50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright (C) 2002-2009 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
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#define __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
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#include "IDummyTransformationSceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
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{
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public:
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//! constructor
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CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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//! Returns a reference to the current relative transformation matrix.
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//! This is the matrix, this scene node uses instead of scale, translation
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//! and rotation.
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virtual core::matrix4& getRelativeTransformationMatrix();
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//! Returns the relative transformation of the scene node.
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virtual core::matrix4 getRelativeTransformation() const;
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//! does nothing.
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virtual void render() {}
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_DUMMY_TRANSFORMATION; }
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private:
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core::matrix4 RelativeTransformationMatrix;
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core::aabbox3d<f32> Box;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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