irrlicht/include/EDriverTypes.h

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C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
#define __E_DRIVER_TYPES_H_INCLUDED__
namespace irr
{
namespace video
{
//! An enum for all types of drivers the Irrlicht Engine supports.
enum E_DRIVER_TYPE
{
//! Null driver, useful for applications to run the engine
//! without visualisation. The null device is able to load
//! textures, but does not render and display any graphics.
EDT_NULL,
//! The Irrlicht Engine Software renderer, runs on all
//! platforms, with every hardware. It should only be used for
//! 2d graphics, but it can also perform some primitive 3d
//! functions. These 3d drawing functions are quite fast, but
//! very inaccurate, and don't even support clipping in 3D mode.
EDT_SOFTWARE,
//! The Burning's Software Renderer, an alternative software
//! renderer for Irrlicht. Basically it can be described as the
//! Irrlicht Software renderer on steroids. It rasterizes 3D
//! geometry perfectly: It is able to perform correct 3d
//! clipping, perspective correct texture mapping, perspective
//! correct color mapping, and renders sub pixel correct, sub
//! texel correct primitives. In addition, it does bilinear
//! texel filtering and supports more materials than the
//! EDT_SOFTWARE driver. This renderer has been written
//! entirely by Thomas Alten, thanks a lot for this huge
//! contribution.
EDT_BURNINGSVIDEO,
//! Direct3D8 device, only available on Win32 platforms.
//! Performs hardware accelerated rendering of 3D and 2D
//! primitives.
EDT_DIRECT3D8,
//! Direct3D 9 device, only available on Win32 platforms.
//! Performs hardware accelerated rendering of 3D and 2D
//! primitives.
EDT_DIRECT3D9,
//! OpenGL device, available on most platforms.
//! Performs hardware accelerated rendering of 3D and 2D
//! primitives.
EDT_OPENGL
};
} // end namespace video
} // end namespace irr
#endif