..
CDynamicMeshBuffer.h
- Add support for different geometric primitivs to meshbuffers.
2017-04-14 19:48:24 +00:00
CIndexBuffer.h
Merge from 1.7 branch. revisions 4319-4343. Compiler problem and STL loader fixes.
2012-10-30 14:57:54 +00:00
CMeshBuffer.h
Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports.
2017-04-22 17:29:16 +00:00
CVertexBuffer.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
EAttributes.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ECullingTypes.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
EDebugSceneTypes.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
EDeviceTypes.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
EDriverFeatures.h
- Added new color formats (this feature was available in ogl-es branch before):
2015-11-28 00:03:29 +00:00
EDriverTypes.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
EFocusFlags.h
Remove comma at end of enum.
2014-04-07 20:17:20 +00:00
EGUIAlignment.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
EGUIElementTypes.h
Add a code profiler (stop-watch style).
2014-04-24 22:52:10 +00:00
EHardwareBufferFlags.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
EMaterialFlags.h
- Added separate blending support for both OpenGL and D3D9.
2014-04-25 01:19:38 +00:00
EMaterialTypes.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
EMeshWriterEnums.h
Add b3d mesh-writer.
2015-04-23 18:11:52 +00:00
EMessageBoxFlags.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
EPrimitiveTypes.h
Fix patch for meshbuffers with different primitives.
2017-04-16 21:34:58 +00:00
ESceneNodeAnimatorTypes.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ESceneNodeTypes.h
Add ITextSceneNode::setFont.
2017-03-20 17:00:36 +00:00
EShaderTypes.h
Add SVN property and fix eol style
2012-01-22 14:56:31 +00:00
ETerrainElements.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IAnimatedMesh.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IAnimatedMeshMD2.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IAnimatedMeshMD3.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IAnimatedMeshSceneNode.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IAttributeExchangingObject.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IAttributes.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IBillboardSceneNode.h
Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports.
2017-04-22 17:29:16 +00:00
IBillboardTextSceneNode.h
Add access functions to IBillboardTextSceneNode (getText, getFont).
2017-03-20 16:35:22 +00:00
IBoneSceneNode.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ICameraSceneNode.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IColladaMeshWriter.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IContextManager.h
- Added external context managers with support for WGL and GLX.(this feature was available in ogl-es branch before)
2015-11-29 20:12:51 +00:00
ICursorControl.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
IDummyTransformationSceneNode.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IDynamicMeshBuffer.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IEventReceiver.h
Add gui event EGET_ELEMENT_REMOVED. Remove active focus now from elements which got removed from the gui graph.
2017-11-01 20:57:10 +00:00
IFileArchive.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IFileList.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IFileSystem.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGPUProgrammingServices.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIButton.h
Add IGUIButton::setOverrideColor to allow overriding text-color (same function as statictexts and editboxes have).
2017-10-21 14:56:19 +00:00
IGUICheckBox.h
- In IGUICheckBox add: setDrawBackground, isDrawBackgroundEnabled, setDrawBorder, isDrawBorderEnabled
2013-01-08 18:01:39 +00:00
IGUIColorSelectDialog.h
Second round of override checks
2013-06-17 15:55:56 +00:00
IGUIComboBox.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIContextMenu.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIEditBox.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
IGUIElement.h
Add gui event EGET_ELEMENT_REMOVED. Remove active focus now from elements which got removed from the gui graph.
2017-11-01 20:57:10 +00:00
IGUIElementFactory.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIEnvironment.h
Update documentation.
2017-11-03 21:42:16 +00:00
IGUIFileOpenDialog.h
File-dialog now converts the returned filename from multibyte to widechar when it has to.
2015-12-14 15:59:35 +00:00
IGUIFont.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IGUIFontBitmap.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IGUIImage.h
Add IGUIImage::setDrawBackground to allow disabling background drawing even when no texture is set.
2017-11-03 22:34:46 +00:00
IGUIImageList.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIInOutFader.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IGUIListBox.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIMeshViewer.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IGUIProfiler.h
IGUIProfiler has now more and better display filters.
2014-10-15 18:47:35 +00:00
IGUIScrollBar.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IGUISkin.h
Merge branch releases/1.8 revisions 4773 to 4778 into trunk:
2014-04-18 12:36:58 +00:00
IGUISpinBox.h
Improve speed for finalizing skinned meshes (removal of unnecessary frames after loading) (thx @ichtyander for the testmodel)
2014-01-03 18:25:53 +00:00
IGUISpriteBank.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIStaticText.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUITabControl.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUITable.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIToolbar.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IGUITreeView.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IGUIWindow.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
IGeometryCreator.h
Add the geoplane from hendu. This surface improves visualization of large surfaces.
2013-06-17 08:38:20 +00:00
IImage.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IImageLoader.h
Fix compiling with gcc.
2016-02-18 22:59:13 +00:00
IImageWriter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IIndexBuffer.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ILightManager.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ILightSceneNode.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ILogger.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IMaterialRenderer.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IMaterialRendererServices.h
- Added deprecated method for backward compatibility with previous shader constant system handling.
2012-12-14 16:02:57 +00:00
IMesh.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IMeshBuffer.h
Fix patch for meshbuffers with different primitives.
2017-04-16 21:34:58 +00:00
IMeshCache.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
IMeshLoader.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IMeshManipulator.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IMeshSceneNode.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IMeshTextureLoader.h
IMeshTextureLoader could be simplified further with the recent ITexture addition.
2014-03-03 13:07:06 +00:00
IMeshWriter.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IMetaTriangleSelector.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IOSOperator.h
Merge branch releases/1.8 revisions r5369:r5387 into trunk.
2017-04-01 16:26:31 +00:00
IOctreeSceneNode.h
Add IOctreeSceneNode interface to control parameters like VBO usage and polygon clipping checks for octree scene nodes.
2017-04-19 16:28:24 +00:00
IParticleAffector.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleAttractionAffector.h
Oops, wrong copy'n'paste. Fixed to pure virtual
2013-06-17 13:43:57 +00:00
IParticleBoxEmitter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleCylinderEmitter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleEmitter.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IParticleFadeOutAffector.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleGravityAffector.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleMeshEmitter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleRingEmitter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleRotationAffector.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleSphereEmitter.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IParticleSystemSceneNode.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IProfiler.h
IGUIProfiler has now more and better display filters.
2014-10-15 18:47:35 +00:00
IQ3LevelMesh.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IQ3Shader.h
Lets the BSP loader find textures inserted with relative paths. Thx@ curaga for patch ( #208 ).
2017-06-04 21:36:13 +00:00
IRandomizer.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IReadFile.h
Revert ftell checks from r5532. Add documentation.
2017-08-27 15:09:34 +00:00
IReferenceCounted.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
IRenderTarget.h
Prevent copying IRenderTarget objects
2017-06-30 14:33:29 +00:00
ISceneCollisionManager.h
CTriangleSelector can now be created for a single meshbuffer.
2016-12-06 17:10:57 +00:00
ISceneLoader.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ISceneManager.h
Add function ISceneManager::clearAllRegisteredNodesForRendering.
2017-10-02 15:00:19 +00:00
ISceneNode.h
Fix bug in ISceneNode::deserializeAttributes which did set scale to 0 when no attribute was given.
2015-04-08 22:00:41 +00:00
ISceneNodeAnimator.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ISceneNodeAnimatorCameraFPS.h
- FPS camera now supports keyboard rotation.
2017-04-21 14:29:07 +00:00
ISceneNodeAnimatorCameraMaya.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ISceneNodeAnimatorCollisionResponse.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ISceneNodeAnimatorFactory.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ISceneNodeFactory.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ISceneUserDataSerializer.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
IShaderConstantSetCallBack.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IShadowVolumeSceneNode.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
ISkinnedMesh.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ITerrainSceneNode.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ITextSceneNode.h
Add ITextSceneNode::setFont.
2017-03-20 17:00:36 +00:00
ITexture.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ITimer.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
ITriangleSelector.h
Comment change.
2017-06-04 21:48:03 +00:00
IVertexBuffer.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IVideoDriver.h
Move SOverrideMaterial to it's own header.
2017-08-23 16:41:15 +00:00
IVideoModeList.h
Support for Direct3D 8 removed.
2015-03-01 20:52:35 +00:00
IVolumeLightSceneNode.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
IWriteFile.h
Revert ftell checks from r5532. Add documentation.
2017-08-27 15:09:34 +00:00
IXMLReader.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IXMLWriter.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
IrrCompileConfig.h
- Minor improvements to OpenGL definitions.
2015-12-07 18:53:26 +00:00
IrrlichtDevice.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
Keycodes.h
Merge branch releases/1.8 revisions r5363:r5367 into trunk:
2017-03-16 22:42:01 +00:00
S3DVertex.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SAnimatedMesh.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SColor.h
Add string array with color format names.
2017-08-24 20:54:08 +00:00
SExposedVideoData.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
SIrrCreationParameters.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
SKeyMap.h
- FPS camera now supports keyboard rotation.
2017-04-21 14:29:07 +00:00
SLight.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SMaterial.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
SMaterialLayer.h
Bugfix: Previously when some material had a texture matrix and another didn't those materials were still considered identical. Which had prevented correct switching between materials with and without texture matrices.
2016-09-26 12:35:35 +00:00
SMesh.h
Bugfix: SMesh::recalculateBoundingBox() does now ignore empty boundingboxes of meshbuffers instead of adding them.
2016-10-20 14:01:41 +00:00
SMeshBuffer.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SMeshBufferLightMap.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SMeshBufferTangents.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SOverrideMaterial.h
Move SOverrideMaterial to it's own header.
2017-08-23 16:41:15 +00:00
SParticle.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SSharedMeshBuffer.h
- Add support for different geometric primitivs to meshbuffers.
2017-04-14 19:48:24 +00:00
SSkinMeshBuffer.h
Fix patch for meshbuffers with different primitives.
2017-04-16 21:34:58 +00:00
SVertexIndex.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
SVertexManipulator.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
SViewFrustum.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
SceneParameters.h
Improve documentation for new texture-loader interface and mention that the old solutions are deprecated.
2014-03-03 13:57:08 +00:00
aabbox3d.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
coreutil.h
Add function mergeFilename
2014-02-13 00:17:03 +00:00
dimension2d.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
driverChoice.h
Fix driverChoiceConsole when allDrivers is set to false.
2017-07-04 15:56:09 +00:00
exampleHelper.h
- Added exampleHelper and updated all examples. This is a base patch for upcoming patches related to iOS and OSX.
2015-09-24 22:44:32 +00:00
fast_atof.h
Merge branch releases/1.8 revisions r5347:r5360 into trunk.
2017-01-27 00:37:53 +00:00
heapsort.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
irrAllocator.h
Simplify ALLOC_STRATEGY_DOUBLE in arrays somewhat.
2017-06-02 15:11:55 +00:00
irrArray.h
Simplify ALLOC_STRATEGY_DOUBLE in arrays somewhat.
2017-06-02 15:11:55 +00:00
irrList.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
irrMap.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
irrMath.h
equals is back to returning a bool.
2017-05-05 13:36:05 +00:00
irrString.h
core::string::split now adds delimiter to token before delimiter when keepSeparators is true. That way we never end up with 2 tokens for an original string with a single character.
2016-10-31 15:37:24 +00:00
irrTypes.h
Next try at fixing bug #433 ( https://sourceforge.net/p/irrlicht/bugs/433/ )
2017-06-20 22:44:04 +00:00
irrXML.h
Revert ftell checks from r5532. Add documentation.
2017-08-27 15:09:34 +00:00
irrlicht.h
Add IOctreeSceneNode interface to control parameters like VBO usage and polygon clipping checks for octree scene nodes.
2017-04-19 16:28:24 +00:00
irrpack.h
Merge branch releases/1.8 revisions 5104:5120 into trunk:
2015-08-26 21:04:11 +00:00
irrunpack.h
Merge branch releases/1.8 revisions 5129:5140 into trunk:
2015-09-20 11:19:26 +00:00
leakHunter.h
Fix more typos in documentation and add a little more docs (thx @Yoran for reporting).
2013-10-24 12:33:25 +00:00
line2d.h
Optimizing line2d::intersectWith and line2d::fastLinesIntersection.
2017-04-13 12:34:56 +00:00
line3d.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
matrix4.h
Add matrix4 constructor taking all 16 values.
2017-08-16 12:05:15 +00:00
path.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
plane3d.h
Some whitespace adjustment.
2013-04-05 21:55:05 +00:00
position2d.h
Bump copyright to 2012
2012-09-30 23:38:54 +00:00
quaternion.h
Added normalization to quaternion.h where needed. Added a faster method that relies on quaternion being already normalized. Removed a useless conditional branch.
2017-03-28 08:02:41 +00:00
rect.h
Add a new core::rect constructor which takes a dimension parameter and set's left-top to 0.
2015-02-09 15:15:47 +00:00
triangle3d.h
Spelling fixes.
2016-08-13 12:50:06 +00:00
vector2d.h
Removed duplicated method I added by mistake in vector2d.h Refactored code to use older and better method.
2017-04-03 11:59:06 +00:00
vector3d.h
Spelling fixes.
2016-08-13 12:50:06 +00:00