irrlicht/examples/16.Quake3MapShader
Rogerborg dcebfbbf0d http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
Change from dimension2d<s32> to dimension2d<u32> where practical.  IImage and ITexture now have unsigned dimensions, as does screen size.  This has had a significant knock-on through the code base, but it is more technically correct - the BEST KIND of correct.

GUI elements and draw2DImage methods still have and take signed dimensions, but we can look into this in future. Regression tested with the test suite and the example apps.  Note that createDevice() now takes dimension2d<u32>!

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2092 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-19 13:48:22 +00:00
..
Makefile Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
Quake3MapShader.cbp Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes. 2008-12-08 17:06:34 +00:00
Quake3MapShader.sln added quake3map solution file 2007-06-17 07:22:14 +00:00
Quake3MapShader.vcproj Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
Quake3MapShader_vc8.vcproj Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
Quake3MapShader_vc9.vcproj Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
example.dev Moved everything to /trunk 2007-05-20 18:03:49 +00:00
main.cpp http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704 2009-01-19 13:48:22 +00:00