irrlicht/tests/meshLoaders.cpp

44 lines
995 B
C++

// Copyright (C) 2008-2011 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
// Tests mesh loading features and the mesh cache.
/** This won't test render results. Currently, not all mesh loaders are tested. */
bool meshLoaders(void)
{
IrrlichtDevice *device = createDevice( EDT_NULL, dimension2d<u32>(160, 120), 32);
assert(device);
if (!device)
return false;
ISceneManager * smgr = device->getSceneManager();
IAnimatedMesh* mesh = smgr->getMesh("../media/ninja.b3d");
assert(mesh);
bool result = (mesh != 0);
if (mesh)
{
if (mesh != smgr->getMesh("../media/ninja.b3d"))
{
logTestString("Loading from same file results in different meshes!");
result=false;
}
}
device->closeDevice();
device->run();
device->drop();
return result;
}