Add bucket filler machine
This commit is contained in:
parent
9fc02be2a0
commit
e52b3cb43d
@ -19,3 +19,4 @@ dofile(path.."/cobble_supplier.lua")
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dofile(path.."/synchronizer.lua")
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dofile(path.."/reservoir.lua")
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dofile(path.."/lava_furnace_fueler.lua")
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dofile(path.."/bucket_filler.lua")
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@ -0,0 +1,180 @@
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local S = logistica.TRANSLATOR
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local FORMSPEC_NAME = "logistica_bktfil"
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local INV_MAIN = "main"
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local INV_INPUT = "input"
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local BTN_NEXT_LIQUID = "btn_next"
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local BTN_PREV_LIQUID = "btn_prev"
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local TOOLTIP_BUCKET_INPUT = S("If no Empty Buckets are added here,\nthen they will be taken from the network.")
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local forms = {}
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local function get_filler_formspec(pos, errorMsg)
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if not errorMsg then errorMsg = "" else errorMsg = S("Error: ")..errorMsg end
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local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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local currLiquid = logistica.filler_get_current_selected_bucket(pos)
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local liquidInfo = logistica.get_liquid_info_in_network(pos, currLiquid.liquidName)
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local liquidText = ItemStack(currLiquid.bucketName):get_short_description()
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return "formspec_version[4]"..
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"size["..logistica.inv_size(10.5, 9).."]"..
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logistica.ui.background..
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"list["..posForm..";"..INV_MAIN..";6.7,1.2;1,1;0]"..
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"list["..posForm..";"..INV_INPUT..";0.4,1.2;4,1;0]"..
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"label[0.4,0.4;"..S("Supplies the selected filled buckets on-demand, if empty buckets are available").."]"..
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"label[0.4,1.0;"..S("Optional Empty Buckets").." \\[?\\]]"..
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"button[5.8,1.3;0.8,0.8;"..BTN_PREV_LIQUID..";<]"..
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"button[7.8,1.3;0.8,0.8;"..BTN_NEXT_LIQUID..";>]"..
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"label[0.4,3.0;"..errorMsg.."]"..
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"label[5.7,1.0;"..S("Supply")..": "..liquidText.."]"..
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"label[5.7,2.5;"..S("Amount Available")..": "..liquidInfo.curr.." ]"..
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"tooltip[0.2,0.4;3.5,1.0;"..TOOLTIP_BUCKET_INPUT.."]"..
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"listring[current_player;main]"..
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"listring["..posForm..";"..INV_INPUT.."]"..
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"listring[current_player;main]"..
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logistica.player_inv_formspec(0.4,4)
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end
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local function show_filler_formspec(playerName, pos)
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if not forms[playerName] then forms[playerName] = {position = pos} end
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minetest.show_formspec(playerName, FORMSPEC_NAME, get_filler_formspec(pos, forms[playerName].errorMsg))
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end
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local function on_player_receive_fields(player, formname, fields)
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if not player or not player:is_player() then return false end
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if formname ~= FORMSPEC_NAME then return false end
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local playerName = player:get_player_name()
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if not forms[playerName] then return false end
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local pos = forms[playerName].position
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if minetest.is_protected(pos, playerName) then return true end
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if fields.quit then
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forms[playerName] = nil
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elseif fields[BTN_PREV_LIQUID] then
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logistica.filler_change_selected_bucket(pos, -1)
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show_filler_formspec(playerName, pos)
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elseif fields[BTN_NEXT_LIQUID] then
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logistica.filler_change_selected_bucket(pos, 1)
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show_filler_formspec(playerName, pos)
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end
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return true
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end
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local function on_filler_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if not clicker or not clicker:is_player() then return end
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if minetest.is_protected(pos, clicker:get_player_name()) then return end
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show_filler_formspec(clicker:get_player_name(), pos)
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end
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local function after_place_filler(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size(INV_MAIN, 1)
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inv:set_size(INV_INPUT, 4)
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logistica.set_node_tooltip_from_state(pos)
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logistica.filler_change_selected_bucket(pos, 1000000) -- makes sure the 1st liquid is selected
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end
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local function allow_filler_inv_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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if listname == INV_MAIN then return 0 end
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return stack:get_count()
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end
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local function allow_filler_inv_take(pos, listname, index, stack, player)
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local playerName = player:get_player_name()
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if minetest.is_protected(pos, playerName) then return 0 end
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if listname == INV_MAIN then
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local numTaken = 0
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local takeFunc = function(takenStack) numTaken = takenStack:get_count() ; return 0 end
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local result = logistica.take_item_from_bucket_filler(pos, stack, logistica.get_network_or_nil(pos), takeFunc, false, false)
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if forms[playerName] then
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forms[playerName].errorMsg = result.errorMsg
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end
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if numTaken == 0 then show_filler_formspec(player:get_player_name(), pos) end
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return numTaken
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end
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return stack:get_count()
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end
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local function allow_filler_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end
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local function on_filler_inv_take(pos, listname, index, stack, player)
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if not player:is_player() then return end
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if listname == INV_MAIN then
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local inv = minetest.get_meta(pos):get_inventory()
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inv:add_item(listname, stack) -- the bucket is an indicator, it needs to remain there
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show_filler_formspec(player:get_player_name(), pos)
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end
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end
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local function can_dig_filler(pos, player)
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return minetest.get_meta(pos):get_inventory():is_empty(INV_INPUT)
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end
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----------------------------------------------------------------
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-- Minetest registration
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----------------------------------------------------------------
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minetest.register_on_player_receive_fields(on_player_receive_fields)
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minetest.register_on_leaveplayer(function(objRef, timed_out)
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if objRef:is_player() then
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forms[objRef:get_player_name()] = nil
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end
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end)
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----------------------------------------------------------------
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-- Public Registration API
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----------------------------------------------------------------
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-- `simpleName` is used for the description and for the name (can contain spaces)
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function logistica.register_bucket_filler(desc, name, tiles)
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local lname = string.lower(name:gsub(" ", "_"))
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local filler_name = "logistica:"..lname
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logistica.bucketfillers[filler_name] = true
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local grps = {oddly_breakable_by_hand = 3, cracky = 3, handy = 1, pickaxey = 1, }
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grps[logistica.TIER_ALL] = 1
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local def = {
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description = desc,
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drawtype = "normal",
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = grps,
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drop = filler_name,
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sounds = logistica.node_sound_metallic(),
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after_place_node = after_place_filler,
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after_dig_node = logistica.on_supplier_change,
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on_rightclick = on_filler_rightclick,
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allow_metadata_inventory_put = allow_filler_inv_put,
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allow_metadata_inventory_take = allow_filler_inv_take,
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allow_metadata_inventory_move = allow_filler_inv_move,
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on_metadata_inventory_take = on_filler_inv_take,
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can_dig = can_dig_filler,
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logistica = {},
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 10
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}
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minetest.register_node(filler_name, def)
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local def_disabled = table.copy(def)
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local tiles_disabled = {}
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for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end
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def_disabled.tiles = tiles_disabled
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def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1, pickaxey = 1, axey = 1, handy = 1 }
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def_disabled.on_construct = nil
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def_disabled.after_dig_node = nil
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def_disabled.on_punch = nil
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def_disabled.on_rightclick = nil
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def_disabled.on_timer = nil
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def_disabled.logistica = nil
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minetest.register_node(filler_name.."_disabled", def_disabled)
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end
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127
logic/bucket_filler.lua
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127
logic/bucket_filler.lua
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@ -0,0 +1,127 @@
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local S = logistica.TRANSLATOR
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local META_CURRENT_BUCKET_INDEX = "filcur"
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local INV_MAIN = "main"
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local INV_INPUT = "input"
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local buckets_to_names = nil
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local function get_all_buckets_to_names_list()
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if not buckets_to_names then
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buckets_to_names = logistica.table_to_list_indexed(
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logistica.reservoir_get_all_buckets_to_names_map(),
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function (bucketName, liquidName)
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return { bucketName = bucketName, liquidName = liquidName }
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end
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)
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end
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return buckets_to_names
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end
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-- Returns a a table of {bucketName = "bucket:name", liquidName = "Name of liquid"}
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function logistica.filler_get_current_selected_bucket(pos)
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local meta = minetest.get_meta(pos)
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local index = meta:get_int(META_CURRENT_BUCKET_INDEX)
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local allBuckets = get_all_buckets_to_names_list()
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local currBucket = allBuckets[index]
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if not currBucket then currBucket = allBuckets[0] or {} end
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return {
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bucketName = currBucket.bucketName or "",
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liquidName = currBucket.liquidName or "",
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}
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end
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function logistica.filler_change_selected_bucket(pos, change)
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local allBucketsToNames = get_all_buckets_to_names_list()
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local maxSize = #allBucketsToNames
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local meta = minetest.get_meta(pos)
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local index = meta:get_int(META_CURRENT_BUCKET_INDEX)
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index = index + change
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if index < 1 then index = maxSize
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elseif index > maxSize then index = 1 end
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meta:set_int(META_CURRENT_BUCKET_INDEX, index)
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-- set the main inventory's list
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local inv = meta:get_inventory()
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local mainList = {}
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if allBucketsToNames[index] then
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mainList[1] = ItemStack(allBucketsToNames[index].bucketName)
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end
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inv:set_list(INV_MAIN, mainList)
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logistica.on_supplier_change(pos) -- notify we got new item (well probably)
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end
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-- return a table of {remaining = int, erroMsg = ""}, indicating how many items remain to be fulfilled, and an optional error msg if any
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function logistica.take_item_from_bucket_filler(pos, stackToTake, network, collectorFunc, isAutomatedRequest, dryRun, depth)
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if stackToTake:get_count() <= 0 then return { remaining = 0, errorMsg = S("Can't take a stack of size 0") } end
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if not network then return { remaining = stackToTake:get_count(), errorMsg = S("No network") } end -- filling happens from network reservoirs, so need a network
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if not depth then depth = 1 end
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local originalRequestedBuckets = stackToTake:get_count()
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local stackToTakeName = stackToTake:get_name()
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local liquidName = logistica.reservoir_get_liquid_name_for_bucket(stackToTakeName)
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if not liquidName then return { remaining = stackToTake:get_count(), errorMsg = S("Unknown liquid: ")..liquidName } end
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local liquidInfo = logistica.get_liquid_info_in_network(pos, liquidName)
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local remainingRequest = math.min(liquidInfo.curr, originalRequestedBuckets)
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local unfillableBuckets = originalRequestedBuckets - remainingRequest
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local filledBucketName = logistica.reservoir_get_full_bucket_for_liquid(liquidName)
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local emptyBucketName = logistica.reservoir_get_empty_bucket_for_liquid(liquidName)
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-- first try to get the empty bucket from our internal inventory
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local inv = minetest.get_meta(pos):get_inventory()
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local collectedInternal = remainingRequest
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local tookFromInternal = false
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while collectedInternal > 0 and not tookFromInternal do -- try to take max, then 1 less, etc, until we take it, or we hit 0
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local needed = ItemStack(emptyBucketName); needed:set_count(collectedInternal)
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if inv:contains_item(INV_INPUT, needed) then
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tookFromInternal = true
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else
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collectedInternal = collectedInternal - 1
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end
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end
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-- remaining decreased by how many we actually managed to take from internal inv
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remainingRequest = remainingRequest - collectedInternal
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-- then if necessary, try to take remaining empty buckets from network
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local collectedFromNetwork = 0
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if remainingRequest > 0 then
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local collectEmpty = function(stackToInsert) collectedFromNetwork = stackToInsert:get_count() ; return 0 end
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local stackToTakeFromNetwork = ItemStack(emptyBucketName) ; stackToTakeFromNetwork:set_count(remainingRequest)
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logistica.take_stack_from_network(stackToTakeFromNetwork, network, collectEmpty, isAutomatedRequest, false, true, depth + 1)
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remainingRequest = remainingRequest - collectedFromNetwork
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end
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local numEmptyBucketsAvailable = collectedInternal + collectedFromNetwork
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local emptyBucketStack = ItemStack(emptyBucketName)
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for _ = 1, numEmptyBucketsAvailable, 1 do
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logistica.fill_bucket_from_network(network, emptyBucketStack, liquidName)
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end
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local toGive = ItemStack(filledBucketName) ; toGive:set_count(numEmptyBucketsAvailable)
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local leftover = collectorFunc(toGive)
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if not dryRun then -- actually remove empty buckets from storages
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local numAccepted = numEmptyBucketsAvailable - leftover
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local actuallyTakeFromInternal = math.min(collectedInternal, numAccepted)
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if actuallyTakeFromInternal > 0 then
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local stackRemInternal = ItemStack(emptyBucketName) ; stackRemInternal:set_count(actuallyTakeFromInternal)
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inv:remove_item(INV_INPUT, stackRemInternal)
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end
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local actuallyTakeFromNetwork = math.min(collectedFromNetwork, numAccepted - actuallyTakeFromInternal)
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local stackToTakeFromNetwork = ItemStack(emptyBucketName) ; stackToTakeFromNetwork:set_count(actuallyTakeFromNetwork)
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logistica.take_stack_from_network(stackToTakeFromNetwork, network, function(_) return 0 end, isAutomatedRequest, false, false, depth + 1)
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end
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local error = nil
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if numEmptyBucketsAvailable < originalRequestedBuckets - unfillableBuckets then
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error = S("Not enough empty buckets available")
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elseif unfillableBuckets > 0 then
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error = S("Not enough liquid available in network")
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end
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return { remaining = unfillableBuckets + remainingRequest, errorMsg = error }
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end
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@ -4,6 +4,7 @@ logistica.injectors = {}
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logistica.requesters = {}
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logistica.suppliers = {}
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logistica.craftsups = {}
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logistica.bucketfillers = {}
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logistica.mass_storage = {}
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logistica.item_storage = {}
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logistica.misc_machines = {}
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@ -21,7 +22,7 @@ function logistica.is_machine(name)
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return logistica.is_requester(name) or logistica.is_supplier(name) or logistica.is_mass_storage(name)
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or logistica.is_item_storage(name) or logistica.is_controller(name) or logistica.is_injector(name)
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or logistica.is_crafting_supplier(name) or logistica.is_trashcan(name) or logistica.is_vaccuum_supplier(name)
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or logistica.is_misc(name) or logistica.is_reservoir(name)
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or logistica.is_misc(name) or logistica.is_reservoir(name) or logistica.is_bucket_filler(name)
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end
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function logistica.is_cable(name)
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@ -71,3 +72,7 @@ end
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function logistica.is_reservoir(name)
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return logistica.reservoirs[name] ~= nil
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end
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function logistica.is_bucket_filler(name)
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return logistica.bucketfillers[name] ~= nil
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end
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@ -20,3 +20,4 @@ dofile(path.."/crafting_supplier.lua")
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dofile(path.."/synchronizer.lua")
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dofile(path.."/reservoir.lua")
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dofile(path.."/lava_furnace_fueler.lua")
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dofile(path.."/bucket_filler.lua")
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@ -185,7 +185,9 @@ local function recursive_scan_for_nodes_for_controller(network, positionHashes,
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end
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if logistica.is_supplier(otherName)
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or logistica.is_crafting_supplier(otherName)
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or logistica.is_vaccuum_supplier(otherName) then
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or logistica.is_vaccuum_supplier(otherName)
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or logistica.is_bucket_filler(otherName)
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then
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network.suppliers[otherHash] = true
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valid = true
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end
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@ -10,7 +10,12 @@ local function get_meta(pos)
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return minetest.get_meta(pos)
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end
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local function fill_bucket_from_network(network, bucketItemStack, liquidName)
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--------------------------------
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-- public functions
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--------------------------------
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-- returns the new stack to replace the empty bucket given, or nil if not successful
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function logistica.fill_bucket_from_network(network, bucketItemStack, liquidName)
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local lowestReservoirPos = nil
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local lowestReservoirLvl = 999999
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for hash, _ in pairs(network.reservoirs or {}) do
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@ -32,7 +37,8 @@ local function fill_bucket_from_network(network, bucketItemStack, liquidName)
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end
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end
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local function empty_bucket_into_network(network, bucketItemStack)
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-- returns the new stack to replace the filled bucket given, or nil if not successful
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function logistica.empty_bucket_into_network(network, bucketItemStack)
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local bucketName = bucketItemStack:get_name()
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local liquidName = logistica.reservoir_get_liquid_name_for_bucket(bucketName)
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@ -68,10 +74,6 @@ local function empty_bucket_into_network(network, bucketItemStack)
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end
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end
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--------------------------------
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-- public functions
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--------------------------------
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-- tries to take a stack from the network locations
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-- calls the collectorFunc with the stack - collectorFunc needs to return how many were left-over<br>
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-- `collectorFunc = function(stackToInsert)`<br>
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@ -111,6 +113,9 @@ function logistica.take_stack_from_suppliers(stackToTake, network, collectorFunc
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remaining = logistica.take_item_from_supplier(pos, takeStack, network, collectorFunc, useMetadata, dryRun)
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elseif logistica.is_crafting_supplier(nodeName) then
|
||||
remaining = logistica.take_item_from_crafting_supplier(pos, takeStack, network, collectorFunc, useMetadata, dryRun, depth)
|
||||
elseif logistica.is_bucket_filler(nodeName) then
|
||||
local result = logistica.take_item_from_bucket_filler(pos, takeStack, network, collectorFunc, isAutomatedRequest, dryRun, depth)
|
||||
remaining = result.remaining
|
||||
end
|
||||
if remaining <= 0 then
|
||||
return true
|
||||
@ -286,8 +291,8 @@ function logistica.get_available_liquids_in_network(pos)
|
||||
local liquidLevels = logistica.reservoir_get_liquid_level(resPos)
|
||||
if liquidName and liquidLevels then
|
||||
local info = liquidInfo[liquidName] or {curr = 0, max = 0}
|
||||
info.curr = info.curr + liquidLevels[1]
|
||||
info.max = info.max + liquidLevels[2]
|
||||
info.curr = info.curr + (liquidLevels[1] or 0)
|
||||
info.max = info.max + (liquidLevels[2] or 0)
|
||||
liquidInfo[liquidName] = info
|
||||
end
|
||||
end
|
||||
@ -301,6 +306,27 @@ function logistica.get_available_liquids_in_network(pos)
|
||||
end)
|
||||
end
|
||||
|
||||
-- Returns a table for the given liquidName {curr = int, max = int}
|
||||
function logistica.get_liquid_info_in_network(pos, liquidName)
|
||||
local network = logistica.get_network_or_nil(pos)
|
||||
if not network then return { curr = 0, max = 0 } end
|
||||
local available = 0
|
||||
local capacity = 0
|
||||
for hash, _ in pairs(network.reservoirs or {}) do
|
||||
local resPos = h2p(hash)
|
||||
local resLiquid = logistica.reservoir_get_liquid_name(resPos)
|
||||
local liquidLevels = logistica.reservoir_get_liquid_level(resPos)
|
||||
if resLiquid == liquidName and liquidLevels then
|
||||
available = available + (liquidLevels[1] or 0)
|
||||
capacity = capacity + (liquidLevels[2] or 0)
|
||||
end
|
||||
end
|
||||
return {
|
||||
curr = available,
|
||||
max = capacity,
|
||||
}
|
||||
end
|
||||
|
||||
-- attempts to use, either fill or empty, the given bucket in/from liquid storage on
|
||||
-- the network.<br>
|
||||
-- `liquidName` is only used if the bucketItem is a type of empty bucket<br>
|
||||
@ -316,8 +342,8 @@ function logistica.use_bucket_for_liquid_in_network(pos, bucketItemStack, liquid
|
||||
local isFullBucket = logistica.reservoir_is_full_bucket(bucketName)
|
||||
if isEmptyBucket then
|
||||
if not liquidName then return nil end
|
||||
return fill_bucket_from_network(network, bucketItemStack, liquidName)
|
||||
return logistica.fill_bucket_from_network(network, bucketItemStack, liquidName)
|
||||
elseif isFullBucket then
|
||||
return empty_bucket_into_network(network, bucketItemStack)
|
||||
return logistica.empty_bucket_into_network(network, bucketItemStack)
|
||||
end
|
||||
end
|
||||
|
@ -14,7 +14,6 @@ local LIQUID_NONE = ""
|
||||
local BUCKET_ANY = "BUCKET_ANY"
|
||||
|
||||
local strDescription = S("Reservoir")
|
||||
local strEmpty = S("Empty")
|
||||
local getStrContains = function(number, max, ofWhat)
|
||||
if number == 0 then
|
||||
return S("@1 / @2 buckets", number, max)
|
||||
@ -194,3 +193,15 @@ end
|
||||
function logistica.reservoir_get_liquid_name_for_bucket(bucketName)
|
||||
return BUCKET_TO_NAME[bucketName]
|
||||
end
|
||||
|
||||
function logistica.reservoir_get_all_buckets_to_names_map()
|
||||
return table.copy(BUCKET_TO_NAME)
|
||||
end
|
||||
|
||||
function logistica.reservoir_get_empty_bucket_for_liquid(liquidName)
|
||||
return get_empty_bucket_needed_for(liquidName)
|
||||
end
|
||||
|
||||
function logistica.reservoir_get_full_bucket_for_liquid(liquidName)
|
||||
return get_full_bucket_needed_for(liquidName)
|
||||
end
|
||||
|
@ -21,6 +21,16 @@ logistica.register_autocrafter("Autocrafter", "autocrafter", {
|
||||
"logistica_autocrafter.png"
|
||||
})
|
||||
|
||||
--------------------------------
|
||||
-- Bucket Filler
|
||||
--------------------------------
|
||||
|
||||
logistica.register_bucket_filler("Bucket Filler", "bucket_filler", {
|
||||
"logistica_bucket_filler_top.png",
|
||||
"logistica_bucket_filler_top.png",
|
||||
"logistica_bucket_filler_side.png",
|
||||
})
|
||||
|
||||
--------------------------------
|
||||
-- Cables
|
||||
--------------------------------
|
||||
|
@ -191,3 +191,12 @@ minetest.register_craft({
|
||||
{L("silverin_plate"), L("silverin_plate"), L("silverin_plate")}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = L("bucket_filler"),
|
||||
recipe = {
|
||||
{L("silverin_plate"), "", L("silverin_plate")},
|
||||
{L("optic_cable"), L("photonizer"), ""},
|
||||
{L("silverin_plate"), itemstrings.empty_bucket, L("silverin_plate")},
|
||||
}
|
||||
})
|
||||
|
BIN
textures/logistica_bucket_filler_side.png
Normal file
BIN
textures/logistica_bucket_filler_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
BIN
textures/logistica_bucket_filler_top.png
Normal file
BIN
textures/logistica_bucket_filler_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
@ -114,8 +114,8 @@ function logistica.set_node_tooltip_from_state(pos, extraText, overrideState)
|
||||
logistica.load_position(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local text = minetest.registered_nodes[node.name].description..
|
||||
extraText.."\n"..(isOn and "Running" or "Stopped")
|
||||
local isOnText = (minetest.registered_nodes[node.name].logistica.on_power and (isOn and "Running" or "Stopped")) or ""
|
||||
local text = minetest.registered_nodes[node.name].description..extraText.."\n"..isOnText
|
||||
meta:set_string("infotext", text)
|
||||
end
|
||||
|
||||
|
16
util/hud.lua
16
util/hud.lua
@ -4,11 +4,19 @@ local playerHud = {}
|
||||
local SHORT_TIME = 3
|
||||
local LONG_TIME = 10
|
||||
|
||||
function logistica.show_popup(playerName, text, time)
|
||||
function logistica.show_popup(playerName, text, time, atBottom, scale)
|
||||
if not time then time = SHORT_TIME end
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if not player then return end
|
||||
|
||||
local position = {x = 0.5, y = 0.5}
|
||||
local offset = {x = 0, y = 40}
|
||||
if atBottom then
|
||||
position = {x = 0.5, y = 1}
|
||||
offset = {x = 0, y = -100}
|
||||
end
|
||||
if not scale then scale = 1 end
|
||||
|
||||
if playerHud[playerName] then
|
||||
player:hud_remove(playerHud[playerName].hudId)
|
||||
playerHud[playerName].job:cancel()
|
||||
@ -17,10 +25,10 @@ function logistica.show_popup(playerName, text, time)
|
||||
local hudId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
style = 1,
|
||||
position = {x = 0.5, y = 0.5},
|
||||
offset = {x = 0, y = 40},
|
||||
position = position,
|
||||
offset = offset,
|
||||
text = text,
|
||||
size = { x = 1, y = 1},
|
||||
size = { x = scale, y = scale},
|
||||
scale = { x = 1, y = 1},
|
||||
alignment = { x = 0, y = 0 },
|
||||
number = 0xDFDFDF,
|
||||
|
Loading…
x
Reference in New Issue
Block a user