70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_LIGHT_SCENE_NODE_H_INCLUDED__
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#define __C_LIGHT_SCENE_NODE_H_INCLUDED__
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#include "ILightSceneNode.h"
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namespace irr
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{
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namespace scene
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{
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//! Scene node which is a dynamic light. You can switch the light on and off by
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//! making it visible or not, and let it be animated by ordinary scene node animators.
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class CLightSceneNode : public ILightSceneNode
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{
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public:
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//! constructor
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CLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position, video::SColorf color, f32 range);
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virtual ~CLightSceneNode() { }
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//! pre render event
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virtual void OnRegisterSceneNode();
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//! render
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virtual void render();
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//! set node light data from light info
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virtual void setLightData(const video::SLight& light);
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//! \return Returns the light data.
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virtual const video::SLight& getLightData() const;
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//! \return Returns the light data.
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virtual video::SLight& getLightData();
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_LIGHT; }
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
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private:
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video::SLight LightData;
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core::aabbox3d<f32> BBox;
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void doLightRecalc();
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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