2836 lines
85 KiB
C++
2836 lines
85 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#define _IRR_DONT_DO_MEMORY_DEBUGGING_HERE
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#include "CD3D9Driver.h"
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#include "os.h"
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#include "S3DVertex.h"
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#include "CD3D9Texture.h"
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#include "CImage.h"
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#include "CD3D9MaterialRenderer.h"
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#include "CD3D9ShaderMaterialRenderer.h"
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#include "CD3D9NormalMapRenderer.h"
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#include "CD3D9ParallaxMapRenderer.h"
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#include "CD3D9HLSLMaterialRenderer.h"
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#include <float.h>
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namespace irr
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{
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namespace video
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{
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//! constructor
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CD3D9Driver::CD3D9Driver(const core::dimension2d<s32>& screenSize, HWND window,
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bool fullscreen, bool stencilbuffer,
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io::IFileSystem* io, bool pureSoftware)
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: CNullDriver(io, screenSize), CurrentRenderMode(ERM_NONE),
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ResetRenderStates(true), Transformation3DChanged(false), StencilBuffer(stencilbuffer),
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D3DLibrary(0), pID3D(0), pID3DDevice(0), PrevRenderTarget(0),
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WindowId(0), SceneSourceRect(0),
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LastVertexType((video::E_VERTEX_TYPE)-1), MaxTextureUnits(0), MaxUserClipPlanes(0),
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MaxLightDistance(sqrtf(FLT_MAX)), LastSetLight(-1), ColorFormat(ECF_A8R8G8B8), DeviceLost(false),
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Fullscreen(fullscreen), DriverWasReset(true)
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{
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#ifdef _DEBUG
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setDebugName("CD3D9Driver");
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#endif
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printVersion();
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for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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{
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CurrentTexture[i] = 0;
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LastTextureMipMapsAvailable[i] = false;
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}
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// create sphere map matrix
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SphereMapMatrixD3D9._11 = 0.5f; SphereMapMatrixD3D9._12 = 0.0f;
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SphereMapMatrixD3D9._13 = 0.0f; SphereMapMatrixD3D9._14 = 0.0f;
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SphereMapMatrixD3D9._21 = 0.0f; SphereMapMatrixD3D9._22 =-0.5f;
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SphereMapMatrixD3D9._23 = 0.0f; SphereMapMatrixD3D9._24 = 0.0f;
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SphereMapMatrixD3D9._31 = 0.0f; SphereMapMatrixD3D9._32 = 0.0f;
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SphereMapMatrixD3D9._33 = 1.0f; SphereMapMatrixD3D9._34 = 0.0f;
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SphereMapMatrixD3D9._41 = 0.5f; SphereMapMatrixD3D9._42 = 0.5f;
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SphereMapMatrixD3D9._43 = 0.0f; SphereMapMatrixD3D9._44 = 1.0f;
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core::matrix4 mat;
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UnitMatrixD3D9 = *(D3DMATRIX*)((void*)mat.pointer());
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// init direct 3d is done in the factory function
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}
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//! destructor
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CD3D9Driver::~CD3D9Driver()
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{
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deleteMaterialRenders();
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// drop the main depth buffer
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DepthBuffers[0]->drop();
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// drop d3d9
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if (pID3DDevice)
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pID3DDevice->Release();
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if (pID3D)
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pID3D->Release();
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}
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void CD3D9Driver::createMaterialRenderers()
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{
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// create D3D9 material renderers
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SOLID(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SOLID_2_LAYER(pID3DDevice, this));
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// add the same renderer for all lightmap types
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CD3D9MaterialRenderer_LIGHTMAP* lmr = new CD3D9MaterialRenderer_LIGHTMAP(pID3DDevice, this);
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
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lmr->drop();
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// add remaining fixed function pipeline material renderers
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_DETAIL_MAP(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SPHERE_MAP(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_REFLECTION_2_LAYER(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ADD_COLOR(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(pID3DDevice, this));
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// add normal map renderers
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s32 tmp = 0;
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video::IMaterialRenderer* renderer = 0;
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renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_SOLID].Renderer);
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renderer->drop();
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renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_ADD_COLOR].Renderer);
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renderer->drop();
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renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_VERTEX_ALPHA].Renderer);
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renderer->drop();
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// add parallax map renderers
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renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_SOLID].Renderer);
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renderer->drop();
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renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_ADD_COLOR].Renderer);
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renderer->drop();
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renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_VERTEX_ALPHA].Renderer);
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renderer->drop();
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// add basic 1 texture blending
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_ONETEXTURE_BLEND(pID3DDevice, this));
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}
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//! initialises the Direct3D API
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bool CD3D9Driver::initDriver(const core::dimension2d<s32>& screenSize,
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HWND hwnd, u32 bits, bool fullScreen, bool pureSoftware,
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bool highPrecisionFPU, bool vsync, u8 antiAlias)
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{
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HRESULT hr;
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Fullscreen = fullScreen;
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CurrentDepthBufferSize = screenSize;
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if (!pID3D)
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{
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D3DLibrary = LoadLibrary( "d3d9.dll" );
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if (!D3DLibrary)
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{
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os::Printer::log("Error, could not load d3d9.dll.", ELL_ERROR);
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return false;
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}
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typedef IDirect3D9 * (__stdcall *D3DCREATETYPE)(UINT);
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D3DCREATETYPE d3dCreate = (D3DCREATETYPE) GetProcAddress(D3DLibrary, "Direct3DCreate9");
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if (!d3dCreate)
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{
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os::Printer::log("Error, could not get proc adress of Direct3DCreate9.", ELL_ERROR);
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return false;
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}
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//just like pID3D = Direct3DCreate9(D3D_SDK_VERSION);
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pID3D = (*d3dCreate)(D3D_SDK_VERSION);
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if (!pID3D)
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{
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os::Printer::log("Error initializing D3D.", ELL_ERROR);
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return false;
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}
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}
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// print device information
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D3DADAPTER_IDENTIFIER9 dai;
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if (!FAILED(pID3D->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &dai)))
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{
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char tmp[512];
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s32 Product = HIWORD(dai.DriverVersion.HighPart);
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s32 Version = LOWORD(dai.DriverVersion.HighPart);
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s32 SubVersion = HIWORD(dai.DriverVersion.LowPart);
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s32 Build = LOWORD(dai.DriverVersion.LowPart);
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sprintf(tmp, "%s %s %d.%d.%d.%d", dai.Description, dai.Driver, Product, Version,
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SubVersion, Build);
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os::Printer::log(tmp, ELL_INFORMATION);
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// Assign vendor name based on vendor id.
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switch(dai.VendorId)
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{
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case 0x1002 : vendorName = "ATI Technologies Inc."; break;
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case 0x10DE : vendorName = "NVIDIA Corporation"; break;
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case 0x102B : vendorName = "Matrox Electronic Systems Ltd."; break;
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case 0x121A : vendorName = "3dfx Interactive Inc"; break;
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case 0x5333 : vendorName = "S3 Graphics Co., Ltd."; break;
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case 0x8086 : vendorName = "Intel Corporation"; break;
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default: vendorName = "Unknown VendorId: ";vendorName += (u32)dai.VendorId; break;
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}
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}
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D3DDISPLAYMODE d3ddm;
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hr = pID3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm);
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if (FAILED(hr))
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{
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os::Printer::log("Error: Could not get Adapter Display mode.", ELL_ERROR);
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return false;
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}
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ZeroMemory(&present, sizeof(present));
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present.BackBufferCount = 1;
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present.EnableAutoDepthStencil = TRUE;
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if (vsync)
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present.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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else
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present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (fullScreen)
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{
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present.BackBufferWidth = screenSize.Width;
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present.BackBufferHeight = screenSize.Height;
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// request 32bit mode if user specified 32 bit, added by Thomas Stuefe
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if (bits == 32)
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present.BackBufferFormat = D3DFMT_X8R8G8B8;
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else
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present.BackBufferFormat = D3DFMT_R5G6B5;
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present.SwapEffect = D3DSWAPEFFECT_FLIP;
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present.Windowed = FALSE;
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present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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}
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else
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{
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present.BackBufferFormat = d3ddm.Format;
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present.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present.Windowed = TRUE;
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}
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UINT adapter = D3DADAPTER_DEFAULT;
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D3DDEVTYPE devtype = D3DDEVTYPE_HAL;
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#ifndef _IRR_D3D_NO_SHADER_DEBUGGING
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devtype = D3DDEVTYPE_REF;
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#elif defined(_IRR_USE_NVIDIA_PERFHUD_)
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for (UINT adapter_i = 0; adapter_i < pID3D->GetAdapterCount(); ++adapter_i)
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{
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D3DADAPTER_IDENTIFIER9 identifier;
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pID3D->GetAdapterIdentifier(adapter_i,0,&identifier);
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if (strstr(identifier.Description,"PerfHUD") != 0)
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{
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adapter = adapter_i;
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devtype = D3DDEVTYPE_REF;
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break;
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}
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}
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#endif
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// enable anti alias if possible and desired
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if (antiAlias > 0)
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{
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if(antiAlias > 16)
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antiAlias = 16;
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DWORD qualityLevels = 0;
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while(antiAlias > 0)
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{
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if(SUCCEEDED(pID3D->CheckDeviceMultiSampleType(adapter,
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devtype, present.BackBufferFormat, !fullScreen,
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(D3DMULTISAMPLE_TYPE)antiAlias, &qualityLevels)))
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{
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present.MultiSampleType = (D3DMULTISAMPLE_TYPE)antiAlias;
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present.MultiSampleQuality = qualityLevels-1;
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present.SwapEffect = D3DSWAPEFFECT_DISCARD;
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break;
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}
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--antiAlias;
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}
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if(antiAlias==0)
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{
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os::Printer::log("Anti aliasing disabled because hardware/driver lacks necessary caps.", ELL_WARNING);
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}
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}
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// check stencil buffer compatibility
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if (StencilBuffer)
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{
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present.AutoDepthStencilFormat = D3DFMT_D24S8;
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if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D24X4S4;
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if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D15S1;
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if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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os::Printer::log("Device does not support stencilbuffer, disabling stencil buffer.", ELL_WARNING);
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StencilBuffer = false;
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}
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}
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}
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else
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if(FAILED(pID3D->CheckDepthStencilMatch(adapter, devtype,
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present.BackBufferFormat, present.BackBufferFormat, present.AutoDepthStencilFormat)))
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{
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os::Printer::log("Depth-stencil format is not compatible with display format, disabling stencil buffer.", ELL_WARNING);
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StencilBuffer = false;
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}
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}
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// do not use else here to cope with flag change in previous block
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if (!StencilBuffer)
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{
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present.AutoDepthStencilFormat = D3DFMT_D32;
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if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D24X8;
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if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D16;
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if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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os::Printer::log("Device does not support required depth buffer.", ELL_WARNING);
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return false;
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}
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}
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}
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}
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// create device
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DWORD fpuPrecision = highPrecisionFPU ? D3DCREATE_FPU_PRESERVE : 0;
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if (pureSoftware)
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{
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hr = pID3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
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fpuPrecision | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present, &pID3DDevice);
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if (FAILED(hr))
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os::Printer::log("Was not able to create Direct3D9 software device.", ELL_ERROR);
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}
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else
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{
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hr = pID3D->CreateDevice(adapter, devtype, hwnd,
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fpuPrecision | D3DCREATE_HARDWARE_VERTEXPROCESSING, &present, &pID3DDevice);
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if(FAILED(hr))
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hr = pID3D->CreateDevice(adapter, devtype, hwnd,
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fpuPrecision | D3DCREATE_MIXED_VERTEXPROCESSING , &present, &pID3DDevice);
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if(FAILED(hr))
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hr = pID3D->CreateDevice(adapter, devtype, hwnd,
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fpuPrecision | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present, &pID3DDevice);
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if (FAILED(hr))
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os::Printer::log("Was not able to create Direct3D9 device.", ELL_ERROR);
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}
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if (!pID3DDevice)
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{
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os::Printer::log("Was not able to create DIRECT3D9 device.", ELL_ERROR);
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return false;
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}
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// get caps
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pID3DDevice->GetDeviceCaps(&Caps);
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// disable stencilbuffer if necessary
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if (StencilBuffer &&
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(!(Caps.StencilCaps & D3DSTENCILCAPS_DECRSAT) ||
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!(Caps.StencilCaps & D3DSTENCILCAPS_INCRSAT) ||
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!(Caps.StencilCaps & D3DSTENCILCAPS_KEEP)))
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{
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os::Printer::log("Device not able to use stencil buffer, disabling stencil buffer.", ELL_WARNING);
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StencilBuffer = false;
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}
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// set default vertex shader
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setVertexShader(EVT_STANDARD);
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// enable antialiasing
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if (antiAlias!=0)
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pID3DDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
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// set fog mode
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setFog(FogColor, LinearFog, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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// set exposed data
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ExposedData.D3D9.D3D9 = pID3D;
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ExposedData.D3D9.D3DDev9 = pID3DDevice;
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ExposedData.D3D9.HWnd = hwnd;
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ResetRenderStates = true;
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// create materials
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createMaterialRenderers();
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MaxTextureUnits = core::min_((u32)Caps.MaxSimultaneousTextures, MATERIAL_MAX_TEXTURES);
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MaxUserClipPlanes = (u32)Caps.MaxUserClipPlanes;
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// set the renderstates
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setRenderStates3DMode();
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// store the screen's depth buffer
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DepthBuffers.push_back(new SDepthSurface());
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pID3DDevice->GetDepthStencilSurface(&(DepthBuffers[0]->Surface));
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DepthBuffers[0]->Size=ScreenSize;
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D3DColorFormat = D3DFMT_A8R8G8B8;
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IDirect3DSurface9* bb=0;
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if (SUCCEEDED(pID3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &bb)))
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{
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D3DSURFACE_DESC desc;
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bb->GetDesc(&desc);
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D3DColorFormat = desc.Format;
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if (D3DColorFormat == D3DFMT_X8R8G8B8)
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D3DColorFormat = D3DFMT_A8R8G8B8;
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bb->Release();
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}
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ColorFormat = getColorFormatFromD3DFormat(D3DColorFormat);
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// so far so good.
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return true;
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}
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//! applications must call this method before performing any rendering. returns false if failed.
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bool CD3D9Driver::beginScene(bool backBuffer, bool zBuffer, SColor color,
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void* windowId, core::rect<s32>* sourceRect)
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{
|
|
CNullDriver::beginScene(backBuffer, zBuffer, color, windowId, sourceRect);
|
|
WindowId = windowId;
|
|
SceneSourceRect = sourceRect;
|
|
|
|
if (!pID3DDevice)
|
|
return false;
|
|
|
|
HRESULT hr;
|
|
if (DeviceLost)
|
|
{
|
|
if (FAILED(hr = pID3DDevice->TestCooperativeLevel()))
|
|
{
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
Sleep(100);
|
|
hr = pID3DDevice->TestCooperativeLevel();
|
|
if (hr == D3DERR_DEVICELOST)
|
|
return false;
|
|
}
|
|
|
|
if ((hr == D3DERR_DEVICENOTRESET) && !reset())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
DWORD flags = 0;
|
|
|
|
if (backBuffer)
|
|
flags |= D3DCLEAR_TARGET;
|
|
|
|
if (zBuffer)
|
|
flags |= D3DCLEAR_ZBUFFER;
|
|
|
|
if (StencilBuffer)
|
|
flags |= D3DCLEAR_STENCIL;
|
|
|
|
hr = pID3DDevice->Clear( 0, NULL, flags, color.color, 1.0, 0);
|
|
if (FAILED(hr))
|
|
os::Printer::log("DIRECT3D9 clear failed.", ELL_WARNING);
|
|
|
|
hr = pID3DDevice->BeginScene();
|
|
if (FAILED(hr))
|
|
{
|
|
os::Printer::log("DIRECT3D9 begin scene failed.", ELL_WARNING);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! applications must call this method after performing any rendering. returns false if failed.
|
|
bool CD3D9Driver::endScene()
|
|
{
|
|
CNullDriver::endScene();
|
|
DriverWasReset=false;
|
|
|
|
HRESULT hr = pID3DDevice->EndScene();
|
|
if (FAILED(hr))
|
|
{
|
|
os::Printer::log("DIRECT3D9 end scene failed.", ELL_WARNING);
|
|
return false;
|
|
}
|
|
|
|
RECT* srcRct = 0;
|
|
RECT sourceRectData;
|
|
if ( SceneSourceRect )
|
|
{
|
|
srcRct = &sourceRectData;
|
|
sourceRectData.left = SceneSourceRect->UpperLeftCorner.X;
|
|
sourceRectData.top = SceneSourceRect->UpperLeftCorner.Y;
|
|
sourceRectData.right = SceneSourceRect->LowerRightCorner.X;
|
|
sourceRectData.bottom = SceneSourceRect->LowerRightCorner.Y;
|
|
}
|
|
|
|
hr = pID3DDevice->Present(srcRct, NULL, (HWND)WindowId, NULL);
|
|
|
|
if (SUCCEEDED(hr))
|
|
return true;
|
|
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
DeviceLost = true;
|
|
os::Printer::log("Present failed", "DIRECT3D9 device lost.", ELL_WARNING);
|
|
}
|
|
#ifdef D3DERR_DEVICEREMOVED
|
|
else if (hr == D3DERR_DEVICEREMOVED)
|
|
{
|
|
os::Printer::log("Present failed", "Device removed.", ELL_WARNING);
|
|
}
|
|
#endif
|
|
else if (hr == D3DERR_INVALIDCALL)
|
|
{
|
|
os::Printer::log("Present failed", "Invalid Call", ELL_WARNING);
|
|
}
|
|
else
|
|
os::Printer::log("DIRECT3D9 present failed.", ELL_WARNING);
|
|
return false;
|
|
}
|
|
|
|
|
|
//! queries the features of the driver, returns true if feature is available
|
|
bool CD3D9Driver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
|
|
{
|
|
if (!FeatureEnabled[feature])
|
|
return false;
|
|
|
|
switch (feature)
|
|
{
|
|
case EVDF_MULTITEXTURE:
|
|
case EVDF_BILINEAR_FILTER:
|
|
return true;
|
|
case EVDF_RENDER_TO_TARGET:
|
|
return Caps.NumSimultaneousRTs > 0;
|
|
case EVDF_HARDWARE_TL:
|
|
return (Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) != 0;
|
|
case EVDF_MIP_MAP:
|
|
return (Caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP) != 0;
|
|
case EVDF_MIP_MAP_AUTO_UPDATE:
|
|
// always return false because a lot of drivers claim they do
|
|
// this but actually don't do this at all.
|
|
return false; //(Caps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) != 0;
|
|
case EVDF_STENCIL_BUFFER:
|
|
return StencilBuffer && Caps.StencilCaps;
|
|
case EVDF_VERTEX_SHADER_1_1:
|
|
return Caps.VertexShaderVersion >= D3DVS_VERSION(1,1);
|
|
case EVDF_VERTEX_SHADER_2_0:
|
|
return Caps.VertexShaderVersion >= D3DVS_VERSION(2,0);
|
|
case EVDF_VERTEX_SHADER_3_0:
|
|
return Caps.VertexShaderVersion >= D3DVS_VERSION(3,0);
|
|
case EVDF_PIXEL_SHADER_1_1:
|
|
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,1);
|
|
case EVDF_PIXEL_SHADER_1_2:
|
|
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,2);
|
|
case EVDF_PIXEL_SHADER_1_3:
|
|
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,3);
|
|
case EVDF_PIXEL_SHADER_1_4:
|
|
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,4);
|
|
case EVDF_PIXEL_SHADER_2_0:
|
|
return Caps.PixelShaderVersion >= D3DPS_VERSION(2,0);
|
|
case EVDF_PIXEL_SHADER_3_0:
|
|
return Caps.PixelShaderVersion >= D3DPS_VERSION(3,0);
|
|
case EVDF_HLSL:
|
|
return Caps.VertexShaderVersion >= D3DVS_VERSION(1,1);
|
|
case EVDF_TEXTURE_NSQUARE:
|
|
return (Caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) == 0;
|
|
case EVDF_TEXTURE_NPOT:
|
|
return (Caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
|
|
default:
|
|
return false;
|
|
};
|
|
}
|
|
|
|
|
|
//! sets transformation
|
|
void CD3D9Driver::setTransform(E_TRANSFORMATION_STATE state,
|
|
const core::matrix4& mat)
|
|
{
|
|
Transformation3DChanged = true;
|
|
|
|
switch(state)
|
|
{
|
|
case ETS_VIEW:
|
|
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)mat.pointer()));
|
|
break;
|
|
case ETS_WORLD:
|
|
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)mat.pointer()));
|
|
break;
|
|
case ETS_PROJECTION:
|
|
pID3DDevice->SetTransform( D3DTS_PROJECTION, (D3DMATRIX*)((void*)mat.pointer()));
|
|
break;
|
|
case ETS_TEXTURE_0:
|
|
case ETS_TEXTURE_1:
|
|
case ETS_TEXTURE_2:
|
|
case ETS_TEXTURE_3:
|
|
pID3DDevice->SetTextureStageState( state - ETS_TEXTURE_0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2 );
|
|
pID3DDevice->SetTransform((D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0+ ( state - ETS_TEXTURE_0 )),
|
|
(D3DMATRIX*)((void*)mat.pointer()));
|
|
break;
|
|
case ETS_COUNT:
|
|
break;
|
|
}
|
|
|
|
Matrices[state] = mat;
|
|
}
|
|
|
|
|
|
//! sets the current Texture
|
|
bool CD3D9Driver::setTexture(s32 stage, const video::ITexture* texture)
|
|
{
|
|
if (CurrentTexture[stage] == texture)
|
|
return true;
|
|
|
|
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
|
|
{
|
|
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
CurrentTexture[stage] = texture;
|
|
|
|
if (!texture)
|
|
{
|
|
pID3DDevice->SetTexture(stage, 0);
|
|
pID3DDevice->SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->SetTexture(stage, ((const CD3D9Texture*)texture)->getDX9Texture());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//! sets a material
|
|
void CD3D9Driver::setMaterial(const SMaterial& material)
|
|
{
|
|
Material = material;
|
|
|
|
for (u32 i=0; i<MaxTextureUnits; ++i)
|
|
{
|
|
setTexture(i, Material.getTexture(i));
|
|
setTransform((E_TRANSFORMATION_STATE) ( ETS_TEXTURE_0 + i ),
|
|
material.getTextureMatrix(i));
|
|
}
|
|
}
|
|
|
|
|
|
//! returns a device dependent texture from a software surface (IImage)
|
|
video::ITexture* CD3D9Driver::createDeviceDependentTexture(IImage* surface,
|
|
const char* name)
|
|
{
|
|
return new CD3D9Texture(surface, this, TextureCreationFlags, name);
|
|
}
|
|
|
|
|
|
//! Enables or disables a texture creation flag.
|
|
void CD3D9Driver::setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag,
|
|
bool enabled)
|
|
{
|
|
if (flag == video::ETCF_CREATE_MIP_MAPS && !queryFeature(EVDF_MIP_MAP))
|
|
enabled = false;
|
|
|
|
CNullDriver::setTextureCreationFlag(flag, enabled);
|
|
}
|
|
|
|
|
|
//! sets a render target
|
|
bool CD3D9Driver::setRenderTarget(video::ITexture* texture,
|
|
bool clearBackBuffer, bool clearZBuffer, SColor color)
|
|
{
|
|
// check for right driver type
|
|
|
|
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
|
|
{
|
|
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
// check for valid render target
|
|
|
|
if (texture && !texture->isRenderTarget())
|
|
{
|
|
os::Printer::log("Fatal Error: Tried to set a non render target texture as render target.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
CD3D9Texture* tex = static_cast<CD3D9Texture*>(texture);
|
|
|
|
// check if we should set the previous RT back
|
|
|
|
bool ret = true;
|
|
|
|
if (tex == 0)
|
|
{
|
|
if (PrevRenderTarget)
|
|
{
|
|
if (FAILED(pID3DDevice->SetRenderTarget(0, PrevRenderTarget)))
|
|
{
|
|
os::Printer::log("Error: Could not set back to previous render target.", ELL_ERROR);
|
|
ret = false;
|
|
}
|
|
if (FAILED(pID3DDevice->SetDepthStencilSurface(DepthBuffers[0]->Surface)))
|
|
{
|
|
os::Printer::log("Error: Could not set main depth buffer.", ELL_ERROR);
|
|
}
|
|
|
|
CurrentRendertargetSize = core::dimension2d<s32>(0,0);
|
|
PrevRenderTarget->Release();
|
|
PrevRenderTarget = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we want to set a new target. so do this.
|
|
|
|
// store previous target
|
|
|
|
if (!PrevRenderTarget)
|
|
{
|
|
if (FAILED(pID3DDevice->GetRenderTarget(0, &PrevRenderTarget)))
|
|
{
|
|
os::Printer::log("Could not get previous render target.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// set new render target
|
|
|
|
if (FAILED(pID3DDevice->SetRenderTarget(0, tex->getRenderTargetSurface())))
|
|
{
|
|
os::Printer::log("Error: Could not set render target.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
CurrentRendertargetSize = tex->getSize();
|
|
|
|
if (FAILED(pID3DDevice->SetDepthStencilSurface(tex->DepthSurface->Surface)))
|
|
{
|
|
os::Printer::log("Error: Could not set new depth buffer.", ELL_ERROR);
|
|
}
|
|
}
|
|
|
|
if (clearBackBuffer || clearZBuffer)
|
|
{
|
|
DWORD flags = 0;
|
|
|
|
if (clearBackBuffer)
|
|
flags |= D3DCLEAR_TARGET;
|
|
|
|
if (clearZBuffer)
|
|
flags |= D3DCLEAR_ZBUFFER;
|
|
|
|
pID3DDevice->Clear(0, NULL, flags, color.color, 1.0f, 0);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! sets a viewport
|
|
void CD3D9Driver::setViewPort(const core::rect<s32>& area)
|
|
{
|
|
core::rect<s32> vp = area;
|
|
core::rect<s32> rendert(0,0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
|
|
vp.clipAgainst(rendert);
|
|
|
|
D3DVIEWPORT9 viewPort;
|
|
viewPort.X = vp.UpperLeftCorner.X;
|
|
viewPort.Y = vp.UpperLeftCorner.Y;
|
|
viewPort.Width = vp.getWidth();
|
|
viewPort.Height = vp.getHeight();
|
|
viewPort.MinZ = 0.0f;
|
|
viewPort.MaxZ = 1.0f;
|
|
|
|
HRESULT hr = D3DERR_INVALIDCALL;
|
|
if (vp.getHeight()>0 && vp.getWidth()>0)
|
|
hr = pID3DDevice->SetViewport(&viewPort);
|
|
|
|
if (FAILED(hr))
|
|
os::Printer::log("Failed setting the viewport.", ELL_WARNING);
|
|
|
|
ViewPort = vp;
|
|
}
|
|
|
|
|
|
//! gets the area of the current viewport
|
|
const core::rect<s32>& CD3D9Driver::getViewPort() const
|
|
{
|
|
return ViewPort;
|
|
}
|
|
|
|
|
|
bool CD3D9Driver::updateVertexHardwareBuffer(SHWBufferLink_d3d9 *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
|
const void* vertices=mb->getVertices();
|
|
const u32 vertexCount=mb->getVertexCount();
|
|
const E_VERTEX_TYPE vType=mb->getVertexType();
|
|
const u32 vertexSize = getVertexPitchFromType(vType);
|
|
|
|
void* pLockedBuffer = 0;
|
|
|
|
if (!HWBuffer->vertexBuffer || vertexSize * vertexCount > HWBuffer->vertexBufferSize)
|
|
{
|
|
DWORD flags = 0;
|
|
|
|
u32 vertexSize;
|
|
DWORD FVF;
|
|
|
|
// Get the vertex sizes and cvf
|
|
switch (vType)
|
|
{
|
|
case EVT_STANDARD:
|
|
vertexSize = sizeof(S3DVertex);
|
|
FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
vertexSize = sizeof(S3DVertex2TCoords);
|
|
FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2;
|
|
break;
|
|
case EVT_TANGENTS:
|
|
vertexSize = sizeof(S3DVertexTangents);
|
|
FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX3;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
flags = D3DUSAGE_WRITEONLY; // SIO2: Default to D3DUSAGE_WRITEONLY
|
|
if(HWBuffer->Mapped_Vertex != scene::EHM_STATIC)
|
|
flags |= D3DUSAGE_DYNAMIC;
|
|
|
|
pID3DDevice->CreateVertexBuffer(vertexCount * vertexSize, flags, FVF, D3DPOOL_DEFAULT, &HWBuffer->vertexBuffer, NULL);
|
|
|
|
if(!HWBuffer->vertexBuffer)
|
|
return false;
|
|
|
|
flags = 0; // SIO2: Reset flags before Lock
|
|
if(HWBuffer->Mapped_Vertex != scene::EHM_STATIC)
|
|
flags = D3DLOCK_DISCARD;
|
|
|
|
HWBuffer->vertexBuffer->Lock(0, vertexCount * vertexSize, (void**)&pLockedBuffer, flags);
|
|
memcpy(pLockedBuffer, vertices, vertexCount * vertexSize);
|
|
HWBuffer->vertexBuffer->Unlock();
|
|
|
|
HWBuffer->vertexBufferSize = vertexCount * vertexSize;
|
|
}
|
|
else
|
|
{
|
|
HWBuffer->vertexBuffer->Lock(0, vertexCount * vertexSize, (void**)&pLockedBuffer, D3DLOCK_DISCARD);
|
|
memcpy(pLockedBuffer, vertices, vertexCount * vertexSize);
|
|
HWBuffer->vertexBuffer->Unlock();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool CD3D9Driver::updateIndexHardwareBuffer(SHWBufferLink_d3d9 *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
|
const u16* indices=mb->getIndices();
|
|
const u32 indexCount=mb->getIndexCount();
|
|
u32 indexSize = 2;
|
|
D3DFORMAT indexType=D3DFMT_UNKNOWN;
|
|
switch (mb->getIndexType())
|
|
{
|
|
case (EIT_16BIT):
|
|
{
|
|
indexType=D3DFMT_INDEX16;
|
|
indexSize = 2;
|
|
break;
|
|
}
|
|
case (EIT_32BIT):
|
|
{
|
|
indexType=D3DFMT_INDEX32;
|
|
indexSize = 4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!HWBuffer->indexBuffer || indexSize * indexCount > HWBuffer->indexBufferSize)
|
|
{
|
|
DWORD flags = 0;
|
|
|
|
flags = D3DUSAGE_WRITEONLY; // SIO2: Default to D3DUSAGE_WRITEONLY
|
|
if(HWBuffer->Mapped_Index != scene::EHM_STATIC)
|
|
flags |= D3DUSAGE_DYNAMIC; // SIO2: Add DYNAMIC flag for dynamic buffer data
|
|
|
|
if(FAILED(pID3DDevice->CreateIndexBuffer( indexCount * indexSize, flags, indexType, D3DPOOL_DEFAULT, &HWBuffer->indexBuffer, NULL)))
|
|
return false;
|
|
|
|
void* pIndices = 0;
|
|
|
|
flags = 0; // SIO2: Reset flags before Lock
|
|
if(HWBuffer->Mapped_Index != scene::EHM_STATIC)
|
|
flags = D3DLOCK_DISCARD;
|
|
|
|
if(FAILED(HWBuffer->indexBuffer->Lock( 0, 0, (void**)&pIndices, flags)))
|
|
return false;
|
|
|
|
memcpy(pIndices, indices, indexCount * indexSize);
|
|
HWBuffer->indexBuffer->Unlock();
|
|
|
|
HWBuffer->indexBufferSize = indexCount * indexSize;
|
|
}
|
|
else
|
|
{
|
|
void* pIndices = 0;
|
|
if( SUCCEEDED(HWBuffer->indexBuffer->Lock( 0, 0, (void**)&pIndices, D3DLOCK_DISCARD)))
|
|
{
|
|
memcpy(pIndices, indices, indexCount * indexSize);
|
|
HWBuffer->indexBuffer->Unlock();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! updates hardware buffer if needed
|
|
bool CD3D9Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
|
|
{
|
|
if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
|
|
|| !((SHWBufferLink_d3d9*)HWBuffer)->vertexBuffer)
|
|
{
|
|
|
|
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
|
|
|
|
if (!updateVertexHardwareBuffer((SHWBufferLink_d3d9*)HWBuffer))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
|
|
{
|
|
if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
|
|
|| !((SHWBufferLink_d3d9*)HWBuffer)->indexBuffer)
|
|
{
|
|
|
|
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
|
|
|
|
if (!updateIndexHardwareBuffer((SHWBufferLink_d3d9*)HWBuffer))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Create hardware buffer from meshbuffer
|
|
CD3D9Driver::SHWBufferLink *CD3D9Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
|
|
{
|
|
if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER))
|
|
return 0;
|
|
|
|
SHWBufferLink_d3d9 *HWBuffer=new SHWBufferLink_d3d9(mb);
|
|
|
|
//add to map
|
|
HWBufferMap.insert(HWBuffer->MeshBuffer, HWBuffer);
|
|
|
|
HWBuffer->ChangedID_Vertex=HWBuffer->MeshBuffer->getChangedID_Vertex();
|
|
HWBuffer->ChangedID_Index=HWBuffer->MeshBuffer->getChangedID_Index();
|
|
HWBuffer->Mapped_Vertex=mb->getHardwareMappingHint_Vertex();
|
|
HWBuffer->Mapped_Index=mb->getHardwareMappingHint_Index();
|
|
HWBuffer->LastUsed=0;
|
|
HWBuffer->vertexBuffer=0;
|
|
HWBuffer->indexBuffer=0;
|
|
HWBuffer->vertexBufferSize=0;
|
|
HWBuffer->indexBufferSize=0;
|
|
|
|
if (!updateHardwareBuffer(HWBuffer))
|
|
{
|
|
deleteHardwareBuffer(HWBuffer);
|
|
return 0;
|
|
}
|
|
|
|
return HWBuffer;
|
|
}
|
|
|
|
|
|
void CD3D9Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
|
|
{
|
|
if (!_HWBuffer) return;
|
|
|
|
SHWBufferLink_d3d9 *HWBuffer=(SHWBufferLink_d3d9*)_HWBuffer;
|
|
if (HWBuffer->indexBuffer)
|
|
{
|
|
HWBuffer->indexBuffer->Release();
|
|
HWBuffer->indexBuffer = 0;
|
|
}
|
|
|
|
if (HWBuffer->vertexBuffer)
|
|
{
|
|
HWBuffer->vertexBuffer->Release();
|
|
HWBuffer->vertexBuffer = 0;
|
|
}
|
|
|
|
CNullDriver::deleteHardwareBuffer(_HWBuffer);
|
|
}
|
|
|
|
|
|
//! Draw hardware buffer
|
|
void CD3D9Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
|
|
{
|
|
if (!_HWBuffer)
|
|
return;
|
|
|
|
SHWBufferLink_d3d9 *HWBuffer=(SHWBufferLink_d3d9*)_HWBuffer;
|
|
|
|
updateHardwareBuffer(HWBuffer); //check if update is needed
|
|
|
|
HWBuffer->LastUsed=0;//reset count
|
|
|
|
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
|
const E_VERTEX_TYPE vType = mb->getVertexType();
|
|
const u32 stride = getVertexPitchFromType(vType);
|
|
if (HWBuffer->vertexBuffer) pID3DDevice->SetStreamSource(0, HWBuffer->vertexBuffer, 0, stride);
|
|
if (HWBuffer->indexBuffer) pID3DDevice->SetIndices(HWBuffer->indexBuffer);
|
|
|
|
drawVertexPrimitiveList(0, mb->getVertexCount(), 0, mb->getIndexCount()/3, mb->getVertexType(), scene::EPT_TRIANGLES, mb->getIndexType());
|
|
|
|
if (HWBuffer->vertexBuffer)
|
|
pID3DDevice->SetStreamSource(0, 0, 0, 0);
|
|
if (HWBuffer->indexBuffer)
|
|
pID3DDevice->SetIndices(0);
|
|
}
|
|
|
|
|
|
//! draws a vertex primitive list
|
|
void CD3D9Driver::drawVertexPrimitiveList(const void* vertices,
|
|
u32 vertexCount, const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
|
E_INDEX_TYPE iType)
|
|
{
|
|
if (!checkPrimitiveCount(primitiveCount))
|
|
return;
|
|
|
|
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType,iType);
|
|
|
|
if (!vertexCount || !primitiveCount)
|
|
return;
|
|
|
|
setVertexShader(vType);
|
|
|
|
const u32 stride = getVertexPitchFromType(vType);
|
|
|
|
|
|
D3DFORMAT indexType=D3DFMT_UNKNOWN;
|
|
|
|
|
|
|
|
switch (iType)
|
|
{
|
|
case (EIT_16BIT):
|
|
{
|
|
indexType=D3DFMT_INDEX16;
|
|
break;
|
|
}
|
|
case (EIT_32BIT):
|
|
{
|
|
indexType=D3DFMT_INDEX32;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (setRenderStates3DMode())
|
|
{
|
|
switch (pType)
|
|
{
|
|
case scene::EPT_POINT_SPRITES:
|
|
case scene::EPT_POINTS:
|
|
{
|
|
if (pType==scene::EPT_POINT_SPRITES)
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSCALEENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSIZE, *(DWORD*)(&Material.Thickness));
|
|
f32 tmp=1.0f;
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSCALE_C, *(DWORD*)(&tmp));
|
|
tmp=0.0f;
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSIZE_MIN, *(DWORD*)(&tmp));
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSCALE_A, *(DWORD*)(&tmp));
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSCALE_B, *(DWORD*)(&tmp));
|
|
|
|
if (!vertices)
|
|
{
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_POINTLIST, 0, 0, vertexCount, 0, primitiveCount);
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_POINTLIST, 0, vertexCount,
|
|
primitiveCount, indexList, indexType, vertices, stride);
|
|
}
|
|
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSCALEENABLE, FALSE);
|
|
if (pType==scene::EPT_POINT_SPRITES)
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
|
|
}
|
|
break;
|
|
case scene::EPT_LINE_STRIP:
|
|
if(!vertices)
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, 0, 0, vertexCount, 0, primitiveCount);
|
|
else
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINESTRIP, 0, vertexCount,
|
|
primitiveCount, indexList, indexType, vertices, stride);
|
|
break;
|
|
case scene::EPT_LINE_LOOP:
|
|
if(!vertices)
|
|
{
|
|
// TODO: Implement proper hardware support for this primitive type.
|
|
// (No looping occurs currently because this would require a way to
|
|
// draw the hardware buffer with a custom set of indices. We may even
|
|
// need to create a new mini index buffer specifically for this
|
|
// primitive type.)
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_LINELIST, 0, 0, vertexCount, 0, primitiveCount);
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINESTRIP, 0, vertexCount,
|
|
primitiveCount, indexList, indexType, vertices, stride);
|
|
|
|
u16 tmpIndices[] = {0, primitiveCount};
|
|
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINELIST, 0, vertexCount,
|
|
1, tmpIndices, indexType, vertices, stride);
|
|
}
|
|
break;
|
|
case scene::EPT_LINES:
|
|
if(!vertices)
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_LINELIST, 0, 0, vertexCount, 0, primitiveCount);
|
|
else
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINELIST, 0, vertexCount,
|
|
primitiveCount, indexList, indexType, vertices, stride);
|
|
break;
|
|
case scene::EPT_TRIANGLE_STRIP:
|
|
if(!vertices)
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, 0, 0, vertexCount, 0, primitiveCount);
|
|
else
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLESTRIP, 0, vertexCount, primitiveCount,
|
|
indexList, indexType, vertices, stride);
|
|
break;
|
|
case scene::EPT_TRIANGLE_FAN:
|
|
if(!vertices)
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, 0, 0, vertexCount, 0, primitiveCount);
|
|
else
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLEFAN, 0, vertexCount, primitiveCount,
|
|
indexList, indexType, vertices, stride);
|
|
break;
|
|
case scene::EPT_TRIANGLES:
|
|
if(!vertices)
|
|
{
|
|
pID3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, vertexCount, 0, primitiveCount);
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, vertexCount,
|
|
primitiveCount, indexList, indexType, vertices, stride);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CD3D9Driver::draw2DImage(const video::ITexture* texture,
|
|
const core::rect<s32>& destRect,
|
|
const core::rect<s32>& sourceRect,
|
|
const core::rect<s32>* clipRect,
|
|
const video::SColor* const colors,
|
|
bool useAlphaChannelOfTexture)
|
|
{
|
|
if(!texture)
|
|
return;
|
|
|
|
const core::dimension2d<s32>& ss = texture->getOriginalSize();
|
|
core::rect<f32> tcoords;
|
|
tcoords.UpperLeftCorner.X = (f32)sourceRect.UpperLeftCorner.X / (f32)ss.Width;
|
|
tcoords.UpperLeftCorner.Y = (f32)sourceRect.UpperLeftCorner.Y / (f32)ss.Height;
|
|
tcoords.LowerRightCorner.X = (f32)sourceRect.LowerRightCorner.X / (f32)ss.Width;
|
|
tcoords.LowerRightCorner.Y = (f32)sourceRect.LowerRightCorner.Y / (f32)ss.Height;
|
|
|
|
const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
core::rect<f32> npos;
|
|
f32 xFact = 2.0f / ( renderTargetSize.Width );
|
|
f32 yFact = 2.0f / ( renderTargetSize.Height );
|
|
npos.UpperLeftCorner.X = ( destRect.UpperLeftCorner.X * xFact ) - 1.0f;
|
|
npos.UpperLeftCorner.Y = 1.0f - ( destRect.UpperLeftCorner.Y * yFact );
|
|
npos.LowerRightCorner.X = ( destRect.LowerRightCorner.X * xFact ) - 1.0f;
|
|
npos.LowerRightCorner.Y = 1.0f - ( destRect.LowerRightCorner.Y * yFact );
|
|
|
|
const video::SColor temp[4] =
|
|
{
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF
|
|
};
|
|
|
|
const video::SColor* const useColor = colors ? colors : temp;
|
|
|
|
S3DVertex vtx[4]; // clock wise
|
|
vtx[0] = S3DVertex(npos.UpperLeftCorner.X, npos.UpperLeftCorner.Y, 0.0f,
|
|
0.0f, 0.0f, 0.0f, useColor[0],
|
|
tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vtx[1] = S3DVertex(npos.LowerRightCorner.X, npos.UpperLeftCorner.Y, 0.0f,
|
|
0.0f, 0.0f, 0.0f, useColor[3],
|
|
tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vtx[2] = S3DVertex(npos.LowerRightCorner.X, npos.LowerRightCorner.Y, 0.0f,
|
|
0.0f, 0.0f, 0.0f, useColor[2],
|
|
tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
vtx[3] = S3DVertex(npos.UpperLeftCorner.X, npos.LowerRightCorner.Y, 0.0f,
|
|
0.0f, 0.0f, 0.0f, useColor[1],
|
|
tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
s16 indices[6] = {0,1,2,0,2,3};
|
|
|
|
setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 ||
|
|
useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255,
|
|
true, useAlphaChannelOfTexture);
|
|
|
|
setTexture(0, const_cast<video::ITexture*>(texture));
|
|
|
|
setVertexShader(EVT_STANDARD);
|
|
|
|
if (clipRect)
|
|
{
|
|
pID3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
|
RECT scissor;
|
|
scissor.left = clipRect->UpperLeftCorner.X;
|
|
scissor.top = clipRect->UpperLeftCorner.Y;
|
|
scissor.right = clipRect->LowerRightCorner.X;
|
|
scissor.bottom = clipRect->LowerRightCorner.Y;
|
|
pID3DDevice->SetScissorRect(&scissor);
|
|
}
|
|
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
|
D3DFMT_INDEX16,&vtx[0], sizeof(S3DVertex));
|
|
|
|
if (clipRect)
|
|
pID3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
|
}
|
|
|
|
|
|
//! draws a 2d image, using a color and the alpha channel of the texture if
|
|
//! desired. The image is drawn at pos and clipped against clipRect (if != 0).
|
|
void CD3D9Driver::draw2DImage(const video::ITexture* texture,
|
|
const core::position2d<s32>& pos,
|
|
const core::rect<s32>& sourceRect,
|
|
const core::rect<s32>* clipRect, SColor color,
|
|
bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
if (!sourceRect.isValid())
|
|
return;
|
|
|
|
if (!setTexture(0, const_cast<video::ITexture*>(texture)))
|
|
return;
|
|
|
|
core::position2d<s32> targetPos = pos;
|
|
core::position2d<s32> sourcePos = sourceRect.UpperLeftCorner;
|
|
core::dimension2d<s32> sourceSize(sourceRect.getSize());
|
|
|
|
if (clipRect)
|
|
{
|
|
if (targetPos.X < clipRect->UpperLeftCorner.X)
|
|
{
|
|
sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
|
|
if (sourceSize.Width <= 0)
|
|
return;
|
|
|
|
sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
|
|
targetPos.X = clipRect->UpperLeftCorner.X;
|
|
}
|
|
|
|
if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
|
|
{
|
|
sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
|
|
if (sourceSize.Width <= 0)
|
|
return;
|
|
}
|
|
|
|
if (targetPos.Y < clipRect->UpperLeftCorner.Y)
|
|
{
|
|
sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
|
|
if (sourceSize.Height <= 0)
|
|
return;
|
|
|
|
sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
|
|
targetPos.Y = clipRect->UpperLeftCorner.Y;
|
|
}
|
|
|
|
if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
|
|
{
|
|
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
|
|
if (sourceSize.Height <= 0)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// clip these coordinates
|
|
|
|
if (targetPos.X<0)
|
|
{
|
|
sourceSize.Width += targetPos.X;
|
|
if (sourceSize.Width <= 0)
|
|
return;
|
|
|
|
sourcePos.X -= targetPos.X;
|
|
targetPos.X = 0;
|
|
}
|
|
|
|
const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
|
|
if (targetPos.X + sourceSize.Width > renderTargetSize.Width)
|
|
{
|
|
sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
|
|
if (sourceSize.Width <= 0)
|
|
return;
|
|
}
|
|
|
|
if (targetPos.Y<0)
|
|
{
|
|
sourceSize.Height += targetPos.Y;
|
|
if (sourceSize.Height <= 0)
|
|
return;
|
|
|
|
sourcePos.Y -= targetPos.Y;
|
|
targetPos.Y = 0;
|
|
}
|
|
|
|
if (targetPos.Y + sourceSize.Height > renderTargetSize.Height)
|
|
{
|
|
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
|
|
if (sourceSize.Height <= 0)
|
|
return;
|
|
}
|
|
|
|
// ok, we've clipped everything.
|
|
// now draw it.
|
|
|
|
s32 xPlus = -renderTargetSize.Width / 2;
|
|
f32 xFact = 2.0f / renderTargetSize.Width;
|
|
|
|
s32 yPlus = renderTargetSize.Height / 2;
|
|
f32 yFact = 2.0f / renderTargetSize.Height;
|
|
|
|
core::rect<f32> tcoords;
|
|
tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)+0.5f) / texture->getOriginalSize().Width ;
|
|
tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)+0.5f) / texture->getOriginalSize().Height;
|
|
tcoords.LowerRightCorner.X = (((f32)sourcePos.X +0.5f + (f32)sourceSize.Width)) / texture->getOriginalSize().Width;
|
|
tcoords.LowerRightCorner.Y = (((f32)sourcePos.Y +0.5f + (f32)sourceSize.Height)) / texture->getOriginalSize().Height;
|
|
|
|
core::rect<s32> poss(targetPos, sourceSize);
|
|
|
|
setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
|
|
|
|
S3DVertex vtx[4];
|
|
vtx[0] = S3DVertex((f32)(poss.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-poss.UpperLeftCorner.Y ) * yFact, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vtx[1] = S3DVertex((f32)(poss.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus- poss.UpperLeftCorner.Y) * yFact, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vtx[2] = S3DVertex((f32)(poss.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus-poss.LowerRightCorner.Y) * yFact, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
vtx[3] = S3DVertex((f32)(poss.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-poss.LowerRightCorner.Y) * yFact, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
s16 indices[6] = {0,1,2,0,2,3};
|
|
|
|
setVertexShader(EVT_STANDARD);
|
|
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
|
D3DFMT_INDEX16,&vtx[0], sizeof(S3DVertex));
|
|
}
|
|
|
|
|
|
//!Draws a 2d rectangle with a gradient.
|
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void CD3D9Driver::draw2DRectangle(const core::rect<s32>& position,
|
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
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const core::rect<s32>* clip)
|
|
{
|
|
core::rect<s32> pos(position);
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|
|
|
if (clip)
|
|
pos.clipAgainst(*clip);
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|
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if (!pos.isValid())
|
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return;
|
|
|
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const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
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|
|
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s32 xPlus = -renderTargetSize.Width / 2;
|
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f32 xFact = 2.0f / renderTargetSize.Width;
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s32 yPlus = renderTargetSize.Height / 2;
|
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f32 yFact = 2.0f / renderTargetSize.Height;
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S3DVertex vtx[4];
|
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vtx[0] = S3DVertex((f32)(pos.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-pos.UpperLeftCorner.Y) * yFact, 0.0f,
|
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0.0f, 0.0f, 0.0f, colorLeftUp, 0.0f, 0.0f);
|
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vtx[1] = S3DVertex((f32)(pos.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus- pos.UpperLeftCorner.Y) * yFact, 0.0f,
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0.0f, 0.0f, 0.0f, colorRightUp, 0.0f, 1.0f);
|
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vtx[2] = S3DVertex((f32)(pos.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus-pos.LowerRightCorner.Y) * yFact, 0.0f,
|
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0.0f, 0.0f, 0.0f, colorRightDown, 1.0f, 0.0f);
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vtx[3] = S3DVertex((f32)(pos.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-pos.LowerRightCorner.Y) * yFact, 0.0f,
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0.0f, 0.0f, 0.0f, colorLeftDown, 1.0f, 1.0f);
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|
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s16 indices[6] = {0,1,2,0,2,3};
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|
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setRenderStates2DMode(
|
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colorLeftUp.getAlpha() < 255 ||
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|
colorRightUp.getAlpha() < 255 ||
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|
colorLeftDown.getAlpha() < 255 ||
|
|
colorRightDown.getAlpha() < 255, false, false);
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|
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setTexture(0,0);
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|
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setVertexShader(EVT_STANDARD);
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pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
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D3DFMT_INDEX16, &vtx[0], sizeof(S3DVertex));
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|
|
}
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//! Draws a 2d line.
|
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void CD3D9Driver::draw2DLine(const core::position2d<s32>& start,
|
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const core::position2d<s32>& end,
|
|
SColor color)
|
|
{
|
|
// thanks to Vash TheStampede who sent in his implementation
|
|
|
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const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
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const s32 xPlus = -renderTargetSize.Width / 2;
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const f32 xFact = 2.0f / renderTargetSize.Width;
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|
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const s32 yPlus = renderTargetSize.Height / 2;
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const f32 yFact = 2.0f / renderTargetSize.Height;
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|
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S3DVertex vtx[2];
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vtx[0] = S3DVertex((f32)(start.X + xPlus) * xFact,
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(f32)(yPlus - start.Y) * yFact,
|
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0.0f, // z
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0.0f, 0.0f, 0.0f, // normal
|
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color,
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0.0f, 0.0f); // texture
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|
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vtx[1] = S3DVertex((f32)(end.X+xPlus) * xFact,
|
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(f32)(yPlus- end.Y) * yFact,
|
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0.0f,
|
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0.0f, 0.0f, 0.0f,
|
|
color,
|
|
0.0f, 0.0f);
|
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|
|
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
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setTexture(0,0);
|
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|
|
setVertexShader(EVT_STANDARD);
|
|
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1,
|
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&vtx[0], sizeof(S3DVertex) );
|
|
}
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|
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//! Draws a pixel
|
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void CD3D9Driver::drawPixel(u32 x, u32 y, const SColor & color)
|
|
{
|
|
const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
|
|
if(x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
|
|
return;
|
|
|
|
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
|
setTexture(0,0);
|
|
|
|
setVertexShader(EVT_STANDARD);
|
|
|
|
const s32 xPlus = -renderTargetSize.Width / 2;
|
|
const f32 xFact = 2.0f / renderTargetSize.Width;
|
|
const s32 yPlus = renderTargetSize.Height / 2;
|
|
const f32 yFact = 2.0f / renderTargetSize.Height;
|
|
S3DVertex vertex((f32)((s32)x + xPlus) * xFact,
|
|
(f32)(yPlus - (s32)y) * yFact,
|
|
0.f, 0.f, 0.f, 0.f, color, 0.f, 0.f);
|
|
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_POINTLIST, 1, &vertex, sizeof(vertex));
|
|
}
|
|
|
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|
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//! sets right vertex shader
|
|
void CD3D9Driver::setVertexShader(E_VERTEX_TYPE newType)
|
|
{
|
|
if (newType != LastVertexType)
|
|
{
|
|
LastVertexType = newType;
|
|
HRESULT hr = 0;
|
|
|
|
switch(newType)
|
|
{
|
|
case EVT_STANDARD:
|
|
hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
|
break;
|
|
case EVT_2TCOORDS:
|
|
hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2);
|
|
break;
|
|
case EVT_TANGENTS:
|
|
hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX3 |
|
|
D3DFVF_TEXCOORDSIZE2(0) | // real texture coord
|
|
D3DFVF_TEXCOORDSIZE3(1) | // misuse texture coord 2 for tangent
|
|
D3DFVF_TEXCOORDSIZE3(2) // misuse texture coord 3 for binormal
|
|
);
|
|
break;
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
os::Printer::log("Could not set vertex Shader.", ELL_ERROR);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//! sets the needed renderstates
|
|
bool CD3D9Driver::setRenderStates3DMode()
|
|
{
|
|
if (!pID3DDevice)
|
|
return false;
|
|
|
|
if (CurrentRenderMode != ERM_3D)
|
|
{
|
|
// switch back the matrices
|
|
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)&Matrices[ETS_VIEW]));
|
|
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)&Matrices[ETS_WORLD]));
|
|
pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)&Matrices[ETS_PROJECTION]));
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|
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
|
|
|
ResetRenderStates = true;
|
|
}
|
|
|
|
if (ResetRenderStates || LastMaterial != Material)
|
|
{
|
|
// unset old material
|
|
|
|
if (CurrentRenderMode == ERM_3D &&
|
|
LastMaterial.MaterialType != Material.MaterialType &&
|
|
LastMaterial.MaterialType >= 0 && LastMaterial.MaterialType < (s32)MaterialRenderers.size())
|
|
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
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|
|
|
// set new material.
|
|
|
|
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
|
|
Material, LastMaterial, ResetRenderStates, this);
|
|
}
|
|
|
|
bool shaderOK = true;
|
|
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
|
shaderOK = MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, LastVertexType);
|
|
|
|
LastMaterial = Material;
|
|
|
|
ResetRenderStates = false;
|
|
|
|
CurrentRenderMode = ERM_3D;
|
|
|
|
return shaderOK;
|
|
}
|
|
|
|
|
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
|
void CD3D9Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
|
|
bool resetAllRenderstates)
|
|
{
|
|
if (resetAllRenderstates ||
|
|
lastmaterial.AmbientColor != material.AmbientColor ||
|
|
lastmaterial.DiffuseColor != material.DiffuseColor ||
|
|
lastmaterial.SpecularColor != material.SpecularColor ||
|
|
lastmaterial.EmissiveColor != material.EmissiveColor ||
|
|
lastmaterial.Shininess != material.Shininess)
|
|
{
|
|
D3DMATERIAL9 mat;
|
|
mat.Diffuse = colorToD3D(material.DiffuseColor);
|
|
mat.Ambient = colorToD3D(material.AmbientColor);
|
|
mat.Specular = colorToD3D(material.SpecularColor);
|
|
mat.Emissive = colorToD3D(material.EmissiveColor);
|
|
mat.Power = material.Shininess;
|
|
pID3DDevice->SetMaterial(&mat);
|
|
}
|
|
|
|
// fillmode
|
|
if (resetAllRenderstates || lastmaterial.Wireframe != material.Wireframe || lastmaterial.PointCloud != material.PointCloud)
|
|
{
|
|
if (material.Wireframe)
|
|
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
|
|
else
|
|
if (material.PointCloud)
|
|
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_POINT);
|
|
else
|
|
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
|
}
|
|
|
|
// shademode
|
|
|
|
if (resetAllRenderstates || lastmaterial.GouraudShading != material.GouraudShading)
|
|
{
|
|
if (material.GouraudShading)
|
|
pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
|
else
|
|
pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
|
}
|
|
|
|
// lighting
|
|
|
|
if (resetAllRenderstates || lastmaterial.Lighting != material.Lighting)
|
|
{
|
|
if (material.Lighting)
|
|
pID3DDevice->SetRenderState(D3DRS_LIGHTING, TRUE);
|
|
else
|
|
pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
}
|
|
|
|
// zbuffer
|
|
|
|
if (resetAllRenderstates || lastmaterial.ZBuffer != material.ZBuffer)
|
|
{
|
|
switch (material.ZBuffer)
|
|
{
|
|
case 0:
|
|
pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
break;
|
|
case 1:
|
|
pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
|
|
break;
|
|
case 2:
|
|
pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// zwrite
|
|
// if (resetAllRenderstates || (lastmaterial.ZWriteEnable != material.ZWriteEnable))
|
|
{
|
|
if ( material.ZWriteEnable && (AllowZWriteOnTransparent || !material.isTransparent()))
|
|
pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE);
|
|
else
|
|
pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE);
|
|
}
|
|
|
|
// back face culling
|
|
|
|
if (resetAllRenderstates || (lastmaterial.FrontfaceCulling != material.FrontfaceCulling) || (lastmaterial.BackfaceCulling != material.BackfaceCulling))
|
|
{
|
|
// if (material.FrontfaceCulling && material.BackfaceCulling)
|
|
// pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW|D3DCULL_CCW);
|
|
// else
|
|
if (material.FrontfaceCulling)
|
|
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
|
else
|
|
if (material.BackfaceCulling)
|
|
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
|
else
|
|
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
}
|
|
|
|
// fog
|
|
if (resetAllRenderstates || lastmaterial.FogEnable != material.FogEnable)
|
|
{
|
|
pID3DDevice->SetRenderState(D3DRS_FOGENABLE, material.FogEnable);
|
|
}
|
|
|
|
// specular highlights
|
|
if (resetAllRenderstates || !core::equals(lastmaterial.Shininess,material.Shininess))
|
|
{
|
|
bool enable = (material.Shininess!=0.0f);
|
|
pID3DDevice->SetRenderState(D3DRS_SPECULARENABLE, enable);
|
|
pID3DDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
}
|
|
|
|
// normalization
|
|
if (resetAllRenderstates || lastmaterial.NormalizeNormals != material.NormalizeNormals)
|
|
{
|
|
pID3DDevice->SetRenderState(D3DRS_NORMALIZENORMALS, material.NormalizeNormals);
|
|
}
|
|
|
|
// thickness
|
|
if (resetAllRenderstates || lastmaterial.Thickness != material.Thickness)
|
|
{
|
|
pID3DDevice->SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&material.Thickness));
|
|
}
|
|
|
|
// texture address mode
|
|
for (u32 st=0; st<MaxTextureUnits; ++st)
|
|
{
|
|
if (resetAllRenderstates || lastmaterial.TextureLayer[st].TextureWrap != material.TextureLayer[st].TextureWrap)
|
|
{
|
|
u32 mode = D3DTADDRESS_WRAP;
|
|
switch (material.TextureLayer[st].TextureWrap)
|
|
{
|
|
case ETC_REPEAT:
|
|
mode=D3DTADDRESS_WRAP;
|
|
break;
|
|
case ETC_CLAMP:
|
|
case ETC_CLAMP_TO_EDGE:
|
|
mode=D3DTADDRESS_CLAMP;
|
|
break;
|
|
case ETC_MIRROR:
|
|
mode=D3DTADDRESS_MIRROR;
|
|
break;
|
|
case ETC_CLAMP_TO_BORDER:
|
|
mode=D3DTADDRESS_BORDER;
|
|
break;
|
|
}
|
|
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSU, mode );
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSV, mode );
|
|
}
|
|
|
|
// Bilinear, trilinear, and anisotropic filter
|
|
if (resetAllRenderstates ||
|
|
lastmaterial.TextureLayer[st].BilinearFilter != material.TextureLayer[st].BilinearFilter ||
|
|
lastmaterial.TextureLayer[st].TrilinearFilter != material.TextureLayer[st].TrilinearFilter ||
|
|
lastmaterial.TextureLayer[st].AnisotropicFilter != material.TextureLayer[st].AnisotropicFilter)
|
|
{
|
|
if (material.TextureLayer[st].BilinearFilter || material.TextureLayer[st].TrilinearFilter || material.TextureLayer[st].AnisotropicFilter)
|
|
{
|
|
D3DTEXTUREFILTERTYPE tftMag = ((Caps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) &&
|
|
material.TextureLayer[st].AnisotropicFilter) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
|
|
D3DTEXTUREFILTERTYPE tftMin = ((Caps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) &&
|
|
material.TextureLayer[st].AnisotropicFilter) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
|
|
D3DTEXTUREFILTERTYPE tftMip = material.TextureLayer[st].TrilinearFilter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
|
|
|
if (tftMag==D3DTEXF_ANISOTROPIC || tftMin == D3DTEXF_ANISOTROPIC)
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MAXANISOTROPY, core::min_((DWORD)material.TextureLayer[st].AnisotropicFilter, Caps.MaxAnisotropy));
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MAGFILTER, tftMag);
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MINFILTER, tftMin);
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MIPFILTER, tftMip);
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
|
pID3DDevice->SetSamplerState(st, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! sets the needed renderstates
|
|
void CD3D9Driver::setRenderStatesStencilShadowMode(bool zfail)
|
|
{
|
|
if ((CurrentRenderMode != ERM_SHADOW_VOLUME_ZFAIL &&
|
|
CurrentRenderMode != ERM_SHADOW_VOLUME_ZPASS) ||
|
|
Transformation3DChanged)
|
|
{
|
|
// switch back the matrices
|
|
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)&Matrices[ETS_VIEW]));
|
|
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)&Matrices[ETS_WORLD]));
|
|
pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)&Matrices[ETS_PROJECTION]));
|
|
|
|
Transformation3DChanged = false;
|
|
|
|
setTexture(0,0);
|
|
setTexture(1,0);
|
|
setTexture(2,0);
|
|
setTexture(3,0);
|
|
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
pID3DDevice->SetFVF(D3DFVF_XYZ);
|
|
LastVertexType = (video::E_VERTEX_TYPE)(-1);
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILENABLE, TRUE );
|
|
pID3DDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
|
|
|
// unset last 3d material
|
|
if (CurrentRenderMode == ERM_3D &&
|
|
Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
|
|
|
|
//pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
|
//pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
|
}
|
|
|
|
if (CurrentRenderMode != ERM_SHADOW_VOLUME_ZPASS && !zfail)
|
|
{
|
|
// USE THE ZPASS METHOD
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILFUNC, D3DCMP_ALWAYS );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP );
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILREF, 0x1 );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILMASK, 0xffffffff );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILWRITEMASK, 0xffffffff );
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE);
|
|
pID3DDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO );
|
|
pID3DDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
|
|
}
|
|
else
|
|
if (CurrentRenderMode != ERM_SHADOW_VOLUME_ZFAIL && zfail)
|
|
{
|
|
// USE THE ZFAIL METHOD
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILFUNC, D3DCMP_ALWAYS );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILPASS, D3DSTENCILOP_KEEP );
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILREF, 0x0 );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILMASK, 0xffffffff );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILWRITEMASK, 0xffffffff );
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
|
|
pID3DDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO );
|
|
pID3DDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
|
|
}
|
|
|
|
CurrentRenderMode = zfail ? ERM_SHADOW_VOLUME_ZFAIL : ERM_SHADOW_VOLUME_ZPASS;
|
|
}
|
|
|
|
|
|
//! sets the needed renderstates
|
|
void CD3D9Driver::setRenderStatesStencilFillMode(bool alpha)
|
|
{
|
|
if (CurrentRenderMode != ERM_STENCIL_FILL || Transformation3DChanged)
|
|
{
|
|
core::matrix4 mat;
|
|
pID3DDevice->SetTransform(D3DTS_VIEW, &UnitMatrixD3D9);
|
|
pID3DDevice->SetTransform(D3DTS_WORLD, &UnitMatrixD3D9);
|
|
pID3DDevice->SetTransform(D3DTS_PROJECTION, &UnitMatrixD3D9);
|
|
|
|
pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
|
|
|
pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILREF, 0x1);
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_LESSEQUAL);
|
|
//pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_GREATEREQUAL);
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP );
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILMASK, 0xffffffff );
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xffffffff );
|
|
|
|
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
|
|
|
Transformation3DChanged = false;
|
|
|
|
if (alpha)
|
|
{
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE );
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
}
|
|
}
|
|
|
|
CurrentRenderMode = ERM_STENCIL_FILL;
|
|
}
|
|
|
|
|
|
//! sets the needed renderstates
|
|
void CD3D9Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
|
{
|
|
if (!pID3DDevice)
|
|
return;
|
|
|
|
if (CurrentRenderMode != ERM_2D || Transformation3DChanged)
|
|
{
|
|
// unset last 3d material
|
|
if (CurrentRenderMode != ERM_2D)
|
|
{
|
|
if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
|
|
setBasicRenderStates(SMaterial(), SMaterial(), true);
|
|
// everything that is wrongly set by SMaterial default
|
|
pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
|
|
pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE );
|
|
|
|
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
|
|
|
|
pID3DDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP );
|
|
pID3DDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP );
|
|
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
|
|
pID3DDevice->SetTransform( D3DTS_TEXTURE0, &UnitMatrixD3D9 );
|
|
}
|
|
|
|
pID3DDevice->SetTransform(D3DTS_VIEW, &UnitMatrixD3D9);
|
|
pID3DDevice->SetTransform(D3DTS_WORLD, &UnitMatrixD3D9);
|
|
pID3DDevice->SetTransform(D3DTS_PROJECTION, &UnitMatrixD3D9);
|
|
|
|
Transformation3DChanged = false;
|
|
}
|
|
|
|
if (texture)
|
|
{
|
|
pID3DDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
pID3DDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
|
pID3DDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
|
|
if (alphaChannel)
|
|
{
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
|
|
if (alpha)
|
|
{
|
|
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 );
|
|
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
|
|
}
|
|
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
|
}
|
|
else
|
|
{
|
|
if (alpha)
|
|
{
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (alpha)
|
|
{
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
|
}
|
|
else
|
|
{
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
|
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
}
|
|
}
|
|
|
|
CurrentRenderMode = ERM_2D;
|
|
}
|
|
|
|
|
|
//! deletes all dynamic lights there are
|
|
void CD3D9Driver::deleteAllDynamicLights()
|
|
{
|
|
for (s32 i=0; i<LastSetLight+1; ++i)
|
|
pID3DDevice->LightEnable(i, false);
|
|
|
|
LastSetLight = -1;
|
|
|
|
CNullDriver::deleteAllDynamicLights();
|
|
}
|
|
|
|
|
|
//! adds a dynamic light
|
|
void CD3D9Driver::addDynamicLight(const SLight& dl)
|
|
{
|
|
if ((u32)LastSetLight == Caps.MaxActiveLights-1)
|
|
return;
|
|
|
|
CNullDriver::addDynamicLight(dl);
|
|
|
|
D3DLIGHT9 light;
|
|
|
|
switch (dl.Type)
|
|
{
|
|
case ELT_POINT:
|
|
light.Type = D3DLIGHT_POINT;
|
|
break;
|
|
case ELT_SPOT:
|
|
light.Type = D3DLIGHT_SPOT;
|
|
break;
|
|
case ELT_DIRECTIONAL:
|
|
light.Type = D3DLIGHT_DIRECTIONAL;
|
|
break;
|
|
}
|
|
|
|
light.Position = *(D3DVECTOR*)((void*)(&dl.Position));
|
|
light.Direction = *(D3DVECTOR*)((void*)(&dl.Direction));
|
|
|
|
light.Range = core::min_(dl.Radius, MaxLightDistance);
|
|
light.Falloff = dl.Falloff;
|
|
|
|
light.Diffuse = *(D3DCOLORVALUE*)((void*)(&dl.DiffuseColor));
|
|
light.Specular = *(D3DCOLORVALUE*)((void*)(&dl.SpecularColor));
|
|
light.Ambient = *(D3DCOLORVALUE*)((void*)(&dl.AmbientColor));
|
|
|
|
light.Attenuation0 = dl.Attenuation.X;
|
|
light.Attenuation1 = dl.Attenuation.Y;
|
|
light.Attenuation2 = dl.Attenuation.Z;
|
|
|
|
light.Theta = dl.InnerCone * 2.0f * core::DEGTORAD;
|
|
light.Phi = dl.OuterCone * 2.0f * core::DEGTORAD;
|
|
|
|
++LastSetLight;
|
|
pID3DDevice->SetLight(LastSetLight, &light);
|
|
pID3DDevice->LightEnable(LastSetLight, true);
|
|
}
|
|
|
|
|
|
//! returns the maximal amount of dynamic lights the device can handle
|
|
u32 CD3D9Driver::getMaximalDynamicLightAmount() const
|
|
{
|
|
return Caps.MaxActiveLights;
|
|
}
|
|
|
|
|
|
//! Sets the dynamic ambient light color. The default color is
|
|
//! (0,0,0,0) which means it is dark.
|
|
//! \param color: New color of the ambient light.
|
|
void CD3D9Driver::setAmbientLight(const SColorf& color)
|
|
{
|
|
if (!pID3DDevice)
|
|
return;
|
|
|
|
AmbientLight = color;
|
|
D3DCOLOR col = color.toSColor().color;
|
|
pID3DDevice->SetRenderState(D3DRS_AMBIENT, col);
|
|
}
|
|
|
|
|
|
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D9
|
|
//! driver, it would return "Direct3D9.0".
|
|
const wchar_t* CD3D9Driver::getName() const
|
|
{
|
|
return L"Direct3D 9.0";
|
|
}
|
|
|
|
|
|
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
|
//! this: Frist, draw all geometry. Then use this method, to draw the shadow
|
|
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
|
void CD3D9Driver::drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail)
|
|
{
|
|
if (!StencilBuffer || !count)
|
|
return;
|
|
|
|
setRenderStatesStencilShadowMode(zfail);
|
|
|
|
if (!zfail)
|
|
{
|
|
// ZPASS Method
|
|
|
|
// Draw front-side of shadow volume in stencil/z only
|
|
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW );
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCRSAT);
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
|
|
|
// Now reverse cull order so front sides of shadow volume are written.
|
|
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILPASS, D3DSTENCILOP_DECRSAT);
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
|
}
|
|
else
|
|
{
|
|
// ZFAIL Method
|
|
|
|
// Draw front-side of shadow volume in stencil/z only
|
|
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW );
|
|
pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_INCRSAT );
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
|
|
|
// Now reverse cull order so front sides of shadow volume are written.
|
|
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
|
|
pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_DECRSAT );
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
|
}
|
|
}
|
|
|
|
|
|
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
|
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
|
//! to draw the color of the shadow.
|
|
void CD3D9Driver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge,
|
|
video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge)
|
|
{
|
|
if (!StencilBuffer)
|
|
return;
|
|
|
|
S3DVertex vtx[4];
|
|
vtx[0] = S3DVertex(1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, leftUpEdge, 0.0f, 0.0f);
|
|
vtx[1] = S3DVertex(1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, rightUpEdge, 0.0f, 1.0f);
|
|
vtx[2] = S3DVertex(-1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, leftDownEdge, 1.0f, 0.0f);
|
|
vtx[3] = S3DVertex(-1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, rightDownEdge, 1.0f, 1.0f);
|
|
|
|
s16 indices[6] = {0,1,2,1,3,2};
|
|
|
|
setRenderStatesStencilFillMode(
|
|
leftUpEdge.getAlpha() < 255 ||
|
|
rightUpEdge.getAlpha() < 255 ||
|
|
leftDownEdge.getAlpha() < 255 ||
|
|
rightDownEdge.getAlpha() < 255);
|
|
|
|
setTexture(0,0);
|
|
|
|
setVertexShader(EVT_STANDARD);
|
|
|
|
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
|
D3DFMT_INDEX16, &vtx[0], sizeof(S3DVertex));
|
|
|
|
if (clearStencilBuffer)
|
|
pID3DDevice->Clear( 0, NULL, D3DCLEAR_STENCIL,0, 1.0, 0);
|
|
}
|
|
|
|
|
|
//! Returns the maximum amount of primitives (mostly vertices) which
|
|
//! the device is able to render with one drawIndexedTriangleList
|
|
//! call.
|
|
u32 CD3D9Driver::getMaximalPrimitiveCount() const
|
|
{
|
|
return Caps.MaxPrimitiveCount;
|
|
}
|
|
|
|
|
|
//! Sets the fog mode.
|
|
void CD3D9Driver::setFog(SColor color, bool linearFog, f32 start,
|
|
f32 end, f32 density, bool pixelFog, bool rangeFog)
|
|
{
|
|
CNullDriver::setFog(color, linearFog, start, end, density, pixelFog, rangeFog);
|
|
|
|
if (!pID3DDevice)
|
|
return;
|
|
|
|
pID3DDevice->SetRenderState(D3DRS_FOGCOLOR, color.color);
|
|
|
|
pID3DDevice->SetRenderState(
|
|
pixelFog ? D3DRS_FOGTABLEMODE : D3DRS_FOGVERTEXMODE,
|
|
linearFog ? D3DFOG_LINEAR : D3DFOG_EXP);
|
|
|
|
if(linearFog)
|
|
{
|
|
pID3DDevice->SetRenderState(D3DRS_FOGSTART, *(DWORD*)(&start));
|
|
pID3DDevice->SetRenderState(D3DRS_FOGEND, *(DWORD*)(&end));
|
|
}
|
|
else
|
|
pID3DDevice->SetRenderState(D3DRS_FOGDENSITY, *(DWORD*)(&density));
|
|
|
|
if(!pixelFog)
|
|
pID3DDevice->SetRenderState(D3DRS_RANGEFOGENABLE, rangeFog);
|
|
}
|
|
|
|
|
|
//! Draws a 3d line.
|
|
void CD3D9Driver::draw3DLine(const core::vector3df& start,
|
|
const core::vector3df& end, SColor color)
|
|
{
|
|
setVertexShader(EVT_STANDARD);
|
|
setRenderStates3DMode();
|
|
video::S3DVertex v[2];
|
|
v[0].Color = color;
|
|
v[1].Color = color;
|
|
v[0].Pos = start;
|
|
v[1].Pos = end;
|
|
|
|
pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1, v, sizeof(S3DVertex));
|
|
}
|
|
|
|
|
|
//! resets the device
|
|
bool CD3D9Driver::reset()
|
|
{
|
|
u32 i;
|
|
os::Printer::log("Resetting D3D9 device.", ELL_INFORMATION);
|
|
|
|
for (i=0; i<Textures.size(); ++i)
|
|
{
|
|
if (Textures[i].Surface->isRenderTarget())
|
|
{
|
|
IDirect3DBaseTexture9* tex = ((CD3D9Texture*)(Textures[i].Surface))->getDX9Texture();
|
|
if (tex)
|
|
tex->Release();
|
|
}
|
|
}
|
|
for (i=0; i<DepthBuffers.size(); ++i)
|
|
{
|
|
if(DepthBuffers[i]->Surface)
|
|
DepthBuffers[i]->Surface->Release();
|
|
}
|
|
// this does not require a restore in the reset method, it's updated
|
|
// automatically in the next render cycle.
|
|
removeAllHardwareBuffers();
|
|
|
|
DriverWasReset=true;
|
|
|
|
HRESULT hr = pID3DDevice->Reset(&present);
|
|
|
|
// restore screen depthbuffer
|
|
pID3DDevice->GetDepthStencilSurface(&(DepthBuffers[0]->Surface));
|
|
D3DSURFACE_DESC desc;
|
|
DepthBuffers[0]->Surface->GetDesc(&desc);
|
|
// restore other depth buffers
|
|
for (i=1; i<DepthBuffers.size(); ++i)
|
|
{
|
|
HRESULT hr=pID3DDevice->CreateDepthStencilSurface(DepthBuffers[i]->Size.Width,
|
|
DepthBuffers[i]->Size.Height,
|
|
desc.Format,
|
|
desc.MultiSampleType,
|
|
desc.MultiSampleQuality,
|
|
TRUE,
|
|
&(DepthBuffers[i]->Surface),
|
|
NULL);
|
|
}
|
|
|
|
// restore RTTs
|
|
for (i=0; i<Textures.size(); ++i)
|
|
{
|
|
if (Textures[i].Surface->isRenderTarget())
|
|
((CD3D9Texture*)(Textures[i].Surface))->createRenderTarget();
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
DeviceLost = true;
|
|
os::Printer::log("Resetting failed due to device lost.", ELL_WARNING);
|
|
}
|
|
#ifdef D3DERR_DEVICEREMOVED
|
|
else if (hr == D3DERR_DEVICEREMOVED)
|
|
{
|
|
os::Printer::log("Resetting failed due to device removed.", ELL_WARNING);
|
|
}
|
|
#endif
|
|
else if (hr == D3DERR_DRIVERINTERNALERROR)
|
|
{
|
|
os::Printer::log("Resetting failed due to internal error.", ELL_WARNING);
|
|
}
|
|
else if (hr == D3DERR_OUTOFVIDEOMEMORY)
|
|
{
|
|
os::Printer::log("Resetting failed due to out of memory.", ELL_WARNING);
|
|
}
|
|
else if (hr == D3DERR_DEVICENOTRESET)
|
|
{
|
|
os::Printer::log("Resetting failed due to not reset.", ELL_WARNING);
|
|
}
|
|
else if (hr == D3DERR_INVALIDCALL)
|
|
{
|
|
os::Printer::log("Resetting failed due to invalid call", "You need to release some more surfaces.", ELL_WARNING);
|
|
}
|
|
else
|
|
{
|
|
os::Printer::log("Resetting failed due to unknown reason.", core::stringc((int)hr).c_str(), ELL_WARNING);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DeviceLost = false;
|
|
ResetRenderStates = true;
|
|
LastVertexType = (E_VERTEX_TYPE)-1;
|
|
|
|
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
|
CurrentTexture[i] = 0;
|
|
|
|
setVertexShader(EVT_STANDARD);
|
|
setRenderStates3DMode();
|
|
setFog(FogColor, LinearFog, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
|
|
setAmbientLight(AmbientLight);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CD3D9Driver::OnResize(const core::dimension2d<s32>& size)
|
|
{
|
|
if (!pID3DDevice)
|
|
return;
|
|
|
|
CNullDriver::OnResize(size);
|
|
present.BackBufferWidth = size.Width;
|
|
present.BackBufferHeight = size.Height;
|
|
|
|
reset();
|
|
}
|
|
|
|
|
|
//! Returns type of video driver
|
|
E_DRIVER_TYPE CD3D9Driver::getDriverType() const
|
|
{
|
|
return EDT_DIRECT3D9;
|
|
}
|
|
|
|
|
|
//! Returns the transformation set by setTransform
|
|
const core::matrix4& CD3D9Driver::getTransform(E_TRANSFORMATION_STATE state) const
|
|
{
|
|
return Matrices[state];
|
|
}
|
|
|
|
|
|
//! Sets a vertex shader constant.
|
|
void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
{
|
|
if (data)
|
|
pID3DDevice->SetVertexShaderConstantF(startRegister, data, constantAmount);
|
|
}
|
|
|
|
|
|
//! Sets a pixel shader constant.
|
|
void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
{
|
|
if (data)
|
|
pID3DDevice->SetPixelShaderConstantF(startRegister, data, constantAmount);
|
|
}
|
|
|
|
|
|
//! Sets a constant for the vertex shader based on a name.
|
|
bool CD3D9Driver::setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
|
{
|
|
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
|
{
|
|
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
|
return r->setVariable(true, name, floats, count);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//! Sets a constant for the pixel shader based on a name.
|
|
bool CD3D9Driver::setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
|
{
|
|
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
|
{
|
|
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
|
return r->setVariable(false, name, floats, count);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//! Returns pointer to the IGPUProgrammingServices interface.
|
|
IGPUProgrammingServices* CD3D9Driver::getGPUProgrammingServices()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
|
//! vertex shaders to render geometry.
|
|
s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
|
|
const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
|
{
|
|
s32 nr = -1;
|
|
CD3D9ShaderMaterialRenderer* r = new CD3D9ShaderMaterialRenderer(
|
|
pID3DDevice, this, nr, vertexShaderProgram, pixelShaderProgram,
|
|
callback, getMaterialRenderer(baseMaterial), userData);
|
|
|
|
r->drop();
|
|
return nr;
|
|
}
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, based on a high level shading
|
|
//! language.
|
|
s32 CD3D9Driver::addHighLevelShaderMaterial(
|
|
const c8* vertexShaderProgram,
|
|
const c8* vertexShaderEntryPointName,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
const c8* pixelShaderProgram,
|
|
const c8* pixelShaderEntryPointName,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
IShaderConstantSetCallBack* callback,
|
|
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
|
{
|
|
s32 nr = -1;
|
|
|
|
CD3D9HLSLMaterialRenderer* hlsl = new CD3D9HLSLMaterialRenderer(
|
|
pID3DDevice, this, nr,
|
|
vertexShaderProgram,
|
|
vertexShaderEntryPointName,
|
|
vsCompileTarget,
|
|
pixelShaderProgram,
|
|
pixelShaderEntryPointName,
|
|
psCompileTarget,
|
|
callback,
|
|
getMaterialRenderer(baseMaterial),
|
|
userData);
|
|
|
|
hlsl->drop();
|
|
return nr;
|
|
}
|
|
|
|
|
|
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
|
//! IMaterialRendererServices)
|
|
IVideoDriver* CD3D9Driver::getVideoDriver()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
//! Creates a render target texture.
|
|
ITexture* CD3D9Driver::addRenderTargetTexture(
|
|
const core::dimension2d<s32>& size,
|
|
const c8* name)
|
|
{
|
|
if (!name)
|
|
name="rt";
|
|
ITexture* tex = new CD3D9Texture(this, size, name);
|
|
if (tex)
|
|
{
|
|
checkDepthBuffer(tex);
|
|
addTexture(tex);
|
|
tex->drop();
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
|
|
//! Clears the ZBuffer.
|
|
void CD3D9Driver::clearZBuffer()
|
|
{
|
|
HRESULT hr = pID3DDevice->Clear( 0, NULL, D3DCLEAR_ZBUFFER, 0, 1.0, 0);
|
|
|
|
if (FAILED(hr))
|
|
os::Printer::log("CD3D9Driver clearZBuffer() failed.", ELL_WARNING);
|
|
}
|
|
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
IImage* CD3D9Driver::createScreenShot()
|
|
{
|
|
HRESULT hr;
|
|
|
|
// query the screen dimensions of the current adapter
|
|
D3DDISPLAYMODE displayMode;
|
|
pID3DDevice->GetDisplayMode(0, &displayMode);
|
|
|
|
// create the image surface to store the front buffer image [always A8R8G8B8]
|
|
LPDIRECT3DSURFACE9 lpSurface;
|
|
if (FAILED(hr = pID3DDevice->CreateOffscreenPlainSurface(displayMode.Width, displayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &lpSurface, 0)))
|
|
return 0;
|
|
|
|
// read the front buffer into the image surface
|
|
if (FAILED(hr = pID3DDevice->GetFrontBufferData(0, lpSurface)))
|
|
{
|
|
lpSurface->Release();
|
|
return 0;
|
|
}
|
|
|
|
RECT clientRect;
|
|
{
|
|
POINT clientPoint;
|
|
clientPoint.x = 0;
|
|
clientPoint.y = 0;
|
|
|
|
ClientToScreen((HWND)getExposedVideoData().D3D9.HWnd, &clientPoint);
|
|
|
|
clientRect.left = clientPoint.x;
|
|
clientRect.top = clientPoint.y;
|
|
clientRect.right = clientRect.left + ScreenSize.Width;
|
|
clientRect.bottom = clientRect.top + ScreenSize.Height;
|
|
}
|
|
|
|
// lock our area of the surface
|
|
D3DLOCKED_RECT lockedRect;
|
|
if (FAILED(lpSurface->LockRect(&lockedRect, &clientRect, D3DLOCK_READONLY)))
|
|
{
|
|
lpSurface->Release();
|
|
return 0;
|
|
}
|
|
|
|
// this could throw, but we aren't going to worry about that case very much
|
|
IImage* newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
|
|
|
|
// d3d pads the image, so we need to copy the correct number of bytes
|
|
u32* dP = (u32*)newImage->lock();
|
|
u8 * sP = (u8 *)lockedRect.pBits;
|
|
|
|
// If the display mode format doesn't promise anything about the Alpha value
|
|
// and it appears that it's not presenting 255, then we should manually
|
|
// set each pixel alpha value to 255.
|
|
if(D3DFMT_X8R8G8B8 == displayMode.Format && (0xFF000000 != (*dP & 0xFF000000)))
|
|
{
|
|
for (s32 y = 0; y < ScreenSize.Height; ++y)
|
|
{
|
|
for(s32 x = 0; x < ScreenSize.Width; ++x)
|
|
{
|
|
*dP = *((u32*)sP) | 0xFF000000;
|
|
dP++;
|
|
sP += 4;
|
|
}
|
|
|
|
sP += lockedRect.Pitch - (4 * ScreenSize.Width);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (s32 y = 0; y < ScreenSize.Height; ++y)
|
|
{
|
|
memcpy(dP, sP, ScreenSize.Width * 4);
|
|
|
|
sP += lockedRect.Pitch;
|
|
dP += ScreenSize.Width;
|
|
}
|
|
}
|
|
|
|
newImage->unlock();
|
|
|
|
// we can unlock and release the surface
|
|
lpSurface->UnlockRect();
|
|
|
|
// release the image surface
|
|
lpSurface->Release();
|
|
|
|
// return status of save operation to caller
|
|
return newImage;
|
|
}
|
|
|
|
|
|
//! returns color format
|
|
ECOLOR_FORMAT CD3D9Driver::getColorFormat() const
|
|
{
|
|
return ColorFormat;
|
|
}
|
|
|
|
|
|
//! returns color format
|
|
D3DFORMAT CD3D9Driver::getD3DColorFormat() const
|
|
{
|
|
return D3DColorFormat;
|
|
}
|
|
|
|
|
|
// returns the current size of the screen or rendertarget
|
|
const core::dimension2d<s32>& CD3D9Driver::getCurrentRenderTargetSize() const
|
|
{
|
|
if ( CurrentRendertargetSize.Width == 0 )
|
|
return ScreenSize;
|
|
else
|
|
return CurrentRendertargetSize;
|
|
}
|
|
|
|
|
|
// Set/unset a clipping plane.
|
|
bool CD3D9Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
|
|
{
|
|
if (index >= MaxUserClipPlanes)
|
|
return false;
|
|
|
|
pID3DDevice->SetClipPlane(index, (const float*)&plane);
|
|
enableClipPlane(index, enable);
|
|
return true;
|
|
}
|
|
|
|
|
|
// Enable/disable a clipping plane.
|
|
void CD3D9Driver::enableClipPlane(u32 index, bool enable)
|
|
{
|
|
if (index >= MaxUserClipPlanes)
|
|
return;
|
|
DWORD renderstate;
|
|
pID3DDevice->GetRenderState(D3DRS_CLIPPLANEENABLE, &renderstate);
|
|
if (enable)
|
|
renderstate |= (1 << index);
|
|
else
|
|
renderstate &= ~(1 << index);
|
|
pID3DDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, renderstate);
|
|
}
|
|
|
|
|
|
D3DFORMAT CD3D9Driver::getD3DFormatFromColorFormat(ECOLOR_FORMAT format) const
|
|
{
|
|
switch(format)
|
|
{
|
|
case ECF_A1R5G5B5:
|
|
return D3DFMT_A1R5G5B5;
|
|
case ECF_R5G6B5:
|
|
return D3DFMT_R5G6B5;
|
|
case ECF_R8G8B8:
|
|
return D3DFMT_R8G8B8;
|
|
case ECF_A8R8G8B8:
|
|
return D3DFMT_A8R8G8B8;
|
|
}
|
|
return D3DFMT_UNKNOWN;
|
|
}
|
|
|
|
|
|
ECOLOR_FORMAT CD3D9Driver::getColorFormatFromD3DFormat(D3DFORMAT format) const
|
|
{
|
|
switch(format)
|
|
{
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
return ECF_A1R5G5B5;
|
|
case D3DFMT_A8B8G8R8:
|
|
case D3DFMT_A8R8G8B8:
|
|
case D3DFMT_X8R8G8B8:
|
|
return ECF_A8R8G8B8;
|
|
case D3DFMT_R5G6B5:
|
|
return ECF_R5G6B5;
|
|
case D3DFMT_R8G8B8:
|
|
return ECF_R8G8B8;
|
|
default:
|
|
return (ECOLOR_FORMAT)0;
|
|
};
|
|
}
|
|
|
|
|
|
void CD3D9Driver::checkDepthBuffer(ITexture* tex)
|
|
{
|
|
if (!tex)
|
|
return;
|
|
const core::dimension2di optSize = tex->getSize().getOptimalSize(
|
|
!queryFeature(EVDF_TEXTURE_NPOT),
|
|
!queryFeature(EVDF_TEXTURE_NSQUARE), true);
|
|
SDepthSurface* depth=0;
|
|
core::dimension2di destSize(0x7fffffff, 0x7fffffff);
|
|
for (u32 i=0; i<DepthBuffers.size(); ++i)
|
|
{
|
|
if ((DepthBuffers[i]->Size.Width>=optSize.Width) &&
|
|
(DepthBuffers[i]->Size.Height>=optSize.Height))
|
|
{
|
|
if ((DepthBuffers[i]->Size.Width<destSize.Width) &&
|
|
(DepthBuffers[i]->Size.Height<destSize.Height))
|
|
{
|
|
depth = DepthBuffers[i];
|
|
destSize=DepthBuffers[i]->Size;
|
|
}
|
|
}
|
|
}
|
|
if (!depth)
|
|
{
|
|
D3DSURFACE_DESC desc;
|
|
DepthBuffers[0]->Surface->GetDesc(&desc);
|
|
DepthBuffers.push_back(new SDepthSurface());
|
|
HRESULT hr=pID3DDevice->CreateDepthStencilSurface(optSize.Width,
|
|
optSize.Height,
|
|
desc.Format,
|
|
desc.MultiSampleType,
|
|
desc.MultiSampleQuality,
|
|
TRUE,
|
|
&(DepthBuffers.getLast()->Surface),
|
|
NULL);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
depth=DepthBuffers.getLast();
|
|
depth->Size=optSize;
|
|
}
|
|
else
|
|
{
|
|
if (hr == D3DERR_OUTOFVIDEOMEMORY)
|
|
os::Printer::log("Could not create DepthBuffer","out of video memory",ELL_ERROR);
|
|
else if( hr == E_OUTOFMEMORY )
|
|
os::Printer::log("Could not create DepthBuffer","out of memory",ELL_ERROR);
|
|
else
|
|
{
|
|
char buffer[128];
|
|
sprintf(buffer,"Could not create DepthBuffer of %ix%i",destSize.Width,destSize.Height);
|
|
os::Printer::log(buffer,ELL_ERROR);
|
|
}
|
|
DepthBuffers.erase(DepthBuffers.size()-1);
|
|
}
|
|
}
|
|
else
|
|
depth->grab();
|
|
|
|
static_cast<CD3D9Texture*>(tex)->DepthSurface=depth;
|
|
}
|
|
|
|
|
|
void CD3D9Driver::removeDepthSurface(SDepthSurface* depth)
|
|
{
|
|
for (u32 i=0; i<DepthBuffers.size(); ++i)
|
|
{
|
|
if (DepthBuffers[i]==depth)
|
|
{
|
|
DepthBuffers.erase(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
|
|
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
//! creates a video driver
|
|
IVideoDriver* createDirectX9Driver(const core::dimension2d<s32>& screenSize,
|
|
HWND window, u32 bits, bool fullscreen, bool stencilbuffer,
|
|
io::IFileSystem* io, bool pureSoftware, bool highPrecisionFPU,
|
|
bool vsync, u8 antiAlias)
|
|
{
|
|
CD3D9Driver* dx9 = new CD3D9Driver(screenSize, window, fullscreen, stencilbuffer, io, pureSoftware);
|
|
if (!dx9->initDriver(screenSize, window, bits, fullscreen, pureSoftware, highPrecisionFPU, vsync, antiAlias))
|
|
{
|
|
dx9->drop();
|
|
dx9 = 0;
|
|
}
|
|
|
|
return dx9;
|
|
}
|
|
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|