irrlicht/include/ESceneNodeAnimatorTypes.h

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1.3 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
namespace irr
{
namespace scene
{
//! An enumeration for all types of built-in scene node animators
enum ESCENE_NODE_ANIMATOR_TYPE
{
//! Fly circle scene node animator
ESNAT_FLY_CIRCLE = 0,
//! Fly straight scene node animator
ESNAT_FLY_STRAIGHT,
//! Follow spline scene node animator
ESNAT_FOLLOW_SPLINE,
//! Rotation scene node animator
ESNAT_ROTATION,
//! Texture scene node animator
ESNAT_TEXTURE,
//! Deletion scene node animator
ESNAT_DELETION,
//! Collision respose scene node animator
ESNAT_COLLISION_RESPONSE,
//! FPS camera animator
ESNAT_CAMERA_FPS,
//! Maya camera animator
ESNAT_CAMERA_MAYA,
//! Amount of built-in scene node animators
ESNAT_COUNT,
//! Unknown scene node animator
ESNAT_UNKNOWN,
//! This enum is never used, it only forces the compiler to
//! compile these enumeration values to 32 bit.
ESNAT_FORCE_32_BIT = 0x7fffffff
};
} // end namespace scene
} // end namespace irr
#endif