50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Copyright (C) 2002-2009 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CDummyTransformationSceneNode.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! constructor
|
|
CDummyTransformationSceneNode::CDummyTransformationSceneNode(
|
|
ISceneNode* parent, ISceneManager* mgr, s32 id)
|
|
: IDummyTransformationSceneNode(parent, mgr, id)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CDummyTransformationSceneNode");
|
|
#endif
|
|
|
|
setAutomaticCulling(scene::EAC_OFF);
|
|
}
|
|
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
|
|
{
|
|
return Box;
|
|
}
|
|
|
|
|
|
//! Returns a reference to the current relative transformation matrix.
|
|
//! This is the matrix, this scene node uses instead of scale, translation
|
|
//! and rotation.
|
|
core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
|
|
{
|
|
return RelativeTransformationMatrix;
|
|
}
|
|
|
|
|
|
//! Returns the relative transformation of the scene node.
|
|
core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
|
|
{
|
|
return RelativeTransformationMatrix;
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|