irrlicht/source/Irrlicht/CSceneNodeAnimatorFollowSpl...

55 lines
1.6 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__
#include "ISceneNode.h"
#include "irrArray.h"
namespace irr
{
namespace scene
{
//! Scene node animator based free code Matthias Gall wrote and sent in. (Most of
//! this code is written by him, I only modified bits.)
class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimator
{
public:
//! constructor
CSceneNodeAnimatorFollowSpline(u32 startTime,
const core::array< core::vector3df >& points,
f32 speed = 1.0f, f32 tightness = 0.5f);
//! animates a scene node
virtual void animateNode(ISceneNode* node, u32 timeMs);
//! Writes attributes of the scene node animator.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
//! Reads attributes of the scene node animator.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
//! Returns type of the scene node animator
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FOLLOW_SPLINE; }
protected:
//! clamps a the value idx to fit into range 0..size-1
s32 clamp(s32 idx, s32 size);
core::array< core::vector3df > Points;
f32 Speed;
f32 Tightness;
u32 StartTime;
};
} // end namespace scene
} // end namespace irr
#endif