irrlicht/source/Irrlicht.NET/IMesh.cpp

49 lines
957 B
C++

// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IMesh.h"
#include "NativeConverter.h"
namespace Irrlicht
{
namespace Scene
{
IMesh::IMesh(irr::scene::IMesh* realMesh)
: Mesh(realMesh)
{
Mesh->grab();
}
IMesh::~IMesh()
{
Mesh->drop();
}
int IMesh::get_MeshBufferCount()
{
return Mesh->getMeshBufferCount();
}
Core::Box3D IMesh::get_BoundingBox()
{
return irr::NativeConverter::getNETBox(Mesh->getBoundingBox());
}
void IMesh::set_BoundingBox(Core::Box3D box)
{
Mesh->setBoundingBox( irr::NativeConverter::getNativeBox(box) );
}
void IMesh::setMaterialFlag(Video::MaterialFlag flag, bool newvalue)
{
Mesh->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag, newvalue);
}
irr::scene::IMesh* IMesh::get_NativeMesh()
{
return Mesh;
}
}
}