irrlicht/include/irrList.h

392 lines
8.4 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_LIST_H_INCLUDED__
#define __IRR_LIST_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace core
{
//! Doubly linked list template.
template <class T>
class list
{
private:
//! List element node with pointer to previous and next element in the list.
struct SKListNode
{
SKListNode() : Next(0), Prev(0) {}
SKListNode* Next;
SKListNode* Prev;
T Element;
};
public:
class ConstIterator;
//! List iterator.
class Iterator
{
public:
Iterator() : Current(0) {}
Iterator& operator ++() { Current = Current->Next; return *this; }
Iterator& operator --() { Current = Current->Prev; return *this; }
Iterator operator ++(s32) { Iterator tmp = *this; Current = Current->Next; return tmp; }
Iterator operator --(s32) { Iterator tmp = *this; Current = Current->Prev; return tmp; }
Iterator& operator +=(s32 num)
{
if(num > 0)
{
while (num-- && this->Current != 0) ++(*this);
}
else
{
while(num++ && this->Current != 0) --(*this);
}
return *this;
}
Iterator operator + (s32 num) const { Iterator tmp = *this; return tmp += num; }
Iterator& operator -=(s32 num) const { return (*this)+=(-num); }
Iterator operator - (s32 num) const { return (*this)+ (-num); }
bool operator ==(const Iterator& other) const { return Current == other.Current; }
bool operator !=(const Iterator& other) const { return Current != other.Current; }
bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
#if defined (_MSC_VER) && (_MSC_VER < 1300)
#pragma warning(disable:4284) // infix notation problem when using iterator operator ->
#endif
T & operator * () { return Current->Element; }
T * operator ->() { return &Current->Element; }
private:
Iterator(SKListNode* begin) : Current(begin) {}
SKListNode* Current;
friend class list<T>;
};
//! List iterator for const access.
class ConstIterator
{
public:
ConstIterator() : Current(0) {}
ConstIterator& operator ++() { Current = Current->Next; return *this; }
ConstIterator& operator --() { Current = Current->Prev; return *this; }
ConstIterator operator ++(s32) { ConstIterator tmp = *this; Current = Current->Next; return tmp; }
ConstIterator operator --(s32) { ConstIterator tmp = *this; Current = Current->Prev; return tmp; }
ConstIterator& operator +=(s32 num)
{
if(num > 0)
{
while(num-- && this->Current != 0) ++(*this);
}
else
{
while(num++ && this->Current != 0) --(*this);
}
return *this;
}
ConstIterator operator + (s32 num) const { ConstIterator tmp = *this; return tmp += num; }
ConstIterator& operator -=(s32 num) const { return (*this)+=(-num); }
ConstIterator operator - (s32 num) const { return (*this)+ (-num); }
bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
bool operator ==(const Iterator& other) const { return Current == other.Current; }
bool operator !=(const Iterator& other) const { return Current != other.Current; }
const T & operator * () { return Current->Element; }
const T * operator ->() { return &Current->Element; }
ConstIterator & operator =(const Iterator & iterator) { Current = iterator.Current; return *this; }
private:
ConstIterator(SKListNode* begin) : Current(begin) {}
SKListNode* Current;
friend class Iterator;
friend class list<T>;
};
//! Default constructor for empty list.
list()
: First(0), Last(0), Size(0) {}
//! Copy constructor.
list(const list<T>& other) : First(0), Last(0), Size(0)
{
*this = other;
}
//! Destructor
~list()
{
clear();
}
//! Assignment operator
void operator=(const list<T>& other)
{
if(&other == this)
{
return;
}
clear();
SKListNode* node = other.First;
while(node)
{
push_back(node->Element);
node = node->Next;
}
}
//! Returns amount of elements in list.
/** \return Amount of elements in the list. */
u32 getSize() const
{
return Size;
}
//! Clears the list, deletes all elements in the list.
/** All existing iterators of this list will be invalid. */
void clear()
{
while(First)
{
SKListNode * next = First->Next;
delete First;
First = next;
}
//First = 0; handled by loop
Last = 0;
Size = 0;
}
//! Checks for empty list.
/** \return True if the list is empty and false if not. */
bool empty() const
{
return (First == 0);
}
//! Adds an element at the end of the list.
/** \param element Element to add to the list. */
void push_back(const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
++Size;
if (First == 0)
First = node;
node->Prev = Last;
if (Last != 0)
Last->Next = node;
Last = node;
}
//! Adds an element at the begin of the list.
/** \param element: Element to add to the list. */
void push_front(const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
++Size;
if (First == 0)
{
Last = node;
First = node;
}
else
{
node->Next = First;
First->Prev = node;
First = node;
}
}
//! Gets first node.
/** \return A list iterator pointing to the beginning of the list. */
Iterator begin()
{
return Iterator(First);
}
//! Gets first node.
/** \return A const list iterator pointing to the beginning of the list. */
ConstIterator begin() const
{
return ConstIterator(First);
}
//! Gets end node.
/** \return List iterator pointing to null. */
Iterator end()
{
return Iterator(0);
}
//! Gets end node.
/** \return Const list iterator pointing to null. */
ConstIterator end() const
{
return ConstIterator(0);
}
//! Gets last element.
/** \return List iterator pointing to the last element of the list. */
Iterator getLast()
{
return Iterator(Last);
}
//! Gets last element.
/** \return Const list iterator pointing to the last element of the list. */
ConstIterator getLast() const
{
return ConstIterator(Last);
}
//! Inserts an element after an element.
/** \param it Iterator pointing to element after which the new element
should be inserted.
\param element The new element to be inserted into the list.
*/
void insert_after(const Iterator& it, const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
node->Next = it.Current->Next;
if (it.Current->Next)
it.Current->Next->Prev = node;
node->Prev = it.Current;
it.Current->Next = node;
++Size;
if (it.Current == Last)
Last = node;
}
//! Inserts an element before an element.
/** \param it Iterator pointing to element before which the new element
should be inserted.
\param element The new element to be inserted into the list.
*/
void insert_before(const Iterator& it, const T& element)
{
SKListNode* node = new SKListNode;
node->Element = element;
node->Prev = it.Current->Prev;
if (it.Current->Prev)
it.Current->Prev->Next = node;
node->Next = it.Current;
it.Current->Prev = node;
++Size;
if (it.Current == First)
First = node;
}
//! Erases an element.
/** \param it Iterator pointing to the element which shall be erased.
\return Iterator pointing to next element. */
Iterator erase(Iterator& it)
{
// suggest changing this to a const Iterator& and
// working around line: it.Current = 0 (possibly with a mutable, or just let it be garbage?)
Iterator returnIterator(it);
++returnIterator;
if(it.Current == First)
{
First = it.Current->Next;
}
else
{
it.Current->Prev->Next = it.Current->Next;
}
if(it.Current == Last)
{
Last = it.Current->Prev;
}
else
{
it.Current->Next->Prev = it.Current->Prev;
}
delete it.Current;
it.Current = 0;
--Size;
return returnIterator;
}
private:
SKListNode* First;
SKListNode* Last;
u32 Size;
};
} // end namespace core
}// end namespace irr
#endif