irrlicht/source/Irrlicht.NET/IParticleAffector.h

44 lines
909 B
C++

// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
using namespace System;
#pragma unmanaged
#include "..\\..\\include\\irrlicht.h"
#pragma managed
namespace Irrlicht
{
namespace Scene
{
/// <summary>
/// A particle affector modifies particles.
///</summary>
public __gc class IParticleAffector
{
public:
IParticleAffector( irr::scene::IParticleAffector* realAffector );
~IParticleAffector();
/// <summary>
/// Returns the internal pointer to the native C++ irrlicht object, don't use this.
/// </summary>
inline irr::scene::IParticleAffector* getParticleAffector()
{
return (irr::scene::IParticleAffector*)particleAffector;
}
protected:
irr::scene::IParticleAffector* particleAffector;
};
}
}