)/4, (math.random() - 0.5)/4)
end
local function add_particle_effect_for_item_taken(itemPos, vaccuumPos)
for _ = 1, NUM_PARTICLES_PER_COLLECT do
local startPos = vector.add(itemPos, random_offset())
local endPos = vector.add(vaccuumPos, vector.new(0, -0.45, 0))
local vel = vector.normalize(vector.subtract(endPos, startPos)) * 2
minetest.add_particle({
pos = startPos,
velocity = vel,
expirationtime = 2,
size = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
texture = "logistica_vaccuum_particle.png",
})
end
end
-- returns how many were inserted
local function collect_items_into(pos, distance)
local inserted = 0
local nodeName = minetest.get_node(pos).name
if not logistica.is_vaccuum_supplier(nodeName) then return inserted end
local nodeDef = minetest.registered_nodes[nodeName]
if not nodeDef or not nodeDef.logistica or not nodeDef.on_metadata_inventory_put then
return inserted
end
distance = distance + 0.5
local minPos = vector.subtract(pos, distance)
local maxPos = vector.add(pos, distance)
local inv = minetest.get_meta(pos):get_inventory()
for _, obj in pairs(minetest.get_objects_in_area(minPos, maxPos)) do
local entity = obj:get_luaentity()
if entity
and entity.name == "__builtin:item"
and entity.itemstring ~= "" then
local itemStack = ItemStack(entity.itemstring)
if inv:room_for_item(INV_MAIN, itemStack) then
add_particle_effect_for_item_taken(obj:get_pos(), pos)
inv:add_item(INV_MAIN, itemStack)
-- this look unsafe, but we only target our supplier nodes
entity.itemstring = ""
inserted = inserted + 1
obj:remove()
if ITEM_TAKE_PER_CYCLE_LIMIT > 0
and inserted >= ITEM_TAKE_PER_CYCLE_LIMIT then
nodeDef.on_metadata_inventory_put(pos, nil, nil, nil, nil)
return inserted
end
end
end
end
if inserted > 0 then
nodeDef.on_metadata_inventory_put(pos, nil, nil, nil, nil)
end
return inserted
end
-- global functions
function logistica.vaccuum_chest_on_timer(pos, elapsed)
if not logistica.is_machine_on(pos) then return false end
local inserted = collect_items_into(pos, DEF_RADIUS)
if inserted then
logistica.start_node_timer(pos, TIMER_INTERVAL)
else
logistica.start_node_timer(pos, TIMER_INTERVAL_LONG)
end
return false
end
function logistica.vaccuum_chest_on_power(pos, power)
logistica.set_node_tooltip_from_state(pos, nil, power)
logistica.start_node_timer(pos, TIMER_INTERVAL)
end

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@ -172,3 +172,12 @@ logistica.register_trashcan("Trashcan", "trashcan", {
"logistica_trashcan_side.png",
"logistica_trashcan_side.png",
})
logistica.register_vaccuum_chest("Vaccuum Supplier Chest", "vaccuum_chest", 16, {
"logistica_vaccuum_top.png",
"logistica_vaccuum_bottom.png",
"logistica_vaccuum_side.png",
"logistica_vaccuum_side.png",
"logistica_vaccuum_side.png",
"logistica_vaccuum_front.png",
})

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