irrlicht/source/Irrlicht/CSoftwareTexture2.h

144 lines
2.9 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
#define __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "ITexture.h"
#include "CImage.h"
namespace irr
{
namespace video
{
/*!
interface for a Video Driver dependent Texture.
*/
class CSoftwareTexture2 : public ITexture
{
public:
//! constructor
enum eTex2Flags
{
GEN_MIPMAP = 1,
IS_RENDERTARGET = 2,
NP2_SIZE = 4,
HAS_ALPHA = 8
};
CSoftwareTexture2( IImage* surface, const io::path& name, u32 flags );
//! destructor
virtual ~CSoftwareTexture2();
//! lock function
virtual void* lock(bool readOnly = false)
{
return MipMap[MipMapLOD]->lock();
}
//! unlock function
virtual void unlock()
{
MipMap[MipMapLOD]->unlock();
}
//! Returns original size of the texture.
virtual const core::dimension2d<u32>& getOriginalSize() const
{
//return MipMap[0]->getDimension();
return OrigSize;
}
//! Returns the size of the largest mipmap.
f32 getLODFactor( const f32 texArea ) const
{
return MipMap[0]->getImageDataSizeInPixels () * texArea;
}
//! Returns (=size) of the texture.
virtual const core::dimension2d<u32>& getSize() const
{
return MipMap[MipMapLOD]->getDimension();
}
//! returns unoptimized surface
virtual CImage* getImage() const
{
return MipMap[0];
}
//! returns texture surface
virtual CImage* getTexture() const
{
return MipMap[MipMapLOD];
}
//! returns driver type of texture (=the driver, who created the texture)
virtual E_DRIVER_TYPE getDriverType() const
{
return EDT_BURNINGSVIDEO;
}
//! returns color format of texture
virtual ECOLOR_FORMAT getColorFormat() const
{
return BURNINGSHADER_COLOR_FORMAT;
}
//! returns pitch of texture (in bytes)
virtual u32 getPitch() const
{
return MipMap[MipMapLOD]->getPitch();
}
//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
virtual void regenerateMipMapLevels();
//! Select a Mipmap Level
virtual void setCurrentMipMapLOD ( s32 lod )
{
if ( Flags & GEN_MIPMAP )
MipMapLOD = lod;
}
//! support mipmaps
virtual bool hasMipMaps() const
{
return (Flags & GEN_MIPMAP ) != 0;
}
//! Returns if the texture has an alpha channel
virtual bool hasAlpha() const
{
return (Flags & HAS_ALPHA ) != 0;
}
//! is a render target
virtual bool isRenderTarget() const
{
return (Flags & IS_RENDERTARGET) != 0;
}
private:
core::dimension2d<u32> OrigSize;
CImage * MipMap[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
s32 MipMapLOD;
u32 Flags;
};
} // end namespace video
} // end namespace irr
#endif