irrlicht/source/Irrlicht/CParticleScaleAffector.h

41 lines
1.3 KiB
C++

#ifndef C_PARTICLE_SCALE_AFFECTOR_H
#define C_PARTICLE_SCALE_AFFECTOR_H
#include <IParticleAffector.h>
namespace irr
{
namespace scene
{
class CParticleScaleAffector : public IParticleAffector
{
public:
CParticleScaleAffector(const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f));
virtual void affect(u32 now, SParticle *particlearray, u32 count);
//! Writes attributes of the object.
//! Implement this to expose the attributes of your scene node animator for
//! scripting languages, editors, debuggers or xml serialization purposes.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the object.
//! Implement this to set the attributes of your scene node animator for
//! scripting languages, editors, debuggers or xml deserialization purposes.
//! \param startIndex: start index where to start reading attributes.
//! \return: returns last index of an attribute read by this affector
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
//! Get emitter type
virtual E_PARTICLE_AFFECTOR_TYPE getType() const;
protected:
core::dimension2df ScaleTo;
};
}
}
#endif // C_PARTICLE_SCALE_AFFECTOR_H