irrlicht/source/Irrlicht/CParticleBoxEmitter.cpp

164 lines
5.0 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CParticleBoxEmitter.h"
#include "os.h"
#include "IAttributes.h"
#include "irrMath.h"
namespace irr
{
namespace scene
{
//! constructor
CParticleBoxEmitter::CParticleBoxEmitter(
const core::aabbox3df& box,
const core::vector3df& direction, u32 minParticlesPerSecond,
u32 maxParticlesPerSecond, video::SColor minStartColor,
video::SColor maxStartColor, u32 lifeTimeMin, u32 lifeTimeMax,
s32 maxAngleDegrees)
: Box(box), Direction(direction), MinParticlesPerSecond(minParticlesPerSecond),
MaxParticlesPerSecond(maxParticlesPerSecond),
MinStartColor(minStartColor), MaxStartColor(maxStartColor),
MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax), Time(0), Emitted(0),
MaxAngleDegrees(maxAngleDegrees)
{
#ifdef _DEBUG
setDebugName("CParticleBoxEmitter");
#endif
}
//! Prepares an array with new particles to emitt into the system
//! and returns how much new particles there are.
s32 CParticleBoxEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
{
Time += timeSinceLastCall;
u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
f32 perSecond = pps ? (f32)MinParticlesPerSecond + (os::Randomizer::rand() % pps) : MinParticlesPerSecond;
f32 everyWhatMillisecond = 1000.0f / perSecond;
if (Time > everyWhatMillisecond)
{
Particles.set_used(0);
u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
Time = 0;
SParticle p;
const core::vector3df& extent = Box.getExtent();
if (amount > MaxParticlesPerSecond*2)
amount = MaxParticlesPerSecond * 2;
for (u32 i=0; i<amount; ++i)
{
p.pos.X = Box.MinEdge.X + fmodf((f32)os::Randomizer::rand(), extent.X);
p.pos.Y = Box.MinEdge.Y + fmodf((f32)os::Randomizer::rand(), extent.Y);
p.pos.Z = Box.MinEdge.Z + fmodf((f32)os::Randomizer::rand(), extent.Z);
p.startTime = now;
p.vector = Direction;
if (MaxAngleDegrees)
{
core::vector3df tgt = Direction;
tgt.rotateXYBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees);
tgt.rotateYZBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees);
tgt.rotateXZBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees);
p.vector = tgt;
}
if (MaxLifeTime - MinLifeTime == 0)
p.endTime = now + MinLifeTime;
else
p.endTime = now + MinLifeTime + (os::Randomizer::rand() % (MaxLifeTime - MinLifeTime));
p.color = MinStartColor.getInterpolated(
MaxStartColor, (os::Randomizer::rand() % 100) / 100.0f);
p.startColor = p.color;
p.startVector = p.vector;
Particles.push_back(p);
}
outArray = Particles.pointer();
return Particles.size();
}
return 0;
}
//! Writes attributes of the object.
void CParticleBoxEmitter::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
core::vector3df b = Box.getExtent();
b *= 0.5f;
out->addVector3d("Box", b);
out->addVector3d("Direction", Direction);
out->addInt("MinParticlesPerSecond", MinParticlesPerSecond);
out->addInt("MaxParticlesPerSecond", MaxParticlesPerSecond);
out->addColor("MinStartColor", MinStartColor);
out->addColor("MaxStartColor", MaxStartColor);
out->addInt("MinLifeTime", MinLifeTime);
out->addInt("MaxLifeTime", MaxLifeTime);
out->addInt("MaxAngleDegrees", MaxAngleDegrees);
}
//! Reads attributes of the object.
s32 CParticleBoxEmitter::deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
// read data and correct input values here
core::vector3df b = in->getAttributeAsVector3d("Box");
if (b.X <= 0)
b.X = 1.0f;
if (b.Y <= 0)
b.Y = 1.0f;
if (b.Z <= 0)
b.Z = 1.0f;
Box.MinEdge.X = -b.X;
Box.MinEdge.Y = -b.Y;
Box.MinEdge.Z = -b.Z;
Box.MaxEdge.X = b.X;
Box.MaxEdge.Y = b.Y;
Box.MaxEdge.Z = b.Z;
Direction = in->getAttributeAsVector3d("Direction");
if (Direction.getLength() == 0)
Direction.set(0,0.01f,0);
MinParticlesPerSecond = in->getAttributeAsInt("MinParticlesPerSecond");
MaxParticlesPerSecond = in->getAttributeAsInt("MaxParticlesPerSecond");
MinParticlesPerSecond = core::max_(1u, MinParticlesPerSecond);
MaxParticlesPerSecond = core::max_(MaxParticlesPerSecond, 1u);
MaxParticlesPerSecond = core::min_(MaxParticlesPerSecond, 200u);
MinParticlesPerSecond = core::min_(MinParticlesPerSecond, MaxParticlesPerSecond);
MinStartColor = in->getAttributeAsColor("MinStartColor");
MaxStartColor = in->getAttributeAsColor("MaxStartColor");
MinLifeTime = in->getAttributeAsInt("MinLifeTime");
MaxLifeTime = in->getAttributeAsInt("MaxLifeTime");
MaxAngleDegrees = in->getAttributeAsInt("MaxAngleDegrees");
MinLifeTime = core::max_(0u, MinLifeTime);
MaxLifeTime = core::max_(MaxLifeTime, MinLifeTime);
MinLifeTime = core::min_(MinLifeTime, MaxLifeTime);
return in->findAttribute("MaxAngleDegrees");
}
} // end namespace scene
} // end namespace irr