86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#using <mscorlib.dll>
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using namespace System;
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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#include "IGUIElement.h"
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#include "Color.h"
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namespace Irrlicht
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{
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namespace GUI
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{
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public __gc class IGUIFont;
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/// <summary>
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/// Multi or single line text label.
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/// </summary>
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public __gc class IGUIStaticText : public IGUIElement
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{
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public:
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/// <summary>
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/// You should access the IGUIElement
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/// through the methods in IGUIEnvironment. Simply don't use
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/// this constructor.
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///</summary>
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///<param name="font">The real, unmanaged C++ element</param>
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IGUIStaticText(irr::gui::IGUIStaticText* statictext);
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~IGUIStaticText();
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/// <summary>
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/// Sets another skin independent font.
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/// If this is set to null, the button uses the font of the skin.
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/// </summary>
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__property void set_OverrideFont(IGUIFont* font);
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/// <summary>
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/// Sets another color for the text.
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/// If set, the static text does not use the EGDC_BUTTON_TEXT color defined
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/// in the skin, but the set color instead. You don't need to call
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/// IGUIStaticText::enableOverrrideColor(true) after this, this is done
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/// by this function.
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/// If you set a color, and you want the text displayed with the color
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/// of the skin again, call IGUIStaticText::enableOverrideColor(false);
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/// </summary>
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__property void set_OverrideColor(Video::Color color);
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/// <summary>
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/// Sets if the static text should use the overide color or the color in the gui skin.
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/// </summary>
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__property void set_OverrideColorEnabled(bool enable);
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/// <summary>
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/// Enables or disables word wrap for using the static text as multiline text control.
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/// </summary>
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__property void set_WordWrap(bool enable);
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/// <summary>
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/// Returns the height of the text in pixels when it is drawn.
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/// This is useful for adjusting the layout of gui elements based on the height
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/// of the multiline text in this element.
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/// </summary>
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__property int get_TextHeight();
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/// <summary>
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/// Returns the internal pointer to the native C++ irrlicht element.
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/// Do not use this, only needed by the internal .NET wrapper.
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///</summary>
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__property inline irr::gui::IGUIStaticText* get_NativeStaticText()
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{
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return (irr::gui::IGUIStaticText*)Element;
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}
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};
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}
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}
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