Add Crafting Supplier
This commit is contained in:
parent
3a492da4a0
commit
cb650c1893
@ -14,3 +14,4 @@ dofile(path.."/lava_furnace_recipe.lua")
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dofile(path.."/trashcan.lua")
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dofile(path.."/vaccuum_chest.lua")
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dofile(path.."/crafter_auto.lua")
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dofile(path.."/crafting_supplier.lua")
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196
api/crafting_supplier.lua
Normal file
196
api/crafting_supplier.lua
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@ -0,0 +1,196 @@
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local S = logistica.TRANSLATOR
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local FORMSPEC_NAME = "logistica_craftsup"
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local ON_OFF_BUTTON = "on_off_btn"
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local INV_MAIN = "main"
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local INV_CRAFT = "crf"
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local INV_HOUT = "hout"
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local forms = {}
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local function update_craft_output(inv)
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local inputList = inv:get_list(INV_CRAFT)
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local out, _ = minetest.get_craft_result({
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method = "normal",
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width = 3,
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items = inputList
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})
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inv:set_stack(INV_MAIN, 1, out.item)
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end
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local function get_craftsup_formspec(pos)
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local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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local isOn = logistica.is_machine_on(pos)
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return "formspec_version[4]" ..
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"size[10.5,13]" ..
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logistica.ui.background..
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logistica.ui.on_off_btn(isOn, 1.1, 2.6, ON_OFF_BUTTON, S("Enable"))..
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"label[0.4,0.5;"..S("Crafts items when requested by Network. Excess stored below.").."]"..
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"list["..posForm..";"..INV_CRAFT..";3.4,1.5;3,3;0]"..
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"list["..posForm..";"..INV_MAIN..";7.1,2.75;1,1;0]"..
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"label[4.6,1.2;Recipe]"..
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"label[0.5,5.6;"..S("Excess items, provided as supply. If full\\, excess will be thrown out.").."]"..
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"list["..posForm..";main;0.4,5.9;8,1;1]"..
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"list[current_player;main;0.4,7.8;8,4;0]"..
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"listring["..posForm..";"..INV_MAIN.."]"..
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"listring[current_player;main]"
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end
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local function show_craftsup_formspec(playerName, pos)
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forms[playerName] = {position = pos}
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minetest.show_formspec(playerName, FORMSPEC_NAME, get_craftsup_formspec(pos))
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end
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local function on_player_receive_fields(player, formname, fields)
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if not player or not player:is_player() then return false end
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if formname ~= FORMSPEC_NAME then return false end
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local playerName = player:get_player_name()
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if not forms[playerName] then return false end
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local pos = forms[playerName].position
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if minetest.is_protected(pos, playerName) then return true end
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if fields.quit then
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forms[playerName] = nil
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elseif fields[ON_OFF_BUTTON] then
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logistica.toggle_machine_on_off(pos)
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show_craftsup_formspec(player:get_player_name(), pos)
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end
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return true
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end
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local function on_craftsup_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if not clicker or not clicker:is_player() then return end
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if minetest.is_protected(pos, clicker:get_player_name()) then return end
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show_craftsup_formspec(clicker:get_player_name(), pos)
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end
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local function after_place_craftsup(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size(INV_MAIN, 9)
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inv:set_size(INV_CRAFT, 9)
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inv:set_width(INV_CRAFT, 3)
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inv:set_size(INV_HOUT, 9)
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logistica.set_node_tooltip_from_state(pos)
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logistica.on_supplier_change(pos)
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end
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local function allow_craftsup_storage_inv_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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if listname == INV_CRAFT then
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local inv = minetest.get_meta(pos):get_inventory()
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local st = inv:get_stack(listname, index)
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st:add_item(stack)
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inv:set_stack(listname, index, st)
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update_craft_output(minetest.get_meta(pos):get_inventory())
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logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
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end
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return 0
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end
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local function allow_craftsup_inv_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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if listname == INV_CRAFT then
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local inv = minetest.get_meta(pos):get_inventory()
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local st = inv:get_stack(listname, index)
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st:take_item(stack:get_count())
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inv:set_stack(listname, index, st)
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update_craft_output(minetest.get_meta(pos):get_inventory())
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logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
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return 0
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elseif listname == INV_MAIN then
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if index == 1 then return 0
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else return stack:get_count() end
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end
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return 0
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end
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local function allow_craftsup_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end
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local function on_craftsup_inventory_put(pos, listname, index, stack, player)
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update_craft_output(minetest.get_meta(pos):get_inventory())
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logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
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end
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local function on_craftsup_inventory_take(pos, listname, index, stack, player)
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update_craft_output(minetest.get_meta(pos):get_inventory())
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logistica.update_cache_at_pos(pos, LOG_CACHE_SUPPLIER)
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end
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local function can_dig_craftsup(pos, player)
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local main = minetest.get_meta(pos):get_inventory():get_list(INV_MAIN) or {}
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for i = 2, #main do
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if not main[i]:is_empty() then return false end
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end
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return true
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end
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----------------------------------------------------------------
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-- Minetest registration
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----------------------------------------------------------------
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minetest.register_on_player_receive_fields(on_player_receive_fields)
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minetest.register_on_leaveplayer(function(objRef, timed_out)
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if objRef:is_player() then
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forms[objRef:get_player_name()] = nil
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end
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end)
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----------------------------------------------------------------
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-- Public Registration API
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----------------------------------------------------------------
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-- `simpleName` is used for the description and for the name (can contain spaces)
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-- `inventorySize` should be 16 at max
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function logistica.register_crafting_supplier(desc, name, tiles)
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local lname = string.lower(name:gsub(" ", "_"))
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local supplier_name = "logistica:"..lname
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logistica.craftsups[supplier_name] = true
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local grps = {oddly_breakable_by_hand = 3, cracky = 3 }
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grps[logistica.TIER_ALL] = 1
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local def = {
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description = desc,
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drawtype = "normal",
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = grps,
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drop = supplier_name,
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sounds = logistica.node_sound_metallic(),
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after_place_node = after_place_craftsup,
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after_destruct = logistica.on_supplier_change,
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on_rightclick = on_craftsup_rightclick,
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allow_metadata_inventory_put = allow_craftsup_storage_inv_put,
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allow_metadata_inventory_take = allow_craftsup_inv_take,
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allow_metadata_inventory_move = allow_craftsup_inv_move,
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on_metadata_inventory_put = on_craftsup_inventory_put,
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on_metadata_inventory_take = on_craftsup_inventory_take,
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can_dig = can_dig_craftsup,
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logistica = {
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on_power = function(pos, power) logistica.set_node_tooltip_from_state(pos, nil, power) end
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}
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}
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minetest.register_node(supplier_name, def)
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local def_disabled = table.copy(def)
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local tiles_disabled = {}
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for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end
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def_disabled.tiles = tiles_disabled
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def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1 }
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def_disabled.on_construct = nil
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def_disabled.after_destruct = nil
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def_disabled.on_punch = nil
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def_disabled.on_rightclick = nil
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def_disabled.on_timer = nil
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def_disabled.logistica = nil
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minetest.register_node(supplier_name.."_disabled", def_disabled)
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end
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@ -234,8 +234,8 @@ function logistica.access_point_allow_take(pos, listname, index, _stack, player)
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-- remove the sometimes manually added count display
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stack:get_meta():set_string("count_meta", nil)
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if stackMax > 1 then
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local taken = nil
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local acceptTaken = function(st) taken = st; return 0 end
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local taken = ItemStack("")
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local acceptTaken = function(st) taken:add_item(st); return 0 end
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logistica.take_stack_from_network(stack, network, acceptTaken)
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if not taken or taken:is_empty() then return 0 end
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return math.min(taken:get_count(), stackMax)
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@ -37,7 +37,8 @@ end
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-- public functions
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-- returns true if something was crafted, false if nothing was crafted
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function logistica.autocrafting_produce_single_item(inv, recipeList3x3Name, sourceListName, outputListName)
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-- optSourceListName is optional: if nil, no checks will be made if enough materials exist
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function logistica.autocrafting_produce_single_item(inv, recipeList3x3Name, optSourceListName, outputListName)
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local recipeList = inv:get_list(recipeList3x3Name) or {}
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local craftRes = get_combined_crafting_ouputs(recipeList)
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@ -48,23 +49,26 @@ function logistica.autocrafting_produce_single_item(inv, recipeList3x3Name, sour
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for _, st in ipairs(craftRes.extras) do
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if not inv:room_for_item(outputListName, st) then return false end
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end
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-- check if source has enough materials
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local recCounts = count_items(recipeList)
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local srcCounts = count_items(inv:get_list(sourceListName) or {})
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for name, count in pairs(recCounts) do
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if srcCounts[name] == nil or srcCounts[name] < count then return false end
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end
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-- remove items from source
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for name, _count in pairs(recCounts) do
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local count = _count
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repeat
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local stack = ItemStack(name)
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local take = math.min(count, stack:get_stack_max())
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stack:set_count(take)
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count = count - take
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inv:remove_item(sourceListName, stack)
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until (count == 0)
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if optSourceListName ~= nil then
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-- check if source has enough materials
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local recCounts = count_items(recipeList)
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local srcCounts = count_items(inv:get_list(optSourceListName) or {})
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for name, count in pairs(recCounts) do
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if srcCounts[name] == nil or srcCounts[name] < count then return false end
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end
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-- remove items from source
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for name, _count in pairs(recCounts) do
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local count = _count
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repeat
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local stack = ItemStack(name)
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local take = math.min(count, stack:get_stack_max())
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stack:set_count(take)
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count = count - take
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inv:remove_item(optSourceListName, stack)
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until (count == 0)
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end
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end
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-- add the output
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115
logic/crafting_supplier.lua
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115
logic/crafting_supplier.lua
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@ -0,0 +1,115 @@
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local INV_MAIN = "main"
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local INV_CRAFT = "crf"
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local INV_HOUT = "hout"
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local function count_items_to_stack(list)
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local map = {}
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for _, stack in ipairs(list) do
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if not stack:is_empty() then
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local stName = stack:get_name()
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if not map[stName] then map[stName] = 0 end
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map[stName] = map[stName] + stack:get_count()
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end
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end
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local items = {}
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local i = 0
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for name, count in pairs(map) do
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i = i + 1
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local item = ItemStack(name) ; item:set_count(count)
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items[i] = item
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end
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return items
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end
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local function consume_from_network(craftItems, times, network)
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if times <= 0 then return end
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local acceptItem = function (_) return 0 end
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for _, itemStack in ipairs(craftItems) do
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local consumeStack = ItemStack(itemStack) ; consumeStack:set_count(itemStack:get_count() * times)
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logistica.take_stack_from_network(consumeStack, network, acceptItem, true, false, false)
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end
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end
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-- returns 0 if craftItems could not be taken from network, returns 1 if they could
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local function consume_for_craft(craftItems, network)
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local itemTaken = ItemStack("")
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local acceptItem = function(st) itemTaken:add_item(st) ; return 0 end
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for _, itemStack in ipairs(craftItems) do
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itemTaken:clear()
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logistica.take_stack_from_network(itemStack, network, acceptItem, true, false, true)
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if itemTaken:get_count() < itemStack:get_count() then
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return 0
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end
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end
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consume_from_network(craftItems, 1, network)
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return 1
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end
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function logistica.take_item_from_crafting_supplier(pos, _takeStack, network, collectorFunc, useMetadata, dryRun)
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local takeStack = ItemStack(_takeStack)
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local remaining = takeStack:get_count()
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local takeStackName = takeStack:get_name()
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-- first check existing supply, ignore the 1st slot (which is for the crafted item)
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remaining = logistica.take_item_from_supplier(pos, takeStack, network, collectorFunc, useMetadata, dryRun, 1)
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if remaining <= 0 then return 0 end -- we're done
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-- only craft if machine is on
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if not logistica.is_machine_on(pos) then return _takeStack:get_count() end
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-- if we still have a number of requested itsm to fulfil, try crafting them
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takeStack:set_count(remaining)
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local inv = minetest.get_meta(pos):get_inventory()
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local craftStack = inv:get_stack(INV_MAIN, 1)
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-- if names are different, we can't craft this request
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if inv:is_empty(INV_CRAFT) or craftStack:get_name() ~= takeStack:get_name() then
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return remaining
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end
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inv:set_list(INV_HOUT, {})
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local numCrafted = 0
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local isEnough = false
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repeat
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logistica.autocrafting_produce_single_item(inv, INV_CRAFT, nil, INV_HOUT)
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-- if we can craft from network
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local items = count_items_to_stack(inv:get_list(INV_CRAFT))
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local numCanCraft = consume_for_craft(items, network)
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numCrafted = numCrafted + numCanCraft
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isEnough = inv:contains_item(INV_HOUT, takeStack) or numCanCraft == 0 or numCrafted >= 99
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until (isEnough)
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if numCrafted == 0 then return remaining end -- nothing could be crafted
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remaining = math.max(0, remaining - numCrafted)
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-- give the item to the collector
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local taken = inv:remove_item(INV_HOUT, takeStack)
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local leftover = collectorFunc(taken)
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-- now move any extras from the hidden to the main inventory - deleting extras (TODO: maybe drop them)
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local extraNotTaken = 0
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local toInsert = {}
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for i, st in ipairs(inv:get_list(INV_HOUT)) do
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if st:get_name() == takeStackName then
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extraNotTaken = extraNotTaken + st:get_count()
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else
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table.insert(toInsert, st)
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end
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end
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taken:set_count(leftover + extraNotTaken)
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if not taken:is_empty() then
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local main = inv:get_list(INV_MAIN) or {}
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for i = 2, #main do
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taken = main[i]:add_item(taken)
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end
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inv:set_list(INV_MAIN, main)
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end
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for _, insertStack in ipairs(toInsert) do
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inv:add_item(INV_MAIN, insertStack)
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end
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return remaining
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end
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@ -17,3 +17,4 @@ dofile(path.."/lava_furnace_guide_formspec.lua")
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dofile(path.."/trashcan.lua")
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dofile(path.."/vaccuum_chest.lua")
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dofile(path.."/autocrafting_logic.lua")
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dofile(path.."/crafting_supplier.lua")
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@ -38,8 +38,9 @@ function logistica.put_item_in_supplier(pos, stack)
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return leftover
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end
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-- returns the leftover stack that still needs to be fulfilled (or empty stack if entire request was fulfilled)
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function logistica.take_item_from_supplier(supplierPos, stackToTake, network, collectorFunc, useMetadata, dryRun)
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-- returns the number of items remaining to be fulfilled, or 0 if entire request was fulfilled
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function logistica.take_item_from_supplier(supplierPos, stackToTake, network, collectorFunc, useMetadata, dryRun, optIgnorePosition)
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if optIgnorePosition == nil then optIgnorePosition = -1 end
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local eq = function(s1, s2) return s1:get_name() == s2:get_name() end
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if stackToTake:get_stack_max() == 1 and useMetadata then eq = function(s1, s2) return s1:equals(s2) end end
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logistica.load_position(supplierPos)
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@ -48,7 +49,7 @@ function logistica.take_item_from_supplier(supplierPos, stackToTake, network, co
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local supplierInv = minetest.get_meta(supplierPos):get_inventory()
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local supplyList = supplierInv:get_list(META_SUPPLIER_LIST)
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for i, supplyStack in ipairs(supplyList) do
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if eq(supplyStack, stackToTake) then
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if i ~= optIgnorePosition and eq(supplyStack, stackToTake) then
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local supplyCount = supplyStack:get_count()
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if supplyCount >= remaining then -- enough to fulfil requested
|
||||
local toSend = ItemStack(supplyStack) ; toSend:set_count(remaining)
|
||||
|
@ -80,6 +80,16 @@ logistica.register_controller("simple_controller", {
|
||||
node_box = { type = "regular"},
|
||||
})
|
||||
|
||||
--------------------------------
|
||||
-- Crafting Supplier
|
||||
--------------------------------
|
||||
|
||||
logistica.register_crafting_supplier("Crafting Supplier", "crafting_supplier", {
|
||||
"logistica_crafting_supplier_top.png",
|
||||
"logistica_crafting_supplier_bottom.png",
|
||||
"logistica_crafting_supplier_side.png",
|
||||
})
|
||||
|
||||
--------------------------------
|
||||
-- Network Importer
|
||||
--------------------------------
|
||||
|
@ -116,3 +116,12 @@ minetest.register_craft({
|
||||
{L("silverin_plate"), "", L("silverin_plate")},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = L("crafting_supplier"),
|
||||
recipe = {
|
||||
{L("silverin_plate"), "default:chest", L("silverin_plate")},
|
||||
{L("silverin_circuit"), L("photonizer"), L("silverin_circuit")},
|
||||
{L("silverin_plate"), L("optic_cable"), L("silverin_plate")},
|
||||
}
|
||||
})
|
||||
|
BIN
textures/logistica_crafting_supplier_bottom.png
Normal file
BIN
textures/logistica_crafting_supplier_bottom.png
Normal file
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After Width: | Height: | Size: 2.3 KiB |
BIN
textures/logistica_crafting_supplier_side.png
Normal file
BIN
textures/logistica_crafting_supplier_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
BIN
textures/logistica_crafting_supplier_top.png
Normal file
BIN
textures/logistica_crafting_supplier_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
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Reference in New Issue
Block a user