181 lines
6.1 KiB
C++
181 lines
6.1 KiB
C++
// Copyright (C) 2002-2009 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_VIDEO_SOFTWARE_H_INCLUDED__
|
|
#define __C_VIDEO_SOFTWARE_H_INCLUDED__
|
|
|
|
#include "ITriangleRenderer.h"
|
|
#include "CNullDriver.h"
|
|
#include "SViewFrustum.h"
|
|
#include "CImage.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
class CSoftwareDriver : public CNullDriver
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter);
|
|
|
|
//! destructor
|
|
virtual ~CSoftwareDriver();
|
|
|
|
//! queries the features of the driver, returns true if feature is available
|
|
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const;
|
|
|
|
//! sets transformation
|
|
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
|
|
|
|
//! sets a material
|
|
virtual void setMaterial(const SMaterial& material);
|
|
|
|
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
|
|
bool clearZBuffer, SColor color);
|
|
|
|
//! sets a viewport
|
|
virtual void setViewPort(const core::rect<s32>& area);
|
|
|
|
//! clears the zbuffer
|
|
virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
|
|
SColor color=SColor(255,0,0,0),
|
|
const SExposedVideoData& videoData=SExposedVideoData(),
|
|
core::rect<s32>* sourceRect=0);
|
|
|
|
//! presents the rendered scene on the screen, returns false if failed
|
|
virtual bool endScene();
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
//! the window was resized.
|
|
virtual void OnResize(const core::dimension2d<u32>& size);
|
|
|
|
//! returns size of the current render target
|
|
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
|
|
|
|
//! draws a vertex primitive list
|
|
void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
|
|
|
|
//! Draws a 3d line.
|
|
virtual void draw3DLine(const core::vector3df& start,
|
|
const core::vector3df& end, SColor color = SColor(255,255,255,255));
|
|
|
|
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
|
|
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
|
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
|
|
|
|
//! draw an 2d rectangle
|
|
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
|
const core::rect<s32>* clip = 0);
|
|
|
|
//!Draws an 2d rectangle with a gradient.
|
|
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
|
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
|
const core::rect<s32>* clip = 0);
|
|
|
|
//! Draws a 2d line.
|
|
virtual void draw2DLine(const core::position2d<s32>& start,
|
|
const core::position2d<s32>& end,
|
|
SColor color=SColor(255,255,255,255));
|
|
|
|
//! Draws a single pixel
|
|
virtual void drawPixel(u32 x, u32 y, const SColor & color);
|
|
|
|
//! \return Returns the name of the video driver. Example: In case of the Direct3D8
|
|
//! driver, it would return "Direct3D8.1".
|
|
virtual const wchar_t* getName() const;
|
|
|
|
//! Returns type of video driver
|
|
virtual E_DRIVER_TYPE getDriverType() const;
|
|
|
|
//! get color format of the current color buffer
|
|
virtual ECOLOR_FORMAT getColorFormat() const;
|
|
|
|
//! Returns the transformation set by setTransform
|
|
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
|
|
|
|
//! returns a device dependent texture from a software surface (IImage)
|
|
//! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES
|
|
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0);
|
|
|
|
//! Creates a render target texture.
|
|
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
|
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
|
|
|
|
//! Clears the ZBuffer.
|
|
virtual void clearZBuffer();
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
virtual IImage* createScreenShot();
|
|
|
|
//! Returns the maximum amount of primitives (mostly vertices) which
|
|
//! the device is able to render with one drawIndexedTriangleList
|
|
//! call.
|
|
virtual u32 getMaximalPrimitiveCount() const;
|
|
|
|
protected:
|
|
|
|
//! sets a render target
|
|
void setRenderTarget(video::CImage* image);
|
|
|
|
//! sets the current Texture
|
|
bool setActiveTexture(u32 stage, video::ITexture* texture);
|
|
|
|
//! switches to a triangle renderer
|
|
void switchToTriangleRenderer(ETriangleRenderer renderer);
|
|
|
|
//! void selects the right triangle renderer based on the render states.
|
|
void selectRightTriangleRenderer();
|
|
|
|
//! clips a triangle agains the viewing frustum
|
|
void clipTriangle(f32* transformedPos);
|
|
|
|
|
|
//! draws a vertex primitive list
|
|
void drawVertexPrimitiveList16(const void* vertices, u32 vertexCount,
|
|
const u16* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType);
|
|
|
|
|
|
template<class VERTEXTYPE>
|
|
void drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices,
|
|
s32 vertexCount, const u16* indexList, s32 triangleCount);
|
|
|
|
video::CImage* BackBuffer;
|
|
video::IImagePresenter* Presenter;
|
|
void* WindowId;
|
|
core::rect<s32>* SceneSourceRect;
|
|
|
|
core::array<S2DVertex> TransformedPoints;
|
|
|
|
video::ITexture* RenderTargetTexture;
|
|
video::CImage* RenderTargetSurface;
|
|
core::position2d<s32> Render2DTranslation;
|
|
core::dimension2d<u32> RenderTargetSize;
|
|
core::dimension2d<u32> ViewPortSize;
|
|
|
|
core::matrix4 TransformationMatrix[ETS_COUNT];
|
|
|
|
ITriangleRenderer* CurrentTriangleRenderer;
|
|
ITriangleRenderer* TriangleRenderers[ETR_COUNT];
|
|
ETriangleRenderer CurrentRenderer;
|
|
|
|
IZBuffer* ZBuffer;
|
|
|
|
video::ITexture* Texture;
|
|
|
|
SMaterial Material;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
|
|
#endif
|
|
|