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cutealien d4ee640740 Use another solution to ensure first animation frame is at start. Solution yesterday had the trouble that it was no longer possible to use setCurrentFrame before otherwise. Tests b3dAnimation and md2Animation working again.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4217 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-06-27 13:54:33 +00:00
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Irrlicht
Use another solution to ensure first animation frame is at start. Solution yesterday had the trouble that it was no longer possible to use setCurrentFrame before otherwise. Tests b3dAnimation and md2Animation working again.
2012-06-27 13:54:33 +00:00
source.txt
Added ISceneManager::createSceneNodeAnimator to create an animator by name, so scene loaders don't need to worry about how the animator factories are used.
2011-02-03 06:56:26 +00:00
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