57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
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#define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_WINDOWS_API_
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
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#include <d3d8.h>
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#include "CD3D8ShaderMaterialRenderer.h"
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#include "IShaderConstantSetCallBack.h"
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namespace irr
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{
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namespace video
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{
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//! Renderer for normal maps
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class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack
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{
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public:
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CD3D8NormalMapRenderer(
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IDirect3DDevice8* d3ddev, video::IVideoDriver* driver,
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s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
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~CD3D8NormalMapRenderer();
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//! Called by the engine when the vertex and/or pixel shader constants for an
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//! material renderer should be set.
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
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//! Returns the render capability of the material.
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virtual s32 getRenderCapability() const;
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private:
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//! stores if this shader compiled the shaders and is
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//! allowed to delete them again. D3D8 lacks reference counting
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//! support for shaders.
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bool CompiledShaders;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif
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#endif
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