irrlicht/source/Irrlicht/CFileSystem.h

121 lines
4.1 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_FILE_SYSTEM_H_INCLUDED__
#define __C_FILE_SYSTEM_H_INCLUDED__
#include "IFileSystem.h"
#include "irrArray.h"
namespace irr
{
namespace io
{
class CZipReader;
class CPakReader;
class CUnZipReader;
const s32 FILE_SYSTEM_MAX_PATH = 1024;
/*!
FileSystem which uses normal files and one zipfile
*/
class CFileSystem : public IFileSystem
{
public:
//! constructor
CFileSystem();
//! destructor
virtual ~CFileSystem();
//! opens a file for read access
virtual IReadFile* createAndOpenFile(const c8* filename);
//! Creates an IReadFile interface for accessing memory like a file.
virtual IReadFile* createMemoryReadFile(void* memory, s32 len, const c8* fileName, bool deleteMemoryWhenDropped = false);
//! Creates an IWriteFile interface for accessing memory like a file.
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const c8* fileName, bool deleteMemoryWhenDropped=false);
//! Opens a file for write access.
virtual IWriteFile* createAndWriteFile(const c8* filename, bool append=false);
//! adds an zip archive to the filesystem
virtual bool addZipFileArchive(const c8* filename, bool ignoreCase = true, bool ignorePaths = true);
virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase = true, bool ignorePaths = true);
//! adds an pak archive to the filesystem
virtual bool addPakFileArchive(const c8* filename, bool ignoreCase = true, bool ignorePaths = true);
//! Returns the string of the current working directory
virtual const c8* getWorkingDirectory();
//! Changes the current Working Directory to the string given.
//! The string is operating system dependent. Under Windows it will look
//! like this: "drive:\directory\sudirectory\"
virtual bool changeWorkingDirectoryTo(const c8* newDirectory);
//! Converts a relative path to an absolute (unique) path, resolving symbolic links
virtual core::stringc getAbsolutePath(const core::stringc& filename) const;
//! Returns the directory a file is located in.
/** \param filename: The file to get the directory from */
virtual core::stringc getFileDir(const core::stringc& filename) const;
//! Returns the base part of a filename, i.e. the name without the directory
//! part. If no directory is prefixed, the full name is returned.
/** \param filename: The file to get the basename from */
core::stringc getFileBasename(const core::stringc& filename, bool keepExtension=true) const;
//! Creates a list of files and directories in the current working directory
//! and returns it.
virtual IFileList* createFileList() const;
//! determinates if a file exists and would be able to be opened.
virtual bool existFile(const c8* filename) const;
//! determines if a file exists and would be able to be opened.
bool existFile(const core::stringc& filename) const
{
return existFile(filename.c_str());
}
//! Creates a XML Reader from a file.
virtual IXMLReader* createXMLReader(const c8* filename);
//! Creates a XML Reader from a file.
virtual IXMLReader* createXMLReader(IReadFile* file);
//! Creates a XML Reader from a file.
virtual IXMLReaderUTF8* createXMLReaderUTF8(const c8* filename);
//! Creates a XML Reader from a file.
virtual IXMLReaderUTF8* createXMLReaderUTF8(IReadFile* file);
//! Creates a XML Writer from a file.
virtual IXMLWriter* createXMLWriter(const c8* filename);
//! Creates a XML Writer from a file.
virtual IXMLWriter* createXMLWriter(IWriteFile* file);
//! Creates a new empty collection of attributes, usable for serialization and more.
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver);
private:
core::array<CZipReader*> ZipFileSystems;
core::array<CPakReader*> PakFileSystems;
core::array<CUnZipReader*> UnZipFileSystems;
c8 WorkingDirectory[FILE_SYSTEM_MAX_PATH];
};
} // end namespace irr
} // end namespace io
#endif