irrlicht/source/Irrlicht/CLightSceneNode.h

70 lines
1.9 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_LIGHT_SCENE_NODE_H_INCLUDED__
#define __C_LIGHT_SCENE_NODE_H_INCLUDED__
#include "ILightSceneNode.h"
namespace irr
{
namespace scene
{
//! Scene node which is a dynamic light. You can switch the light on and off by
//! making it visible or not, and let it be animated by ordinary scene node animators.
class CLightSceneNode : public ILightSceneNode
{
public:
//! constructor
CLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position, video::SColorf color, f32 range);
virtual ~CLightSceneNode() { }
//! pre render event
virtual void OnRegisterSceneNode();
//! render
virtual void render();
//! set node light data from light info
virtual void setLightData(const video::SLight& light);
//! \return Returns the light data.
virtual const video::SLight& getLightData() const;
//! \return Returns the light data.
virtual video::SLight& getLightData();
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_LIGHT; }
//! Writes attributes of the scene node.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
//! Reads attributes of the scene node.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
//! Creates a clone of this scene node and its children.
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
private:
video::SLight LightData;
core::aabbox3d<f32> BBox;
void doLightRecalc();
};
} // end namespace scene
} // end namespace irr
#endif