649 lines
15 KiB
C++
649 lines
15 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIFont.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "os.h"
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#include "IGUIEnvironment.h"
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#include "IXMLReader.h"
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#include "IReadFile.h"
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#include "IVideoDriver.h"
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#include "IGUISpriteBank.h"
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#include "CImage.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIFont::CGUIFont(IGUIEnvironment *env, const c8* filename)
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: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
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MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
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{
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#ifdef _DEBUG
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setDebugName("CGUIFont");
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#endif
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if (Environment)
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{
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// don't grab environment, to avoid circular references
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Driver = Environment->getVideoDriver();
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SpriteBank = Environment->addEmptySpriteBank(filename);
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}
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if (Driver)
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Driver->grab();
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}
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//! destructor
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CGUIFont::~CGUIFont()
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{
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if (Driver)
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Driver->drop();
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if (SpriteBank)
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SpriteBank->drop();
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}
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//! loads a font file from xml
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bool CGUIFont::load(io::IXMLReader* xml)
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{
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if (!SpriteBank)
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return false;
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while (xml->read())
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{
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if (io::EXN_ELEMENT == xml->getNodeType())
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{
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if (core::stringw(L"Texture") == xml->getNodeName())
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{
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// add a texture
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core::stringc fn = xml->getAttributeValue(L"filename");
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u32 i = (u32)xml->getAttributeValueAsInt(L"index");
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core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
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while (i+1 > SpriteBank->getTextureCount())
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SpriteBank->addTexture(0);
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// disable mipmaps+filtering
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bool mipmap = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
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// load texture
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SpriteBank->setTexture(i, Driver->getTexture(fn.c_str()));
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// set previous mip-map+filter state
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, mipmap);
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// couldn't load texture, abort.
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if (!SpriteBank->getTexture(i))
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{
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os::Printer::log("Unable to load all textures in the font, aborting", ELL_ERROR);
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return false;
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}
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else
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{
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// colorkey texture rather than alpha channel?
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if (alpha == core::stringw("false"))
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Driver->makeColorKeyTexture(SpriteBank->getTexture(i), core::position2di(0,0));
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}
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}
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else if (core::stringw(L"c") == xml->getNodeName())
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{
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// adding a character to this font
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SFontArea a;
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SGUISpriteFrame f;
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SGUISprite s;
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core::rect<s32> rectangle;
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a.underhang = xml->getAttributeValueAsInt(L"u");
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a.overhang = xml->getAttributeValueAsInt(L"o");
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a.spriteno = SpriteBank->getSprites().size();
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s32 texno = xml->getAttributeValueAsInt(L"i");
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// parse rectangle
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core::stringc rectstr = xml->getAttributeValue(L"r");
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wchar_t ch = xml->getAttributeValue(L"c")[0];
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const c8 *c = rectstr.c_str();
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s32 val;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.UpperLeftCorner.X = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.UpperLeftCorner.Y = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.LowerRightCorner.X = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.LowerRightCorner.Y = val;
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CharacterMap.insert(ch,Areas.size());
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// make frame
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f.rectNumber = SpriteBank->getPositions().size();
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f.textureNumber = texno;
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// add frame to sprite
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s.Frames.push_back(f);
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s.frameTime = 0;
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// add rectangle to sprite bank
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SpriteBank->getPositions().push_back(rectangle);
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a.width = rectangle.getWidth();
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// add sprite to sprite bank
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SpriteBank->getSprites().push_back(s);
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// add character to font
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Areas.push_back(a);
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}
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}
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}
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// set bad character
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WrongCharacter = getAreaFromCharacter(L' ');
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setMaxHeight();
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return true;
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}
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void CGUIFont::setMaxHeight()
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{
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MaxHeight = 0;
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s32 t;
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core::array< core::rect<s32> >& p = SpriteBank->getPositions();
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for (u32 i=0; i<p.size(); ++i)
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{
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t = p[i].getHeight();
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if (t>MaxHeight)
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MaxHeight = t;
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}
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}
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//! loads a font file, native file needed, for texture parsing
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bool CGUIFont::load(io::IReadFile* file)
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{
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if (!Driver)
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return false;
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return loadTexture(Driver->createImageFromFile(file),
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file->getFileName());
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}
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//! loads a font file, native file needed, for texture parsing
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bool CGUIFont::load(const c8* filename)
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{
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if (!Driver)
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return false;
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return loadTexture(Driver->createImageFromFile( filename ),
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filename);
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}
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//! load & prepare font from ITexture
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bool CGUIFont::loadTexture(video::IImage* image, const c8* name)
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{
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if (!image)
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return false;
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s32 lowerRightPositions = 0;
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video::IImage* tmpImage=image;
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bool deleteTmpImage=false;
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switch(image->getColorFormat())
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{
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case video::ECF_R5G6B5:
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tmpImage = new video::CImage(video::ECF_A1R5G5B5,image);
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deleteTmpImage=true;
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case video::ECF_A1R5G5B5:
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readPositions16bit(tmpImage, lowerRightPositions);
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break;
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case video::ECF_R8G8B8:
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tmpImage = new video::CImage(video::ECF_A8R8G8B8,image);
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deleteTmpImage=true;
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case video::ECF_A8R8G8B8:
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readPositions32bit (tmpImage, lowerRightPositions);
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break;
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}
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WrongCharacter = getAreaFromCharacter(L' ');
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// output warnings
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if (!lowerRightPositions || !SpriteBank->getSprites().size())
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os::Printer::log("Either no upper or lower corner pixels in the font file. If this font was made using the new font tool, please load the XML file instead. If not, the font may be corrupted.", ELL_ERROR);
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else
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if (lowerRightPositions != (s32)SpriteBank->getPositions().size())
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os::Printer::log("The amount of upper corner pixels and the lower corner pixels is not equal, font file may be corrupted.", ELL_ERROR);
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bool ret = ( !SpriteBank->getSprites().empty() && lowerRightPositions );
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if ( ret )
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{
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SpriteBank->addTexture(Driver->addTexture(name, tmpImage));
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}
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if (deleteTmpImage)
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tmpImage->drop();
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image->drop();
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setMaxHeight();
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return ret;
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}
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void CGUIFont::readPositions32bit(video::IImage* image, s32& lowerRightPositions)
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{
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const core::dimension2d<s32>& size = image->getDimension();
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s32* p = (s32*)image->lock();
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if (!p)
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{
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os::Printer::log("Could not lock texture while preparing texture for a font.", ELL_ERROR);
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return;
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}
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// fix half alpha of top left pixel in some font textures
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p[0] |= 0xFF000000;
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s32 colorTopLeft = p[0];
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s32 colorLowerRight = *(p+1);
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s32 colorBackGround = *(p+2);
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s32 colorBackGroundTransparent = 0; // 0x00FFFFFF & colorBackGround;
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*(p+1) = colorBackGround;
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// start parsing
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core::position2d<s32> pos(0,0);
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for (pos.Y=0; pos.Y<size.Height; ++pos.Y)
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{
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for (pos.X=0; pos.X<size.Width; ++pos.X)
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{
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if ( *p == colorTopLeft)
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{
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*p = colorBackGroundTransparent;
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SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
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}
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else
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if (*p == colorLowerRight)
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{
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if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
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{
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image->unlock();
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lowerRightPositions = 0;
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return;
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}
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*p = colorBackGroundTransparent;
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SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
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// add frame to sprite bank
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SGUISpriteFrame f;
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f.rectNumber = lowerRightPositions;
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f.textureNumber = 0;
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SGUISprite s;
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s.Frames.push_back(f);
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s.frameTime = 0;
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SpriteBank->getSprites().push_back(s);
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// add character to font
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SFontArea a;
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a.overhang = 0;
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a.underhang = 0;
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a.spriteno = lowerRightPositions;
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a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
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Areas.push_back(a);
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// map letter to character
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wchar_t ch = (wchar_t)(lowerRightPositions + 32);
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CharacterMap.set(ch, lowerRightPositions);
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++lowerRightPositions;
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}
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else
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if (*p == colorBackGround)
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{
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*p = colorBackGroundTransparent;
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}
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++p;
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}
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}
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// Positions parsed.
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image->unlock();
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}
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void CGUIFont::readPositions16bit(video::IImage* image, s32& lowerRightPositions)
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{
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core::dimension2d<s32> size = image->getDimension();
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s16* p = (s16*)image->lock();
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if (!p)
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{
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os::Printer::log("Could not lock texture while preparing texture for a font.", ELL_ERROR);
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return;
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}
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// fix half alpha of top left pixel in some font textures
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p[0] |= 0x8000;
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s16 colorTopLeft = p[0];
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s16 colorLowerRight = *(p+1);
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s16 colorBackGround = *(p+2);
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s16 colorBackGroundTransparent = 0; // 0x7FFF & colorBackGround;
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*(p+1) = colorBackGround;
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// start parsing
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core::position2d<s32> pos(0,0);
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for (pos.Y=0; pos.Y<size.Height; ++pos.Y)
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{
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for (pos.X=0; pos.X<size.Width; ++pos.X)
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{
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if (*p == colorTopLeft)
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{
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*p = colorBackGroundTransparent;
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SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
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}
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else
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if (*p == colorLowerRight)
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{
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// too many lower right points
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if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
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{
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image->unlock();
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lowerRightPositions = 0;
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return;
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}
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*p = colorBackGroundTransparent;
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SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
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// add frame to sprite bank
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SGUISpriteFrame f;
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f.rectNumber = lowerRightPositions;
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f.textureNumber = 0;
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SGUISprite s;
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s.Frames.push_back(f);
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s.frameTime = 0;
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SpriteBank->getSprites().push_back(s);
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// add character to font
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SFontArea a;
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a.overhang = 0;
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a.underhang = 0;
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a.spriteno = lowerRightPositions;
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a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
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Areas.push_back(a);
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// map letter to character
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wchar_t ch = (wchar_t)(lowerRightPositions + 32);
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CharacterMap.set(ch, lowerRightPositions);
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++lowerRightPositions;
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}
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else
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if (*p == colorBackGround)
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*p = colorBackGroundTransparent;
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++p;
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}
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}
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// Positions parsed.
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image->unlock();
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}
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//! returns the dimension of text
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core::dimension2d<s32> CGUIFont::getDimension(const wchar_t* text) const
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{
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core::dimension2d<s32> dim(0, 0);
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core::dimension2d<s32> thisLine(0, MaxHeight);
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for (const wchar_t* p = text; *p; ++p)
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{
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bool lineBreak=false;
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if (*p == L'\r') // Mac or Windows breaks
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{
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lineBreak = true;
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if (p[1] == L'\n') // Windows breaks
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++p;
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}
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else if (*p == L'\n') // Unix breaks
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{
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lineBreak = true;
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}
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if (lineBreak)
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{
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dim.Height += thisLine.Height;
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if (dim.Width < thisLine.Width)
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dim.Width = thisLine.Width;
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thisLine.Width = 0;
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continue;
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}
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const SFontArea &area = Areas[getAreaFromCharacter(*p)];
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thisLine.Width += area.underhang;
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thisLine.Width += area.width + area.overhang + GlobalKerningWidth;
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}
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dim.Height += thisLine.Height;
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if (dim.Width < thisLine.Width)
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dim.Width = thisLine.Width;
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return dim;
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}
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//! set an Pixel Offset on Drawing ( scale position on width )
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void CGUIFont::setKerningWidth ( s32 kerning )
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{
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GlobalKerningWidth = kerning;
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}
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//! set an Pixel Offset on Drawing ( scale position on width )
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s32 CGUIFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const
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{
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s32 ret = GlobalKerningWidth;
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if (thisLetter)
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{
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ret += Areas[getAreaFromCharacter(*thisLetter)].overhang;
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if (previousLetter)
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{
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ret += Areas[getAreaFromCharacter(*previousLetter)].underhang;
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}
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}
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return ret;
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}
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//! set an Pixel Offset on Drawing ( scale position on height )
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void CGUIFont::setKerningHeight ( s32 kerning )
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{
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GlobalKerningHeight = kerning;
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}
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//! set an Pixel Offset on Drawing ( scale position on height )
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s32 CGUIFont::getKerningHeight () const
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{
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return GlobalKerningHeight;
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}
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//! returns the sprite number from a given character
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u32 CGUIFont::getSpriteNoFromChar(const wchar_t *c) const
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{
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return Areas[getAreaFromCharacter(*c)].spriteno;
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}
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s32 CGUIFont::getAreaFromCharacter(const wchar_t c) const
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{
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core::map<wchar_t, s32>::Node* n = CharacterMap.find(c);
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if (n)
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return n->getValue();
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else
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return WrongCharacter;
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}
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/*
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//! draws an text and clips it to the specified rectangle if wanted
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void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
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{
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if (!Driver)
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return;
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core::dimension2d<s32> textDimension;
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core::position2d<s32> offset = position.UpperLeftCorner;
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if (hcenter || vcenter)
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{
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textDimension = getDimension(text);
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if (hcenter)
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offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;
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if (vcenter)
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offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
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}
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core::array<s32> indices;
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indices.reallocate(core::stringw(text).size());
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u32 n;
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while(*text)
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{
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n = (*text) - 32;
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if ( n > Positions.size())
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n = WrongCharacter;
|
|
indices.push_back(n);
|
|
++text;
|
|
}
|
|
Driver->draw2DImage(Texture, offset, Positions, indices, GlobalKerningWidth, clip, color, true);
|
|
}
|
|
*/
|
|
|
|
|
|
//! draws some text and clips it to the specified rectangle if wanted
|
|
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
|
|
{
|
|
if (!Driver)
|
|
return;
|
|
|
|
core::dimension2d<s32> textDimension;
|
|
core::position2d<s32> offset = position.UpperLeftCorner;
|
|
core::rect<s32> pos;
|
|
|
|
if (hcenter || vcenter || clip)
|
|
textDimension = getDimension(text);
|
|
|
|
if (hcenter)
|
|
offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;
|
|
|
|
if (vcenter)
|
|
offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
|
|
|
|
if (clip)
|
|
{
|
|
core::rect<s32> clippedRect(offset, textDimension);
|
|
clippedRect.clipAgainst(*clip);
|
|
if (!clippedRect.isValid())
|
|
return;
|
|
}
|
|
|
|
while(*text)
|
|
{
|
|
SFontArea& area = Areas[getAreaFromCharacter(*text)];
|
|
|
|
offset.X += area.underhang;
|
|
|
|
SpriteBank->draw2DSprite(area.spriteno, offset, clip, color);
|
|
|
|
offset.X += area.width + area.overhang + GlobalKerningWidth;
|
|
|
|
++text;
|
|
}
|
|
}
|
|
|
|
|
|
//! Calculates the index of the character in the text which is on a specific position.
|
|
s32 CGUIFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
|
|
{
|
|
s32 x = 0;
|
|
s32 idx = 0;
|
|
|
|
while (text[idx])
|
|
{
|
|
const SFontArea& a = Areas[getAreaFromCharacter(text[idx])];
|
|
|
|
x += a.width + a.overhang + a.underhang;
|
|
|
|
if (x >= pixel_x)
|
|
return idx;
|
|
|
|
++idx;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIFont::getSpriteBank() const
|
|
{
|
|
return SpriteBank;
|
|
}
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|