irrlicht/source/Irrlicht/CSceneNodeAnimatorRotation.cpp

70 lines
1.7 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CSceneNodeAnimatorRotation.h"
namespace irr
{
namespace scene
{
//! constructor
CSceneNodeAnimatorRotation::CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation)
: Rotation(rotation), StartTime(time)
{
#ifdef _DEBUG
setDebugName("CSceneNodeAnimatorRotation");
#endif
}
//! destructor
CSceneNodeAnimatorRotation::~CSceneNodeAnimatorRotation()
{
}
//! animates a scene node
void CSceneNodeAnimatorRotation::animateNode(ISceneNode* node, u32 timeMs)
{
if (node) // thanks to warui for this fix
{
u32 diffTime = timeMs - StartTime;
if (diffTime != 0)
{
core::vector3df NewRotation = node->getRotation();
NewRotation += Rotation* ((diffTime)/10.0f);
node->setRotation(NewRotation);
StartTime=timeMs;
}
}
}
//! Writes attributes of the scene node animator.
void CSceneNodeAnimatorRotation::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
out->addVector3d("Rotation", Rotation);
}
//! Reads attributes of the scene node animator.
void CSceneNodeAnimatorRotation::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
Rotation = in->getAttributeAsVector3d("Rotation");
}
ISceneNodeAnimator* CSceneNodeAnimatorRotation::createClone(ISceneNode* node, ISceneManager* newManager)
{
CSceneNodeAnimatorRotation * newAnimator =
new CSceneNodeAnimatorRotation(StartTime, Rotation);
return newAnimator;
}
} // end namespace scene
} // end namespace irr