300 lines
10 KiB
C++
300 lines
10 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_GUI_ENVIRONMENT_H_INCLUDED__
|
|
#define __C_GUI_ENVIRONMENT_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "IGUIEnvironment.h"
|
|
#include "IGUIElement.h"
|
|
#include "irrArray.h"
|
|
#include "IFileSystem.h"
|
|
#include "IOSOperator.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IXMLWriter;
|
|
}
|
|
namespace gui
|
|
{
|
|
|
|
class CGUIEnvironment : public IGUIEnvironment, public IGUIElement
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op);
|
|
|
|
//! destructor
|
|
virtual ~CGUIEnvironment();
|
|
|
|
//! draws all gui elements
|
|
virtual void drawAll();
|
|
|
|
//! returns the current video driver
|
|
virtual video::IVideoDriver* getVideoDriver() const;
|
|
|
|
//! returns pointer to the filesystem
|
|
virtual io::IFileSystem* getFileSystem() const;
|
|
|
|
//! returns a pointer to the OS operator
|
|
virtual IOSOperator* getOSOperator() const;
|
|
|
|
//! posts an input event to the environment
|
|
virtual bool postEventFromUser(const SEvent& event);
|
|
|
|
//! This sets a new event receiver for gui events. Usually you do not have to
|
|
//! use this method, it is used by the internal engine.
|
|
virtual void setUserEventReceiver(IEventReceiver* evr);
|
|
|
|
//! removes all elements from the environment
|
|
virtual void clear();
|
|
|
|
//! called if an event happened.
|
|
virtual bool OnEvent(const SEvent& event);
|
|
|
|
//! returns the current gui skin
|
|
virtual IGUISkin* getSkin() const;
|
|
|
|
//! Sets a new GUI Skin
|
|
virtual void setSkin(IGUISkin* skin);
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
/** \return Returns a pointer to the created skin.
|
|
If you no longer need the skin, you should call IGUISkin::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type);
|
|
|
|
//! returns the font
|
|
virtual IGUIFont* getFont(const c8* filename);
|
|
|
|
//! returns the sprite bank
|
|
virtual IGUISpriteBank* getSpriteBank(const c8* filename);
|
|
|
|
//! returns the sprite bank
|
|
virtual IGUISpriteBank* addEmptySpriteBank(const c8* name);
|
|
|
|
//! adds an button. The returned pointer must not be dropped.
|
|
virtual IGUIButton* addButton(const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext = 0);
|
|
|
|
//! adds a window. The returned pointer must not be dropped.
|
|
virtual IGUIWindow* addWindow(const core::rect<s32>& rectangle, bool modal = false,
|
|
const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! adds a modal screen. The returned pointer must not be dropped.
|
|
virtual IGUIElement* addModalScreen(IGUIElement* parent);
|
|
|
|
//! Adds a message box.
|
|
virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
|
|
bool modal = true, s32 flag = EMBF_OK, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds an image element.
|
|
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0);
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0);
|
|
|
|
//! adds a checkbox
|
|
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0);
|
|
|
|
//! adds a list box
|
|
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false);
|
|
|
|
//! adds an mesh viewer. The returned pointer must not be dropped.
|
|
virtual IGUIMeshViewer* addMeshViewer(const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0);
|
|
|
|
//! Adds a file open dialog.
|
|
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title = 0, bool modal=true, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a color select dialog.
|
|
virtual IGUIColorSelectDialog* addColorSelectDialog(const wchar_t* title = 0, bool modal=true, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1, bool drawBackground = false);
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
bool border=false, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a spin box to the environment
|
|
virtual IGUISpinBox* addSpinBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a tab control to the environment.
|
|
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, bool fillbackground=false, bool border=true, s32 id=-1);
|
|
|
|
//! Adds tab to the environment.
|
|
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a context menu to the environment.
|
|
virtual IGUIContextMenu* addContextMenu(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a menu to the environment.
|
|
virtual IGUIContextMenu* addMenu(IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a toolbar to the environment. It is like a menu is always placed on top
|
|
//! in its parent, and contains buttons.
|
|
virtual IGUIToolBar* addToolBar(IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a combo box to the environment.
|
|
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Adds a table element.
|
|
virtual IGUITable* addTable(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false);
|
|
|
|
//! sets the focus to an element
|
|
virtual bool setFocus(IGUIElement* element);
|
|
|
|
//! removes the focus from an element
|
|
virtual bool removeFocus(IGUIElement* element);
|
|
|
|
//! Returns if the element has focus
|
|
virtual bool hasFocus(IGUIElement* element) const;
|
|
|
|
//! Returns the element with the focus
|
|
virtual IGUIElement* getFocus() const;
|
|
|
|
//! returns default font
|
|
virtual IGUIFont* getBuiltInFont() const;
|
|
|
|
//! Adds an element for fading in or out.
|
|
virtual IGUIInOutFader* addInOutFader(const core::rect<s32>* rectangle=0, IGUIElement* parent=0, s32 id=-1);
|
|
|
|
//! Returns the root gui element.
|
|
virtual IGUIElement* getRootGUIElement();
|
|
|
|
virtual void OnPostRender( u32 time );
|
|
|
|
//! Returns the default element factory which can create all built in elements
|
|
virtual IGUIElementFactory* getDefaultGUIElementFactory() const;
|
|
|
|
//! Adds an element factory to the gui environment.
|
|
/** Use this to extend the gui environment with new element types which it should be
|
|
able to create automaticly, for example when loading data from xml files. */
|
|
virtual void registerGUIElementFactory(IGUIElementFactory* factoryToAdd);
|
|
|
|
//! Returns amount of registered scene node factories.
|
|
virtual u32 getRegisteredGUIElementFactoryCount() const;
|
|
|
|
//! Returns a scene node factory by index
|
|
virtual IGUIElementFactory* getGUIElementFactory(u32 index) const;
|
|
|
|
//! Adds a GUI Element by its name
|
|
virtual IGUIElement* addGUIElement(const c8* elementName, IGUIElement* parent=0);
|
|
|
|
//! Saves the current gui into a file.
|
|
/** \param filename: Name of the file.
|
|
\param start: The element to start saving from.
|
|
if not specified, the root element will be used */
|
|
virtual bool saveGUI(const c8* filename, IGUIElement* start=0);
|
|
|
|
//! Saves the current gui into a file.
|
|
/** \param file: The file to save the GUI to.
|
|
\param start: The element to start saving from.
|
|
if not specified, the root element will be used */
|
|
virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0);
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
/** \param filename: Name of the file.
|
|
\param parent: The parent of all loaded GUI elements,
|
|
if not specified, the root element will be used */
|
|
virtual bool loadGUI(const c8* filename, IGUIElement* parent=0);
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
/** \param file: IReadFile to load the GUI from
|
|
\param parent: The parent of all loaded GUI elements,
|
|
if not specified, the root element will be used */
|
|
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0);
|
|
|
|
//! Writes attributes of the environment
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
|
|
|
|
//! Reads attributes of the environment.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
|
|
|
|
//! writes an element
|
|
virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* node);
|
|
|
|
//! reads an element
|
|
virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* parent);
|
|
|
|
|
|
private:
|
|
|
|
IGUIElement* getNextElement(bool reverse=false, bool group=false);
|
|
|
|
void updateHoveredElement(core::position2d<s32> mousePos);
|
|
|
|
void loadBuiltInFont();
|
|
|
|
struct SFont
|
|
{
|
|
core::stringc Filename;
|
|
IGUIFont* Font;
|
|
|
|
bool operator < (const SFont& other) const
|
|
{
|
|
return (Filename < other.Filename);
|
|
}
|
|
};
|
|
|
|
struct SSpriteBank
|
|
{
|
|
core::stringc Filename;
|
|
IGUISpriteBank* Bank;
|
|
|
|
bool operator < (const SSpriteBank& other) const
|
|
{
|
|
return (Filename < other.Filename);
|
|
}
|
|
};
|
|
|
|
struct SToolTip
|
|
{
|
|
u32 LastTime;
|
|
u32 LaunchTime;
|
|
IGUIStaticText* Element;
|
|
};
|
|
|
|
SToolTip ToolTip;
|
|
|
|
core::array<IGUIElementFactory*> GUIElementFactoryList;
|
|
|
|
core::array<SFont> Fonts;
|
|
core::array<SSpriteBank> Banks;
|
|
video::IVideoDriver* Driver;
|
|
IGUIElement* Hovered;
|
|
IGUIElement* Focus;
|
|
core::position2d<s32> LastHoveredMousePos;
|
|
IGUISkin* CurrentSkin;
|
|
io::IFileSystem* FileSystem;
|
|
IEventReceiver* UserReceiver;
|
|
IOSOperator* Operator;
|
|
};
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|
|
#endif // __C_GUI_ENVIRONMENT_H_INCLUDED__
|
|
|
|
|